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Forums - Gaming Discussion - The Witness Nearly Sold As Much In A Week As Braid Sold In A Year

AEGRO said:
contestgamer said:

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid

 

*sigh*

We're talking about quality - metacritic.



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SWORDF1SH said:
contestgamer said:

 

You're missing the point. He took more than two times as long to develop a game that's worse than his first one according to critics. That's poor efficiency.

I think you should check out what else he did in those 7 years.

Absolutely nothing but work on the witness by his own admission.



Normchacho said:
contestgamer said:

 

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid

What? Why does a bigger game have to get a better score? Usually from a business perspective they need to sell better...but why score better? Especially since Metacritic isn't constant. A 90 today and a 90 7 years ago mean different things.

In relative terms a 90 today is the same as a 90 back then - it's in comparison to its peers at the time



contestgamer said:
SWORDF1SH said:

I think you should check out what else he did in those 7 years.

Absolutely nothing but work on the witness by his own admission.

The only game he's worked on yes.

Taken from wiki,

In March 2010, Blow, along with several independent game developers including Ron Carmel and Kellee Santiago, became a founding member of the Indie Fund, an angel investor fund for independent game projects.

In September 2014, Blow began work on a new programming language based on ideas he had previously expressed about video game development.



SWORDF1SH said:
contestgamer said:

Absolutely nothing but work on the witness by his own admission.

The only game he's worked on yes.

Taken from wiki,

In March 2010, Blow, along with several independent game developers including Ron Carmel and Kellee Santiago, became a founding member of the Indie Fund, an angel investor fund for independent game projects.

In September 2014, Blow began work on a new programming language based on ideas he had previously expressed about video game development.

The guy peed in a bottle to make the witness. Whatever else he worked on, he sure as heck spent a lot more time on the witness than on braid and thats not even counting the hours of his team. If you divide the metacritic score with the hours worked by everyone involved in the project to difference between braid and the witness is staggering. They're both good games, but Blows peak was during the making of Braid. He created a better game in a fraction of the amount of time. Michael jordan still won three rings after retirement, but his peak was still during the first threepeat.



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contestgamer said:
SWORDF1SH said:

The only game he's worked on yes.

Taken from wiki,

In March 2010, Blow, along with several independent game developers including Ron Carmel and Kellee Santiago, became a founding member of the Indie Fund, an angel investor fund for independent game projects.

In September 2014, Blow began work on a new programming language based on ideas he had previously expressed about video game development.

The guy peed in a bottle to make the witness. Whatever else he worked on, he sure as heck spent a lot more time on the witness than on braid and thats not even counting the hours of his team. If you divide the metacritic score with the hours worked by everyone involved in the project to difference between braid and the witness is staggering. They're both good games, but Blows peak was during the making of Braid. He created a better game in a fraction of the amount of time. Michael jordan still won three rings after retirement, but his peak was still during the first threepeat.

Sorry mate, but you're logic is bust. Very bust in fact. I will reply to you once because it's going nowhere and you keep using this logic even though people keep pointing out why is doesn't make sense. 

Facepalm 1. Trying to form a trend based on 2 games 

Facepalm 2. Why are you trying to split development time with Metacritic score to judge how good a game is? It just doesn't work. Game A takes 2 years, gets metacritic score of 90. That's 45 points a year. Game B takes 3 years gets a metacritic score of 99, that's 33 points a year. Game B, using your logic, is far inferior which in reality it isn't. 

If you want to look at it more simple, Metacritic says that Braid is a few points better and even then that doesn't mean Braid is a better game, most reviewers take in to account the price of the game when the review. 

But if you've played it and you think that it's a lot worse than Braid. That's your opinion and nobody can take that away from you.



contestgamer said:
SWORDF1SH said:

The only game he's worked on yes.

Taken from wiki,

In March 2010, Blow, along with several independent game developers including Ron Carmel and Kellee Santiago, became a founding member of the Indie Fund, an angel investor fund for independent game projects.

In September 2014, Blow began work on a new programming language based on ideas he had previously expressed about video game development.

The guy peed in a bottle to make the witness. Whatever else he worked on, he sure as heck spent a lot more time on the witness than on braid and thats not even counting the hours of his team. If you divide the metacritic score with the hours worked by everyone involved in the project to difference between braid and the witness is staggering. They're both good games, but Blows peak was during the making of Braid. He created a better game in a fraction of the amount of time. Michael jordan still won three rings after retirement, but his peak was still during the first threepeat.

I can't believe anyone is actually arguing at this level of corporate bullshit logics

during the 1983 crash devs released games all 3-4 month - if they had a metacritic of 10-15 per game (the games were horribly bad and often unplayably broken - mc obviously didn't exist at the time), then that'd be a 30-60 MC score per year = or >> Blow - was this the golden era of game developers? then why did the market crash?