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Forums - Nintendo Discussion - Nintendo should have hired Treasure to make Starfox

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What do you think?

Yes, Treasure should have gotten a go 19 41.30%
 
No, it's better off with Miyamoto + Platinum 27 58.70%
 
Total:46

I don't see the fault here, guess it's opinion based. The game was designed for the Gamepad, you don't like it? Don't buy it.

You see this in many annoucements from Nintendo, people are just too quick to judge.

Super Mario 3D World: everyone was let down by its resemblance with SM3DL. After each little new trailer the game's reception got better and better.

Star Fox Zero: everyone was let down by its initial no show at E3 and its next year announcement of a "gamecube" game. After the newer trailers people claim see improvements in the graphics.

Recently, the TPHD: what a let down ehh? Well apparently it's so much better now after media starting to come out. (Still I'll only double dip if the game comes with Link's Crossbow Training as the non-fake rumour states)

I'm sure there are more.

Now to the Gamepad issue. Years back lots complained about the Gamepad, that it had no real reason to exist. Then software is being made for it, and I guess the other band complains about the Gamepad use limiting their dream vision of the game.

Same with amiibo. Damned if you use in a game significantly, damned if there is no use for them.

 

Just wait.



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Bot tresure and platinum are great studios.



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wombat123 said:
zorg1000 said:
Nah, get those guys to make a new Sin & Punishment

I'd rather have Treasure handle a new Kid Icarus game since that at least has a chance of selling decently as well as the fact that KI:U and Sin & Punishment have similar gameplay mechanics.

Now that would be interesting. Better leave it for the next home console with its "wiimote" controller to do the IR aim.
If they make it for the WiiU, it has to use the gyro dual stick or screen-breaking stylus controls.



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Problem is that Treasure hasn't made anything worthwhile since Sin & Punishment 2..



                
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curl-6 said:

I've seen a lot of people say that "at least Wii U is getting a Starfox game, Wii didn't", but if you ask me, Sin & Punishment 2 on Wii, by cult developer Treasure of Ikaruga and Gunstar Heroes fame, was more or less what a modern Starfox should be; a fast-paced, intense, and brutally challenging shooter that sticks to its on-rails roots while upping both the variety and complexity of its setpieces beyond any existing Starfox games. Personally, it impressed me more than anything I've seen so far from Starfox Zero.

I mean come on, how freaking cool would it be to have a Starfox game like this?

What do you think, would Starfox have been better served by getting these guys to handle it?

Yeah, it's weird this hasn't happened yet. For 20 years they have been an obvious dev for the franchise.



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Dravenet7 said:


You don't simply slap an Arwing into a S&P game and say that's how Star Fox should be. For one thing, Star Fox was never simply on rails shooter and people really need to get that out of their heads. Isa and Kacchi a very slow moving throughout most of the game and the action relies on you being slower paced while the enemies swarm you. Movement, traversal and overall gameplay is very different because of that reason.

1) The original Star Fox was on rails.

2) This is Treasure. They have done lots of excellent stuff outside of the rail shooting genre.

3) I don't agree even a little bit about the pacing.

4) I have heard nothing that argues that Platinum would somehow be better suited to making Star Fox.

 

In conclusion, Treasure For Star Fox One. Thank you.



noname2200 said:
Dravenet7 said:


You don't simply slap an Arwing into a S&P game and say that's how Star Fox should be. For one thing, Star Fox was never simply on rails shooter and people really need to get that out of their heads. Isa and Kacchi a very slow moving throughout most of the game and the action relies on you being slower paced while the enemies swarm you. Movement, traversal and overall gameplay is very different because of that reason.

1) The original Star Fox was on rails.

2) This is Treasure. They have done lots of excellent stuff outside of the rail shooting genre.

3) I don't agree even a little bit about the pacing.

4) I have heard nothing that argues that Platinum would somehow be better suited to making Star Fox.

 

In conclusion, Treasure For Star Fox One. Thank you.

...

3)

https://www.youtube.com/watch?v=wUh2dj6fa0o

1:20-4:10 6:20-7:30

https://www.youtube.com/watch?v=MD2uHQt2oUc

0:55-10:05

https://www.youtube.com/watch?v=BtQ3_N49fiM

6:40-11:55 (pretty cheap to use a boss fight, butits basically a stage to so there it is)

https://www.youtube.com/watch?v=5r00WDhsCas

1:10... you know what? the whole stage.

There's plenty more examples but I don't remember them off the top of my head and I'm not going to actually watch through the videos to do that.

I don't care if you don't agree even a little bit I am factually and evidently right

1)

Star Fox wasn't simply on rails. That would imply you could move all around the screen but you couldn't move foward or backward on your own free will. You can boost and slow down. The pace isn't decided by the game it was decided by you. Naturally the Arwing was significantly faster than S&P because of this. Star Fox 64 proved this when it came out as well. There's all ranged mode. You moved freely in there. Largely fighting other ships. Largely fighting bosses. That wasn't on rails. You could literally turn around and go around in an area. It was very linear, but calling simply on rails is facetious and short sighted. 

