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What do you think will get better support?

Ps4 322 58.02%
 
PC 168 30.27%
 
Results 65 11.71%
 
Total:555
cpg716 said:
HoloDust said:

Most smartphone VR is vomit inducing crap when it comes to games - I think only one that is half decent is Samsung 's GearVR, and that's cause it has Oculus tech.

But, there's bigger problem right now (though it seems there are some companies hard at work to come up with solutions) and that's complete lack of motion tracking in smartphone VRs since inside-out tracking (or outside-in with external cameras) is not as easily achievable as with fixed platfomrs like OR, VIVE and PSVR.

GearVR is the leader here.. and will continue to be..  Snapdragon 820 is VR ready. and Oculus us working on motion tracking for mobile. It will BE the most supported and adopted.. Samsung is set to give out a few million units for FREE alone this month.

Also I have a feeling whatever Google's hardware version coming that is coming, will be good also. And have LESS of an entry fee to the VR market.. 

Yeah, I'm eager to see what Samsung and other companies will come up with for motion tracking in mobiles - from everything I've read so far, it's quite a challenge and sooner they figure it out the better, given that any notion of serious VR gaming without it is silly.

But probably even more important for them to hurry with solution is that people who are trying VR in it's current state on mobiles might get really bad first impression about the whole trend, given that all current mobile solutions can very easily give you motion sickness.



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Chevinator123 said:
Zkuq said:

This is exactly what I was wondering. Apparently VR requires a lot of processing power. Each frame, the image needs to be rendered twice, and the framerate needs to be higher (at least solid 60 FPS, and preferably 90 FPS). Oh, and resolution needs to be high too (1080p per eye is probably decent, but a bit on the low side).

Some reading on the requirements:

So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too. And considering console gamers probably aren't too eager to pay huge sums of money (after all, they got a console at least partially because it was cheaper than PC, at least in their minds), I'd say VR on consoles faces some real challenges. Of course if price and performance are OK, VR's breakthrough is probably going to happen on consoles, but I'm very doubtful about that at the moment. That's not one but two huge challenges to solve, and it seems they're much less of an issue on PC.

PSVR only has 1 1080p screen but uses a special RGB panel to reduce the pixel gap for Less SDE (Oculus and vive dont have this instead they render at 2k)

Sony will also use "reprojection" to get 60fps to render at 120hz but Its hard to gauge how well this system will work. The London Heist apparently runs at 60fps reportjected to 120hz (Source: Digital Foundry) and people often regard this as PSVRs best demo so i have faith. 1080p/60fps games like MGSV, TLOU, Metro Redux look pretty good graphically so if this is what we can expect or maybe a little less, then im happy.

Rift and Vive render at 2k/90fps while PSVR does 1080p/60fps, this compensates for PS4s weaker hardware and should allow for graphic fidelity to be about the same (minus the fps and res obviously)

Cool, I didn't know the details. I figured there had to be some ways to make it less resource-intensive, but that sounds sort of impressive actually.



Conina said:
Turkish said:
Vive costs the same price as Oculus with shipping and taxes to my country...

In which country the Vive and Oculus Rift have the same price?

European country where I live, both are almost 1000 euro with shipping and tax.



Turkish said:
Conina said:

In which country the Vive and Oculus Rift have the same price?

European country where I live, both are almost 1000 euro with shipping and tax.

Which European country?



Conina said:
Turkish said:

European country where I live, both are almost 1000 euro with shipping and tax.

Which European country?

a western euro country



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PS VR will be much cheaper and in millions and millions of more homes. As a developer, you want to reach those consumers. There may be a few people releasing high end tech for PC, but so few people will get to enjoy it that it will end up on the back page and forgotten/ignored.

Pretty much the way the gaming industry has worked since the 80's.



AlfredoTurkey said:

PS VR will be much cheaper and in millions and millions of more homes. As a developer, you want to reach those consumers. There may be a few people releasing high end tech for PC, but so few people will get to enjoy it that it will end up on the back page and forgotten/ignored.

Pretty much the way the gaming industry has worked since the 80's.

Are you trying to incite that PC gaming as a whole is ignored or something despite the tech it offers and produces?.

Last I checked the Move and other peripheral devices are largely ignored despite all the hammed up hype that was thrown at them in terms of marketing and marketing money.

Besides as some have already pointed out, mobile VR is set to take up far more usrs since it's even cheaper than PSVR and already has millions if not some billions of users with mobile phones that could use mobile VR, of course the money mobile gaming also produces as well would add to that.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

BasilZero said:
Whichever allows hentai games like Sexy Beach.

Sounds like PC since Sony doesn't really want to sully the image of releasing sex games up front and center =P.

(before anyone tries to correct me, I'm talking full on sex scenes, not babbys first tiddy VN).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Of course PSVR because if it was about power, the PS4 would not have sold 40 million units. Its about price and accessibility. No PC highend solution will be as accessible to the Public as PSVR. Its really that simple.



Chazore said:
AlfredoTurkey said:

PS VR will be much cheaper and in millions and millions of more homes. As a developer, you want to reach those consumers. There may be a few people releasing high end tech for PC, but so few people will get to enjoy it that it will end up on the back page and forgotten/ignored.

Pretty much the way the gaming industry has worked since the 80's.

Are you trying to incite that PC gaming as a whole is ignored or something despite the tech it offers and produces?.

 

Yes... yes I am. Ask ten random people in gaming to describe the 80's, 90's and 00's in gaming and you'll likely get "NES, Gameboy, SNES, Genesis, PS1, N64, PS2 etc." as well as games like SMB, Zelda, GTA, MGS. Console gaming has always gotten the most attention and public fanfare. PC gaming has always been relegated to the shadows, even though there is alot of innovation going on and advancements... some of which dwarfed their more popular console brethren. 

I think we're about to see the same thing play out. PS VR (if VR even takes off) will get all the credit and attention and become a cultural icon while the PC side will remain hidden, doing what it does.