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Forums - Gaming Discussion - HTC Vive is $799/€899/£689, Ships ‘Early April’

I think Samsung approach to VR is the best so far. Millions don't mind shelling out money for a premium smartphone, an advantage consoles don't have, and for a little more, you are ready to experience VR with Samsung high end phones. 

I think the only way this form-factor will get mainstream is by being a cheap add-on. *claps for Samsung*

Going mainstream isn't the only measure of success though, PSVR's main mission, just like many other VR headsets, is to get the ball rolling, get developers to create unique VR experiences, and refine the technology and make it cheaper as we move forward. 



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Madword said:

In 2-3 Years time the PS4 will still be sold, and as its built for that its not a problem. Of course the same could also be said of PC, they will technically get more powerful in 2-3 years time, the only problem is that there are so many different solutions then its more of a hassle. A PS4 out of the box doesnt need any headscratching to figure out if its powerful enough to run it.

I would expect that Sony will replace the VR when the PS5 comes out, alternatively the console will be more powerful and so thereby wont have a problem running better games perhaps or at least off loading some of the items onto the PS5 CPU/GPU rather than the dedicated processor in the box.

Yes there are a lot of "if's and buts" but I dont think its as problematic right now as you are making out.

What is the killer app, unless it can be run on cheaper hardware which lots of people will buy, I'm afraid there wont be any killer app for VR... at the moment the killer app for VR is VR itself, its the idea of being in the world. Could VIve and Oculus be cheaper in 3 years time but the problem is the now... if developers cannot get a situation where they can develop a title soley for VR, then it will be a standard game which can do VR, which imho is not a killer app. While the PS if cheap enough will have a better chance of selling more copies and thus giving developers more chance to develop specific VR only titles without as much risk. Of course VIVE and Oculus could pay companies to develop titles, and I suspect they are going to have to to push people towards their products in the longer term if the price doesnt reduce drastically.

So if PS4 is not powerful enough to run evolved VR software in 2-3 years because of its limited specs it's not a problem, what? PS4 specs are another problem but I was not talking about that. I was talking purely about PSVR specs (displays, tracking, components etc.) it might not be able to create acceptable level of immersion in the next years compared to competition. I know there are a lot of assumptions like for example assuming Sony undercuts competition and does not take a loss from selling PSVR.

It's very unlikely there is going to be killer-app for VR right out of the gate. But I believe sooner or later a killer-app for VR with Minecraft levels of appeal will happen and my question was purely hypothetical. PSVR would be screwed if it could not run such a killer-app.

I'm just questioning if it's possible for first wave VR-hardware to be cheap price + good VR experience which a lot of people seem to take for granted. Like any first wave products, smartphones and tablets for example, back in the day they cost for a reason.



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Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

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kowenicki said:
PSVR wins again?

These throwaway statements make me laugh

Do people really think a PC gamer enthusiast interested in VR is buying a PS4 plus PSVR instead?

For the record I don't think anyone is going to be 'winning' in the VR market. It wont be a 'winning' product just like 3D wasn't.

No, but a lot of PC users won't buy VR at all at these price points. Which will make PSVR sales look better in comparison. 

That said, of course PSVR didn't "win" anything until Sony announces an official price. With 299 $ they have VR on lockdown. With 499 $, not so much. 



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barneystinson69 said:

I'm getting bad feelings for the VR market...

Its going to be fine.

2016:



it will be cheaper to buy a ps4 and psvr than just vive...

...and at these prices vive will only get psvr console ports because the market is going to be too damn small to create anything that isn't multiplat except for maybe low speced indies which isn't something that would motivate me to pay $800.



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When I hear VR prices, some keep saying its for "enthusiast". I just want to know at what price do people stop being a "enthusiast"? Or are you telling me that the "enthusiast" will shell out any amount to get a VR early? To me this sounds ridiculous. No company is going to make a product in wich the potential buyer are so few. Immagine it, they spend billions in R&D and you think they will be happy with less than a million potential buyers? Just to get VR rolling. Its just crazzy.

The first step to any product is functionality, as long as it works and satisfies a need, you make a cheap version for mass appeal, then make the premium version with the proffits and software already on the market, that would appeal to the "enthusiast". Going the other way around is just stupid.

This I think could have the same scenario as 3D. It was just a slight improovement, nothing that was necesary and the prices for a 3D tv were too high, so people dint bite. after the first wave of vr comes out and shows us how good it can be and what fetures you cant enjoy without VR, then people wont bite either.



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Waiting for reviews between oculus and vive and will then buy the superior one.



The assumption that PSVR is a crappier device because its cheaper is blatantly wrong.

First, both OR and Vive are both open market devices -- and the profit need to be earned on the hardware itself. They simply cannot loss lead/ break even. Sony on the other hand, gets royalties on every single game sold for its platform.

Second, the $299/$349 price is clearly not the whole package, but the entry level package for people like myself that already have the camera, 2 move wands, and 2 move navigators. Chances are there will be a second package for $75-150 more that includes the camera, 1/2 wands, a navigator and game. Both the Vive and OR come with controllers and movement sensors (the OR for example, is forcing people to buy a xb1 controller, even if they already have one).

My gut is telling me the entry sku will be $349.99 with 1 or two games included. However, if they somehow decide to losslead and go for $299.99, I'll preorder and early adopt with no questions asked.



eva01beserk said:
When I hear VR prices, some keep saying its for "enthusiast". I just want to know at what price do people stop being a "enthusiast"? Or are you telling me that the "enthusiast" will shell out any amount to get a VR early? To me this sounds ridiculous. No company is going to make a product in wich the potential buyer are so few. Immagine it, they spend billions in R&D and you think they will be happy with less than a million potential buyers? Just to get VR rolling. Its just crazzy.

The first step to any product is functionality, as long as it works and satisfies a need, you make a cheap version for mass appeal, then make the premium version with the proffits and software already on the market, that would appeal to the "enthusiast". Going the other way around is just stupid.

This I think could have the same scenario as 3D. It was just a slight improovement, nothing that was necesary and the prices for a 3D tv were too high, so people dint bite. after the first wave of vr comes out and shows us how good it can be and what fetures you cant enjoy without VR, then people wont bite either.

Both Nvidia and AMD brand their +$600 graphic cards for the "enthusiast" market, while their +$500 products are "high end".

So $600 seems to be that point where expensive becomes "enthusiast".



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sabvre42 said:

The assumption that PSVR is a crappier device because its cheaper is blatantly wrong.

First, both OR and Vive are both open market devices -- and the profit need to be earned on the hardware itself. They simply cannot loss lead/ break even. Sony on the other hand, gets royalties on every single game sold for its platform.

Second, the $299/$349 price is clearly not the whole package, but the entry level package for people like myself that already have the camera, 2 move wands, and 2 move navigators. Chances are there will be a second package for $75-150 more that includes the camera, 1/2 wands, a navigator and game. Both the Vive and OR come with controllers and movement sensors (the OR for example, is forcing people to buy a xb1 controller, even if they already have one).

My gut is telling me the entry sku will be $349.99 with 1 or two games included. However, if they somehow decide to losslead and go for $299.99, I'll preorder and early adopt with no questions asked.

Remember the "power brick" addon psvr also needs to run on ps4.. that could be 199$ just for that..

If Sony can do 399$ for the basic bundle.. I think they will take a huge hit.. And I dont seeing them doing that.. not when 10 other companys will release (proberlly better) VR producs in 2017)

499$ for the basic model.. And 549-599$ for all needed hardware (whit out a ps4)