ssj12 said: Its a matter of what it is. EA's trash, cheat codes or early-unlocked content, is horrid for madden and some of the other games, minus Tiger Woods which shockingly got a FREE course plus a $5 new one which was good to see from EA.
But games like motorstorm where you buy a new track with 6 new vehicles with 3 skins each for $2.99 is nice. Or 3 new vehicle skins for .99 cents.
It is a matter of what it is.
Take a look at the recent news article I did on the new Warhawk expansion. $7.99 for a brand new MASSIVE map with 6 configurations, and modified older maps to support new vehicle (APC). Plus with Update 1.3 they will be adding in 2 new weapons for FREE.
If a developer actually shows that they actually worked their rears off for a product I expect to pay, if its just a new character skin or item, let it be free.
And things like new characters for High Velocity Bowling and Pain are worth while purchases as they have new animations, sounds, voice acting, etc. They are worth the $0.99 - $1.99. |
Exactly, it's simply a matter of value per dollar. And the comparison which was made with PC game expansion packs is an apt one. For about $40, you could expect a PC expansion to get you 50% to 150% more content.
What DLC allows you to do is slash your distribution costs and release content in smaller — and cheaper — chunks. Some publishers will do this in a foolish way which is insulting to their customers (horse armour), that doesn't invalidate DLC as a useful product model.
Bad deals are everywhere. Hating DLC because of things like horse armour is like hating cartridges because of Superman 64 or television because of Full House.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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