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Forums - Gaming Discussion - Mighty No. 9 Delayed (AGAIN)

To the fans eagerly awaiting the release of Mighty No. 9,  

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1473777



 

The PS5 Exists. 


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Nothing that i've supported on Kickstarter, has released within the projected time. I'm still waiting for Arduboy handheld console to release as well. It was originally slated for a fall 2015 release. Stinks that everything gets pushed back, back i'd still rather they release it, when it's ready, than release an unfinished product.



Whatever excitement i had for this game disappeared 6 months ago.



Hasn't Inafune been working on other titles during the production of Mighty No.9? I'm not 100% on it just recall hearing something a while ago.

Also it sounds like they're suffering the delays because of going with some out of date networking method which isn't supported anymore? fairly bad idea really if they ever intended on making a sequel they'd either have to go in and do more modification to an even further obsolete system or else re work the whole networking portion of their game around a new engine. Sounds like they went for a fast saving early on and it costs them now.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Pretty cool video, also goes over the network issues which caused a delay in August... wtf are they doing?



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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While at it remove that awfully big font with numbers when you kill enemies. It ruins the look of the game.



I still hope the game is good, but the developement process and the way they are handling everything has killed my expectations. Just come out and be good, how hard can making a 2D platformer be in this day and age?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

ganoncrotch said:
Hasn't Inafune been working on other titles during the production of Mighty No.9? I'm not 100% on it just recall hearing something a while ago.

Also it sounds like they're suffering the delays because of going with some out of date networking method which isn't supported anymore? fairly bad idea really if they ever intended on making a sequel they'd either have to go in and do more modification to an even further obsolete system or else re work the whole networking portion of their game around a new engine. Sounds like they went for a fast saving early on and it costs them now.

Recore for xbox one.





Sprash said:
ganoncrotch said:
Hasn't Inafune been working on other titles during the production of Mighty No.9? I'm not 100% on it just recall hearing something a while ago.

Also it sounds like they're suffering the delays because of going with some out of date networking method which isn't supported anymore? fairly bad idea really if they ever intended on making a sequel they'd either have to go in and do more modification to an even further obsolete system or else re work the whole networking portion of their game around a new engine. Sounds like they went for a fast saving early on and it costs them now.

Recore for xbox one.



That's the one, I didn't recall seeing the game myself I just recall the outburst of people complaining that he was working on other projects while MN9 was delayed the first 2 times... guess there'll be more of that in the next few days (and rightly so imo)





Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

I wished I could've gotten my money back from supporting this game way back when the whole community manager drama happened. Ever since then, I've wanted nothing to do with it, and when gameplay first surfaced it looked really subpar, confirming my doubts.

Seeing it get delayed yet again just makes me sad for everyone else besides me who gave any money to this godforsaken joke of a project.