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Forums - Sales Discussion - Did Street Fighter V Bomb?

 

Did Street Fighter V bomb?

Yes 391 60.43%
 
No 256 39.57%
 
Total:647

Well, it certainly is going to have lower sales then its predecessor, but we don't know how good its legs will be and such just yet.

Never the less, for a game that had a 1m+ opening in Japan alone at one point, these are disappointing sales.



 

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Rafie said:
fleischr said:

I fully expect a "Turbo" edition next year on PS4, PC, X1, and NX -- as well as an arcade release.

Nope. That ain't happening. As far as X1 and NX getting the game. Sony helped pay for this game to be developed. I'm sure there are stipulations in that contract to negate any rendition of this particular numbered game going elsewhere but PS4/PC. Besides, Capcom has stated numerous times that SFV will be the only game you will ever need. They are going to add DLC to just this game. No super/hyper/mega/turbo/deluxe edition is coming for this "numbered" series.

Those are all pronouncements made with the assumption that SFV would sell 2 million units by end of March 2016. It clearly won't. This is an outcome that's just as bad for Sony as it is for Capcom.

End of the day - Capcom will buy the rights back. And Sony will let them do that as it's now clear that SF exclusivity means zilch long-term.



I predict NX launches in 2017 - not 2016

fleischr said:
Rafie said:

Nope. That ain't happening. As far as X1 and NX getting the game. Sony helped pay for this game to be developed. I'm sure there are stipulations in that contract to negate any rendition of this particular numbered game going elsewhere but PS4/PC. Besides, Capcom has stated numerous times that SFV will be the only game you will ever need. They are going to add DLC to just this game. No super/hyper/mega/turbo/deluxe edition is coming for this "numbered" series.

Those are all pronouncements made with the assumption that SFV would sell 2 million units by end of March 2016. It clearly won't. This is an outcome that's just as bad for Sony as it is for Capcom.

End of the day - Capcom will buy the rights back. And Sony will let them do that as it's now clear that SF exclusivity means zilch long-term.

 

Would you are take a bet on that? 100 euro dollars.

Also open to an additional bet that SF never appears on an Xbox ever again for 50. 



As some one that owns the game and followed up until launch, I'll chime it. The first is that I see a few things in the thread being stated that aren't true.

1. Sony had nothing to do with the rushed release. Capcom built the Capcom Pro Tour around SFV. The first CPT tournament is on February 26th.

2. There isn't going to be a Super/Ultra Street Fighter V. Street Fighter V is built around expansion via downloadable content.

3. Sony has provided tournament pot bonuses for the Capcom Pro Tour. They ponied up 500k last year and another 500k for this years tour. The game isn't going to be on anything other than PS4 and PC for the foreseeable future.

Now what I've gotten that out of the way, lets get to the game itself. In it's present state SFV is basically for hardcore fans only. It's barebones and missing features. Am I enjoying the game? Yes. They've nailed the gameplay and netcode. Matches are fun and I've only had 2 out of about 100 matches with lag issues. That said, I think Capcom made serious error in focus.

Capcom is going for the E-Sports model. I don't have a problem with that in and of itself. That stated, casual gamers are what make your game a hit. The lack of single player content is turning off a lot consumers and they may not come back to the game in June for the free cinematic story expansion. I think Capcom in their rush to get the game ready for the tournament scene, underestimated the importance of single player content.

I'll use myself as an example. I bought MKX. I have never played it on line. Okay, part of the reason is because I know how abysmal the net code is, but when it come to Mortal Kombat. I'm a casual player. If MK didn't have a variety of single player content, I would have been buying the games.

I'm hardcore SF fan, so I can enjoy the barebones content while awaiting all of free gameplay updates. Most people aren't like that. Most gamers, once they get a first impression on title, don't change their minds. Even after all the updates come to SFV throughout the year, the initial review scores aren't going to change. A lot of the potential audience are going look at the reviews, a decide to buy something else. It's a shame, because from a gameplay standpoint SFV is excellent..

I hope they turn things around. I like the game and unlike Street Fighter x Tekken. All of the characters are earnable without paying any real money. All of the upcoming game modes and yearly balance changes are free. After paying $130 for SFIV on the 360. ($60 for SFIV, $40 for SSFIV, $15 for AE, and $15 for Ultra), the new model is great for someone like me, because I'll play enough to not spend a time. I have 300,000 fight money already.



Because of the terrible launch but it will have very long legs because content being constantly added for free will keep word of mouth high similar to Splatoon.



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method114 said:
Mr Puggsly said:

That was all an exageration and they always had numerous games in development. They have been working on several RE games, they published Life is Strange, Monster Hunter is printing money, and they even released a few remasters.

SFV went exclusive because Sony offered a fuck ton of money. They paid so much that even MS said no thanks.

So is this just what you think or you actually have proof of this? Cause what we do have proof of is that Capcom not being able to make this game.

I know the "proof" but it contradics what Capcom has been doing.



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kooltrex said:
Because of the terrible launch but it will have very long legs because content being constantly added for free will keep word of mouth high similar to Splatoon.

Doubt this sniffs anywhere near Splatoon's sales. 

I think SFIV was cool for its time like NSMB because of nostalgia and it rebooted the old formula. But SFV is more of the same, much like NSMBU was. 

I think this game is going to be a massive sales dissapointment for Capcom. 

Splatoon was a fresh, new experience that still had a decent amount of content from day 1 and just because Splatoon did that doesn't mean every game will do it, more likely Splatoon is one of the rare exceptions to the rule. 

Games that are several months old generally don't miraculously pick up sales several months post-launch. 



Yes compared to past entries in the series.



Damn. Seems like quite of ya want this game to flop. I haven't seen any actual news that this game has flopped. So I think quite a few of ya are counting your chickens before the eggs have hatched. Wait for info on US and europe sales before declaring anything.



Tag.

I Think that the game did over 500 Thousands Worldwide, atleast for the first week.