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Forums - Sony Discussion - I don't like Uncharted Nathan Drake Collection so far...

CGI-Quality said:
Mr Puggsly said:

I feel like every time I hear Uncharted 1 discussed in the media or on forums, people generally feel that game is not good but 2 and 3 are much better. Its not speculative and its not just my view, you can see that in this thread.

Hey, I like some games that don't get much praise. But I also see the flaws in those games.

I also see people praising it in this thread. ^_^

Like I said, for every negative you find, I can locate the opposite (like every game out there, unless the "general consensus" is that a game is bad - which is not the case here).

In any event, this discussion has reached its final run, as it will go no where.

Well its a lot of negatives for every positive...

But whatever, we can end on that. At the very least lets agree the series got better.



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So basically its like "its too hard" and "I died alot".



CGI-Quality said:
Mr Puggsly said:

Actually, you make a point I forgot to mention. I can appreciate Uncharted 1 because it was kinda ground breaking for that style of game. It took ideas from previous Tomb Raider titles (Legends and Anniversary included) and cover shooters like Gears of War, which basically lead to a more linear Tomb Raider with better gun play. That certainly inspired the Tomb Raider reboot, but Tomb Raider and ROTTR have frankly been more ambitious than any Uncharted game in gameplay. Hence, Uncharted 1 in my mind had great ideas but didn't but didn't live up to its potential.

In a nut shell you said you're happy with Uncharted being the same thing over and over again. If you're content with that, good on ya. I personally just hope Naughty Dog gives up more than your preference of lazy game design.

It isn't "lazy game design." Everything doesn't need to make the kind of changes you're looking for. And Tomb Raider, to me, isn't anymore ambiotious than Uncharted, simply because it does things differently than Uncharted (while also lacking in many of the areas it tries to mimic from Uncharted).

But, it's also clear to me that you'll continue to ignore the additions to the latest game in the series, which is why this discussion is going no where and should end.

If a game does the same thing over and over, I consider that both lazy and fear of taking risks. The four Uncharted games have just been too similar, which is why I'm hoping Uncharted 4 does something fresh.

Where does Tomb Raider lack where it tries to mimic Uncharted?

I don't have an opinion on Uncharted 4 yet. I'm hoping it feels like a fresh experience compared to the previous games. I feel like Tomb Raider took what Uncharted was doing to the next level, while Uncharted stayed deriviaive for its 4 releases. Sorry, I hope that changes with Uncharted 4.



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Mr Puggsly said:
CGI-Quality said:

Definitely not the same game. Tomb Raider lacks the charm and the gameplay is slower paced than Uncharted. Cinematics also aren't on Uncharted's level (which is okay, since that's most games anyway). As I said above, though, Uncharted needs nothing from Tomb Raider to continue being great! Tomb Raider is great, as well, but for completely different reasons.

I'll give Uncharted the edge on charm, Naughty Dog is one of the most notable studios for story telling. Gameplay though... not as strong.

If anything, I think Uncharted would benefit from Tomb Raider's focus on exploration and more dynamic combat. You sound content with linear enviornments and gallery shooting with bullet sponge enemies, but I'd like to see Uncharted become more ambitious with something other than graphics.

You do know that naughty dog are considered the masters of storytelling and gameplay and arguably even graphics. All their games are heralded as masterpieces ... Crystal Dynamics not so much. Tomb Raider had to be rebooted for a reason. 'Open' gameplay really only serves to hide bad storytelling and gameplay mechanics. Imagine if the next GTA was 'linear' you'd quickly grow bored of its bad storyline and swallow gameplay...but its 'open world' so no one will ever know. Bottom line 'linear' games require the best storylines and gameplay. The last of us is universally considered the best game to come out last gen.



elektranine said:
Mr Puggsly said:

I'll give Uncharted the edge on charm, Naughty Dog is one of the most notable studios for story telling. Gameplay though... not as strong.

If anything, I think Uncharted would benefit from Tomb Raider's focus on exploration and more dynamic combat. You sound content with linear enviornments and gallery shooting with bullet sponge enemies, but I'd like to see Uncharted become more ambitious with something other than graphics.

You do know that naughty dog are considered the masters of storytelling and gameplay and arguably even graphics. All their games are heralded as masterpieces ... Crystal Dynamics not so much. Tomb Raider had to be rebooted for a reason. 'Open' gameplay really only serves to hide bad storytelling and gameplay mechanics. Imagine if the next GTA was 'linear' you'd quickly grow bored of its bad storyline and swallow gameplay...but its 'open world' so no one will ever know. Bottom line 'linear' games require the best storylines and gameplay. The last of us is universally considered the best game to come out last gen.

They are? Never heard that before. 



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elektranine said:
Mr Puggsly said:

I'll give Uncharted the edge on charm, Naughty Dog is one of the most notable studios for story telling. Gameplay though... not as strong.

