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Forums - Sony Discussion - PSVR Price $428 (bundle) And $299 (standalone) (RUMOUR)

Slimebeast said:
GribbleGrunger said:

Look, this is in no way meant to sound rude but do oyou know aht VR is? Head tracking IS VR. Without head tracking VR would just be the same gaming experience as it is now. You are IN the world as opposed to looking at the world.

Oh...

lol that's why I said I had a hard time wrapping my head around this.

gribble is right,.. head tracking is VR.  without head tracking a screen on your face would be a bit like going to the imax: just a screen with high field of vision.  in VR the headtracking is use instead of left analog camra control.  if you want to look left litterally look to the left.  this turing your head to get a full 360 vision of the world is what gives people the feeling they are actually in the world not just looking at a world (like current tv based gaming).

to your other question:

OR must ship with a camera and controller because a camera and controller is required and OR has never existed prior to launch day.

sony can ship without a camera or controller because while the camera/controller is still required sony has already sold around 5 million cameras and every ps4 comes with a controller.  ...so guys like myself that already own a camera and controller only need to buy the headset to use vr and not the headset/camera/controller bundle that OR must ship with.



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jonzie23 said:
Roronaa_chan said:

Yeah. I think these Sony fans are forgetting the OR runs on water and displays directly into the brain. Furthermore, in the real world nobody owns a TV but they do own a VR-ready desktop PC and monitor. Another nail in PSVR's coffin.

My thoughts exactly.

Also in the real world most people need only decent GPU (even my granny have a PC, that could become gaming machine if GPU has been updated), and I'm sure as hell it doesn't cost $1000 :D

The biggest nail in PSVR coffin will be it's limitations - gaming only, and PS4 only (built in CPU and GPU will make sure of that) ;)

straight from OR:

https://www.oculus.com/en-us/blog/powering-the-rift/

NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM

Windows 7 SP1 or newer
2x USB 3.0 ports
HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture



ArnoldRimmer said:
Slimebeast said:
But Gribble... in your very own OP you write that rumour has it that the Playstation VR will ship without a camera. So how can you call it VR then?

Head tracking requiers a camera. And you say headtracking IS VR. Thus, a VR without camera can not be VR.

That's nitpicking. I try to clarify:

1. There is no VR without headtracking.

2. Headtracking can theoretically be implemented without a camera - that's what Google Cardboard for example does, using only the builtin smartphone sensors. But this is just an inaccurate makeshift to allow for cheap smartphones alone to be used as VR headsets. Every serious VR system will use at least one additional camera, because they're very important for a accuracy and a realistic experience. PSVR will therefor almost certainly require the camera.

3. Since many people already have the PS4 camera and/or Move controllers, there's no reason to force these people to buy yet another camera or more Move controllers. These people can enter the fascinating new world of (PS)VR for just $299. And of course, a sub-$300 price tag for the core hardware has the nice side-effect of making PSVR seem relatively cheap, after the public was quite shocked about the $599 price tag for Oculus Rift

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?



Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?

You place the camera on your TV or PS4. The camera doesn't film your head or the MOVE controller and then do something, it constantly scans you and calculates orientation, angle, position and distance as you play. You are IN the world just like you are sitting in your room now. As I said before, just look around your room now, imagine your room was made of polygons and that's what VR is.



 

The PS5 Exists. 


Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

Right. The camera should be positioned so it can "see" the lights on the front of PSVR, plus the Move controllers (when used).

As for distance: it should work at pretty much any distance, but with increased distance the accuracy will slightly suffer (but one probably wouldn't even really notice). But since there is a wired connection from PSVR to PS4, there are limits to the maximum distance anyway.

Slimebeast said:

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?

I'm not 100% sure if I understand what you mean by this, but I assume: yes.

 

Anyway, here's a little question to you PS4 owners (I don't own one yet): How is SONY's stance towards mature content? Is there any way SONY could possibly allow VR porn on PS4 (only for people who prove that they are old enough, of course)?

Because it's clear that apart from games, VR/360° porn will be THE selling point for VR hardware when it comes to the mass market. VR porn might actually sell more VR hardware than VR games. While I find it very hard to believe that SONY would possibly allow porn on PS4, at the same time they would abstain from huge (if not: the majority of) potential profits, and SONY must be very well aware of that fact.



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ArnoldRimmer said:
Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

Right. The camera should be positioned so it can "see" the lights on the front of PSVR, plus the Move controllers (when used).

As for distance: it should work at pretty much any distance, but with increased distance the accuracy will slightly suffer (but one probably wouldn't even really notice). But since there is a wired connection from PSVR to PS4, there are limits to the maximum distance anyway.

I'm not 100% sure if I understand what you mean by this, but I assume: yes.

 

Anyway, here's a little question to you PS4 owners (I don't own one yet): How is SONY's stance towards mature content? Is there any way SONY could possibly allow VR porn on PS4 (only for people who prove that they are old enough, of course)?

Because it's clear that apart from games, VR/360° porn will be THE selling point for VR hardware when it comes to the mass market. VR porn might actually sell more VR hardware than VR games. While I find it very hard to believe that SONY would possibly allow porn on PS4, at the same time they would abstain from huge (if not: the majority of) potential profits, and SONY must be very well aware of that fact.

I very much doubt Sony will allow VR Porn. The last thing they want is for the media to focus in on something with an in built negativity. Perhaps in 5 - 7 years we might see it becasue by then VR will be established and that same negativity will simply become a possitive selling point.



 

The PS5 Exists. 


Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?

Maybe this will help you:

http://www.wareable.com/vr/how-does-vr-work-explained



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The PSVR is the reason I gave up my plans to save for an XB1.

Really interested in it.



GribbleGrunger said:
Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?

You place the camera on your TV or PS4. The camera doesn't film your head or the MOVE controller and then do something, it constantly scans you and calculates orientation, angle, position and distance as you play. You are IN the world just like you are sitting in your room now. As I said before, just look around your room now, imagine your room was made of polygons and that's what VR is.

I want VR so bad now.



JEMC said:
Slimebeast said:

So you place the camera in the room you're going to do VR in, and then you also have to be within a certain distance and not be blocked by furniture, right?

So what happens next, when the camera has filmed your head and your hands holding Move controllers? How does that translate into the virtual reality?

Camera films my head turning right ---> picture on VR screen is turned left?

Maybe this will help you:

http://www.wareable.com/vr/how-does-vr-work-explained

Cool. I hope that helps. It wasn't a very long article either. Thanks.