By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Rumour: Star Fox Zero Facing Development Niggles, Another Delay Could Happen

All they had to do was create another lylat wars with a new story, maps and more levels with branching paths, but they couldn't even do that right.

I didn't buy and play the shit out of lylat wars for anything other than the dog fights and on rails sections, that's what made it great.



Around the Network

Just thought I'd point out that "niggles" is used as a racial slur for black toddlers in some parts of Texas.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Illusion said:

I hope that Platinum can use this new delay time to just get rid of the gamepad screen altogether and give the graphics a decent boost with the freed up processing capacity.  It made sense 2 years ago to try to make the second screen work back when Nintendo was still trying to justify the gamepad's existance.  At this point, though, I don't think there's any shame in not utilizing the gamepad... we all know what the Wii U's future is at this point and I think a lot of fans would be happy enough to just have a sweet-looking HD Star Fox game. 

The problem, as Soundwave has pointed out, that this is essentially a vanity project for Miyamoto, to allow him to save face by making a game designed around the Gamepad, instead of facing the fact that the Wii U's dual screen concept is a failure.

Any rational dev would long since have dropped the two screens gimmick, but Miyamoto sees the game's entire purpose as a platform to say "look, the Gamepad can be used for unique stuff" instead of just focussing on making a good game and then using Gamepad features if and when they make sense.



This is weird. Let's hope for the best tho... maybe it will actually get released this semester. I wonder if Platinum partnership with Nintendo will get weakened after this.

Hopefully not!



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

RolStoppable said:
curl-6 said:

The problem, as Soundwave has pointed out, that this is essentially a vanity project for Miyamoto, to allow him to save face by making a game designed around the Gamepad, instead of facing the fact that the Wii U's dual screen concept is a failure.

Any rational dev would long since have dropped the two screens gimmick, but Miyamoto sees the game's entire purpose as a platform to say "look, the Gamepad can be used for unique stuff" instead of just focussing on making a good game and then using Gamepad features if and when they make sense.

That doesn't make sense. If it were about saving face, then Miyamoto's good name wouldn't be put on the game. The entire situation is rather a punishment. Basically, it looks like he has to finish at least one of the Gamepad projects (the others, namely Project Robo and Project Guard, won't see the light of the day).

It isn't unlike how Activision sank Silicon Knights, but it's obviously not on the same devastating scale.

If it's punishment, they could just demote him. Letting him continue spending Nintendo's money is a pretty wasteful method of punishment.



Around the Network
RolStoppable said:
curl-6 said:

If it's punishment, they could just demote him. Letting him continue spending Nintendo's money is a pretty wasteful method of punishment.

I can't agree with the second sentence. I think you are unfamiliar with what Activision did to Denis Dyack. They continued to give him money in order to completely destroy his reputation; they could have cancelled the game, but they didn't.

Treating Miyamoto in such a manner will take him down a few notches which in turn will give Nintendo an opportunity to put younger developers into the spotlight. This way Nintendo also gets around the inevitable concerns about what happens to the company once Miyamoto retires. There are clear benefits to wasting money on this Star Fox game, especially because a good chunk of the workload isn't done by Nintendo's inhouse teams, so Nintendo's most precious resources aren't affected too much.

Although I have to say that this theory sounds too malicious to be true. But at least it makes more sense than "allowing Miyamoto to save face" because the game isn't shaping up to be a hit.

Why would they purposely do that to Miyamoto, who's not only an all-time great creator, but also a mentor to the young devs who are preparing to become future faces of Nintendo once he retires? He's still doing whatever he needs to do to get them ready. Thats why he's given the title of Creative Fellow, to cover all the upcoming projects that are being made by Nintendo and its affiliates and help developers when they need it. That's a terrible way of going out.



I didn't mention Zero being Miyamoto's last project. I guess you thought I was implying it based on my last sentence. My mistake on that then.



Damn at this point there may not be a lot of people interested in the game anymore.



                                                                                     

Illusion said:

I hope that Platinum can use this new delay time to just get rid of the gamepad screen altogether and give the graphics a decent boost with the freed up processing capacity.  It made sense 2 years ago to try to make the second screen work back when Nintendo was still trying to justify the gamepad's existance.  At this point, though, I don't think there's any shame in not utilizing the gamepad... we all know what the Wii U's future is at this point and I think a lot of fans would be happy enough to just have a sweet-looking HD Star Fox game. 

Apparently, Platinum only designed some levels, not developed the game.

 

curl-6 said:
RolStoppable said:

That doesn't make sense. If it were about saving face, then Miyamoto's good name wouldn't be put on the game. The entire situation is rather a punishment. Basically, it looks like he has to finish at least one of the Gamepad projects (the others, namely Project Robo and Project Guard, won't see the light of the day).

It isn't unlike how Activision sank Silicon Knights, but it's obviously not on the same devastating scale.

If it's punishment, they could just demote him. Letting him continue spending Nintendo's money is a pretty wasteful method of punishment.

His name attached to a vastly dissapointed game will be his true punishment.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


curl-6 said:
                                         

The problem, as Soundwave has pointed out, that this is essentially a vanity project for Miyamoto, to allow him to save face by making a game designed around the Gamepad, instead of facing the fact that the Wii U's dual screen concept is a failure.

Any rational dev would long since have dropped the two screens gimmick, but Miyamoto sees the game's entire purpose as a platform to say "look, the Gamepad can be used for unique stuff" instead of just focussing on making a good game and then using Gamepad features if and when they make sense.

Unfortunately, it wouldn't be the first time that Nintendo allowed blind arrogance to unnecessarly harm their creations.