If anything, I think Uncharted would benefit from Tomb Raider's focus on exploration and more dynamic combat. You sound content with linear enviornments and gallery shooting with bullet sponge enemies, but I'd like to see Uncharted become more ambitious with something other than graphics.

You do know that naughty dog are considered the masters of storytelling and gameplay and arguably even graphics. All their games are heralded as masterpieces ... Crystal Dynamics not so much. Tomb Raider had to be rebooted for a reason. 'Open' gameplay really only serves to hide bad storytelling and gameplay mechanics. Imagine if the next GTA was 'linear' you'd quickly grow bored of its bad storyline and swallow gameplay...but its 'open world' so no one will ever know. Bottom line 'linear' games require the best storylines and gameplay. The last of us is universally considered the best game to come out last gen.

Wow, great spin. Gameplay just gets in the way of great story telling! That's what videos game are about I guess.



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CGI-Quality said:
Mr Puggsly said:

If a game does the same thing over and over, I consider that both lazy and fear of taking risks. The four Uncharted games have just been too similar, which is why I'm hoping Uncharted 4 does something fresh.

Where does Tomb Raider lack where it tries to mimic Uncharted?

I don't have an opinion on Uncharted 4 yet. I'm hoping it feels like a fresh experience compared to the previous games. I feel like Tomb Raider took what Uncharted was doing to the next level, while Uncharted stayed deriviaive for its 4 releases. Sorry, I hope that changes with Uncharted 4.

Tomb Raider lacks the charm of the Uncharted series, doesn't have the strength in its cutscenes of Uncharted (though ROTTR was a huge improvement), and Lara, herself, isn't as interesting as Drake (though, that's not necessarily a fault, just a nitpick). Each one of them does something the other does not, and yes, the Uncharted series has made improvements to both its combat and stealth with each new release. 

All-in-all, it will come down to preference, but while each of these is, actually, very different, it's Uncharted's polish that edges it for me. Then again, perhaps I'm just a sour puss, as I prefer the old Tomb Raider series to both Uncharted and the rebooted Tomb Raider. I'm just not a huge fan of this new Lara.

Ah, so those things Tomb Raider fails at is not having the charm of Uncharted? That kinda what I expected you to say because the gameplay mechanics of Tomb Raider are so strong.

I get the impression you aren't a fan of Uncharted gameplay either. You just love its so damn charming.



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Mr Puggsly said:
CGI-Quality said:

It isn't "lazy game design." Everything doesn't need to make the kind of changes you're looking for. And Tomb Raider, to me, isn't anymore ambiotious than Uncharted, simply because it does things differently than Uncharted (while also lacking in many of the areas it tries to mimic from Uncharted).

But, it's also clear to me that you'll continue to ignore the additions to the latest game in the series, which is why this discussion is going no where and should end.

If a game does the same thing over and over, I consider that both lazy and fear of taking risks. The four Uncharted games have just been too similar, which is why I'm hoping Uncharted 4 does something fresh.

Where does Tomb Raider lack where it tries to mimic Uncharted?

I don't have an opinion on Uncharted 4 yet. I'm hoping it feels like a fresh experience compared to the previous games. I feel like Tomb Raider took what Uncharted was doing to the next level, while Uncharted stayed deriviaive for its 4 releases. Sorry, I hope that changes with Uncharted 4.

I'm sorry, hasn't the general consensus about ROTR been that it's a great game, that mostly just refines the game that came before it?

As far as what Tomb Raider lacks? I can't speak of ROTR because I haven't played it yet, but the last one didn't have great characters or storytelling, and the set pieces felt a little too much like not-quite-as-good Uncharted.

Personally, I also found the game a bit too slow. For me, a lot of the moment to moment stuff was a bit of a slog, and Laura just not being very interesting didn't help.

I also think it's weird to want a franchise to change in it's last itteration, especially one that's been as well recieved as Uncharted. I'm not a fan of Dark Souls, but I'm not going to go around asking From Software to give the game more focus and put in a more impactful story, because that's not what the people who play those games are looking for. There are plenty of games that give me what I'm looking for, why would I need to change an existing franchise to fit my own wants and needs?

Edit: Also, ND games have seen some pretty drastic gameplay improvements over the last few years. Talking specifically of going from Uncharted 2 through The Last of Us. So it doesn't seem like much of a stretch to assume that it will get better with Uncharted 4 aswell. Actually, the beta was a bunch of fun.

P.S. I actually really like the gameplay in Uncharted 2 and especially 3.



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CGI: After all this time on VGC, you should know better than to argue with Puggsly when it comes to anything Sony related.

All their games are mediocre to him. 

In this thread, he's saying every games should be open/not linear. As if there can never be a place for Contra, only Metroid. -___- 



Hynad said:
CGI: After all this time on VGC, you should know better than to argue with Puggsly when it comes to Sony owned IPs.

They
In this thread, he

They...what?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.