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Forums - Nintendo Discussion - xenoblade x the flaws of a game

The topic title may be a little misleading. but this is not an opinion nor can i prove my facts.please dont merge or delete this topic cause it talks about this beautiful game a different way and it has someassumptions and findings that only the players know about.

first of all id like to be clear that i give this game a 10 out of 10 therefor i am not here to diss the game. it is the best game to me personally. but one has to be neutral at all times and i see many hidden flaws of a game that perhaps was rushed or simply did not have enough budget to go complete. however the game is complete and only the players of the game will notice the flaws of a game that was ment to be bigger then it allready is(really big) so let me start some points here that u and i might have notice about this game.

1. there is clearly a sign that the skell can fly towards another planet(not region) the reason why i say this is because when u look at the distance there is clearly an unfinished view in the far distance that clearly gives the idea that you might have or could have been there

2. the aceptable thing like walking trough enemies or shooting trough bricks and rocks is clearly because the game was not finished. im sure they were planning to fix that. but somehow they decided to make the game bug and glitch free rather then polishing a few minor(major to some of you) things.

3. clearly when u swim or floath the water u can see that it is really possible and almost sure that there were more regions that were not implemented later on. however it is not a big deal. but still it is another finsing of how big the game really was and has been shrunken a bit( it is still one of the bggest games tho)

4. NLA is a city that could be more living and im sure the prototypes and alpha's were. then again the game is perfect. but u can walk trough cars 

5. the red waymarker doesnt always give you the shortest route. moreover i had some waymarking where i had to walk trough a whole region. while if i walked just a bit i would have been on my destination. the waymarker isnt always reliable.

6. the customisation of the character has been reduced to only a few options. and it has even been more reduced. and i know its nitpicking but i find it a loss that i could not change the size of the breasts. its not a big deal. but im sure in the beginning fase of the game there were more options long before he japan release.

in overall

the game has been clearly reduced to be smaller. one can only wonder why. is it because the wiiu does not have enough horsepower? is it because the budget didnt allow to polish the rest of the worlds? is it because xenoblade dlc incoming cash cowing? is it because there was a deadline for the japan release? therefor making a european game better would make the japanes angry? 

looking back at xenoblade chronicles wii. that game was huge as well. and i do not wish to stretch this topic but. that game has been made regardless of ps3 and 360 being stronger.but the devs didnt give a fly about that. they wanted t make the rpg regardless. but this time with xeno x the hardware did damage to the game thats for sure.

 

then again this is the best game 10 out of 10 but acknowledging some flaws doesnt hurt guys



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i was hoping somebody would prove wrong or agree with me. or give your own add to the discussion



There are more flaws than that, for sure. I waited for 4 minutes until Nagi "appears" in front of me because the game didn't finish loading NLA.

Oh, and some early sidequests requieres you to explore later continents that are pretty hard to survive (like Cualdros and Sylvalum).



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I dont agree with any of the flaws, because ik why monolith did some decisions. But now lets talk about my biggest issue, Even though its one of my fave games of all time. The text is wayy to small.



The story pretty much answers your first point. I'd go into details, but I have no idea how to cover words with spoilers.



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Semmie said:

1. there is clearly a sign that the skell can fly towards another planet(not region) the reason why i say this is because when u look at the distance there is clearly an unfinished view in the far distance that clearly gives the idea that you might have or could have been there

I'm not a hundred percent sure what you mean, but I heard that the scope of the game had to be reduced dramatically during development, and that it was originally planned as being fairly different than what we ultimately got as well. This I understand is fairly typical, so I wouldn't read into it much.

Semmie said:

2. the aceptable thing like walking trough enemies or shooting trough bricks and rocks is clearly because the game was not finished. im sure they were planning to fix that. but somehow they decided to make the game bug and glitch free rather then polishing a few minor(major to some of you) things.

I actually really, really hate the shooting through walls mechanic. Especially in the alien towers, combat can become a nightmare wherein you're getting sniped at from literally who-knows-where. I really wish they'd fixed this.

Semmie said:

3. clearly when u swim or floath the water u can see that it is really possible and almost sure that there were more regions that were not implemented later on. however it is not a big deal. but still it is another finsing of how big the game really was and has been shrunken a bit( it is still one of the bggest games tho)

From what I understand there were not necessarily going to be more regions, just that the ones we did get were supposed to be much larger/different. For example, New LA was supposed to be yet another New Tokyo (kinda glad they changed this), and there was supposed to be some massive hole/tower in the world. But like you said, things change during development all the time.

Semmie said:

4. NLA is a city that could be more living and im sure the prototypes and alpha's were. then again the game is perfect. but u can walk trough cars

Again, you are correct, and that was the original goal. They wound up taking shortcuts to finish the game. Overall I'm okay with this, although literally walking through cars is humorous, albeit more convenient.

Semmie said:

5. the red waymarker doesnt always give you the shortest route. moreover i had some waymarking where i had to walk trough a whole region. while if i walked just a bit i would have been on my destination. the waymarker isnt always reliable.

Completely true. Like Koko said the Follow Ball is ultimately like Tatsu: well meaning, somewhat useful, but occasionally quite stupid.

Semmie said:

the game has been clearly reduced to be smaller. one can only wonder why. is it because the wiiu does not have enough horsepower? is it because the budget didnt allow to polish the rest of the worlds? is it because xenoblade dlc incoming cash cowing? is it because there was a deadline for the japan release? therefor making a european game better would make the japanes angry? 

looking back at xenoblade chronicles wii. that game was huge as well. and i do not wish to stretch this topic but. that game has been made regardless of ps3 and 360 being stronger.but the devs didnt give a fly about that. they wanted t make the rpg regardless. but this time with xeno x the hardware did damage to the game thats for sure.

I don't think the evidence supports the conclusion. You're right about the reduction, but the likelier explanation appears to be budget and time. Monolith isn't actually a huge studio, and they've mentioned that their games don't always receive the largest budgets for their games. Reasonable sales expectations for the game certainly wouldn't justify a very large budget. Add to that how development probably wasn't super-efficient, as Monolith used this game to learn how to do HD development, and I think it's clear that hardware isn't the likeliest culprit.





obviously the hardware can withstand. the budget may e the issue. but i am pretty sure they were on a serious stressfull deadline of releasing it. there is so much that you as a gamer can see that it is clearly unfinished. however it is polished



The flaws you have picked out are mostly aesthetics based and pretty much irrelevant. I would happily award the game a 10 out of 10 if those flaws you mentioned were the biggest in the game. They're not, the game has more fundamental problems - most notably the incredibly complicated UI that it doesn't properly explain.



97alexk said:

I dont agree with any of the flaws, because ik why monolith did some decisions. But now lets talk about my biggest issue, Even though its one of my fave games of all time. The text is wayy to small.

I agree with alex.  

being run by a car and other stuff mentioned in the OP is fine with me.  that font size, they haven't fit it.  I can't really play from a bit far which is the biggest flaw for me.  



noname2200 said:
Semmie said:

2. the aceptable thing like walking trough enemies or shooting trough bricks and rocks is clearly because the game was not finished. im sure they were planning to fix that. but somehow they decided to make the game bug and glitch free rather then polishing a few minor(major to some of you) things.

I actually really, really hate the shooting through walls mechanic. Especially in the alien towers, combat can become a nightmare wherein you're getting sniped at from literally who-knows-where. I really wish they'd fixed this.



This is the one thing which really bugged me in the game as well. It really made exploring caves frustrating because I could get into battle with some aggressive enemy that was in another room and you couldn't pick up any items or escape from them until you killed them.