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Forums - Nintendo Discussion - Rumor: Star Fox Zero continues to have development issues due to motion controls

Okay everyone, they already confirmed analog controls a long time ago. So don't say they should have changed it when they've been an option.

They just weren't when they had the playable demo because they wanted people to try it out, just like Splatoon.



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It would be so easy to scrap that feature that no one asked for. But I imagine Myamoto stepping his foot down and say ''No! This feature is basicaly why I decided to make this game!''



 

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Pavolink said:
Something I found out - the same team who was responsible for the battle mode in Mario Kart 8 is doing the multiplayer in Star Fox Zero.

ahahahahaha

Just when I thought it couldn't get any worse.



and the Gamepad claims another victim



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Wonder if they will scale back on motion controls in the final product, but I doubt it..



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What they the team behind MK8 battle mode did exactly? XDDDDDDD



They're trollin'. Miyamoto seemed quite adamant on the controls. They've tried doing realistic control simulations since the Silicon graphics days and Pilot Wings 64. I doubt the controls would cause them issues.



It's a good thing I have no interest in the multiplayer.



So... there won't be a multiplayer in Star Fox Zero? Since the team behind the Mario Kart 8 battle mode did basically nothing.

And as some others said, I could be so easy to cut a feature nobody asked for....



They should have just dumped the second screen feature. Nobody wants it, and the hit it causes to the game's graphics damages the game's appeal.

At this rate, I can see this game getting a Metacritic in the 65-75 range and selling under 1 million.