Look at any expert playthrough of Star Fox 64 and let me know otherwise.

2)

I'm very aware that Treasure does things other than on rails games.

4)

And you will see nothing. That wasn't what I was arguing. That wasn't close to what I was arguing. You would know this if you weren't focusing on a snippet of what I said instead of paying attention to everything I have written. Go back, read everything I said from start to finish and learn not to half quote my full case in the future. 

You are welcome.



Never played Sin and Punishment, but it would be pretty neat to see Star Fox go in that direction if that was the case



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Dravenet7 said:
noname2200 said:

1) The original Star Fox was on rails.

2) This is Treasure. They have done lots of excellent stuff outside of the rail shooting genre.

3) I don't agree even a little bit about the pacing.

4) I have heard nothing that argues that Platinum would somehow be better suited to making Star Fox.

 

In conclusion, Treasure For Star Fox One. Thank you.

...

3)

https://www.youtube.com/watch?v=wUh2dj6fa0o

1:20-4:10 6:20-7:30

https://www.youtube.com/watch?v=MD2uHQt2oUc

0:55-10:05

https://www.youtube.com/watch?v=BtQ3_N49fiM

6:40-11:55 (pretty cheap to use a boss fight, butits basically a stage to so there it is)

https://www.youtube.com/watch?v=5r00WDhsCas

1:10... you know what? the whole stage.

There's plenty more examples but I don't remember them off the top of my head and I'm not going to actually watch through the videos to do that.

I don't care if you don't agree even a little bit I am factually and evidently right

I applaud you for taking the time to post examples. No, seriously, I do: that's way more work than most folks would bother doing.

Of course, the fact that you're pointing to snippets of fifteen minute-plus videos doesn't help your case as much as you appear to think, especially since even those videos contain parts where the action is as fast as anything you'd see in Star Fox, and it does them quite well. It's almost like, in trying to sell a six-hour rail shooter, Treasure understood that it would need to regularly mix things up, and that it elected to do so by amongst other things often making the game go from very fast to completely stopped, and everything in between.

You've successfully shown that Treasure can do a variety of things with their rail shooters, including parts just as fast as Star Fox games. Let's avoid the urge to cherry pick to prove a point, lest I have to post a video of Aquas, or Titania, or Sector Z, or...

Dravenet7 said:

Star Fox wasn't simply on rails. That would imply you could move all around the screen but you couldn't move foward or backward on your own free will. You can boost and slow down. The pace isn't decided by the game it was decided by you. Naturally the Arwing was significantly faster than S&P because of this. Star Fox 64 proved this when it came out as well. There's all ranged mode. You moved freely in there. Largely fighting other ships. Largely fighting bosses. That wasn't on rails. You could literally turn around and go around in an area. It was very linear, but calling simply on rails is facetious and short sighted. 

Look at any expert playthrough of Star Fox 64 and let me know otherwise.

Slowing down and speeding up are significantly different than moving "forward or backward on your own free will."

As for Star Fox 64's all range mode .... the comment you're responding to has all of seven words. There's a reason it's not six. You said that "Star Fox was never simply on rails shooter." You are wrong. Moreover, no one has or ever will refer to the all range mode portions as "on rails."

You claimed in an omitted section of your first post that the original "was majorly on rails" (But how? You can always boost and slow down!) "but it was never meant to stick to that formula and should never stick to that formula." That's a wonderful opinion. And in this thread of opinions, it has its place. But like all opinions, it's not universal.  If you're going to insist that Star Fox "must" or "has to" continue moving further and further away from a game that was clearly a big enough success to spawn a series that's lasted 20+ years then I ask that you let me know now, so that we can end this conversation amicably and without wasting more time.

Dravenet7 said:

I'm very aware that Treasure does things other than on rails games.

Then why, pray tell, are you basing your opposition to the OP based exclusively on what Sin and Punishment 2 is actually like? Your rebuttal to the OP was, quote, "You don't simply slap an Arwing into a S&P game and say that's how Star Fox should be."For someone who later lectures me on reading the whole post, you've conspicuously ignored the part in the OP where he mentions non-rail shooters like Gunstar Heroes - presumably for a reason - and calls for a Star Fox game "like" Sin and Punishment. You are not really arguing with the OP, you are arguing with the words you've put in his mouth.

Dravenet7 said:

And you will see nothing. That wasn't what I was arguing. That wasn't close to what I was arguing. You would know this if you weren't focusing on a snippet of what I said instead of paying attention to everything I have written. Go back, read everything I said from start to finish and learn not to half quote my full case in the future. 

On this point, I concede to addressing others' posts more than yours. I will not, however, stop cutting out stuff that is meaningless when I quote someone. If that really troubles you for some reason, the solution is to stop writing stuff that is meaningless to your point. For example, your excessive list of whilsts not only belongs in the pre-19th Century world, the most generous relation it could have to the section I quoted is as a preemptive apology for the opinion. I only need the opinion.