Did they ever say what resolution this is at? I'm wondering if they found a way to make it fly at 1080p like WWHD.
Did they ever say what resolution this is at? I'm wondering if they found a way to make it fly at 1080p like WWHD.
bunchanumbers said: Did they ever say what resolution this is at? I'm wondering if they found a way to make it fly at 1080p like WWHD. |
With these visuals, there's really no excuse for it not to be 1080p, when you consider that Monster Hunter 3 Ultimate, Smash Bros, and WWHD all were.
curl-6 said:
With these visuals, there's really no excuse for it not to be 1080p, when you consider that Monster Hunter 3 Ultimate, Smash Bros, and WWHD all were. |
I'm guessing that we're going to have to wait for the DF analysis, but I'm impressed with what I've seen. The frame rate is smoother too. 1080p would be gravy.
Looks alright. Nothing mindblowing. Will be interesting to see the final version in real life..
Kennel83 said:
Thanks for your answer! Now I think I get it a bit more. The bolded part is really interesting. So if they actually can rework geometry and lighting as well as the rest, then I get all the complaints about this remaster. The sad thing is that, as you say, Nintendo knows they don't need to redo all of that in order to sell, let's say, another 2 million of TP. In the end is their loss, people will look at it and think that although it looks great it's a cheap remaster to cash money, and that kind of things are bad for their image. Games like amiibo festival and mario tennis ultra smash as well. I always thought that, as people talk about how underpowered the wii u is, that they were unable to remaster so many things in the game due to hardware limitations, but if that isn't true, well, then I just can't understand it, they should always give their best on their games, what's the point of being a great developer if you don't push yourself and just be content with the minimum effort. |
Because it's extra cost. Redoing the textures is easier than smoothing out all the models. Because, once you do that. The model bones have to be re-connected to the model. And then you have to check all the animations for deformation errors. That is man hours. When you smooth out models. You're adding polygons. And more vertices. Which weren't there in the old setup. Those extra points can get pulled in wrong directions. You could have midna's right thigh move with her left. Because the skin mapping is crossing over the new area. This is the testing that takes time.
If you are redoing all the people in the game. Which is thousands of animations. The more complicated, being bosses. Since they're non human. Also time could be a problem. They have a 6 month window to release. BUt redoing character models would make the time, say 8 months. It's dropped.
Here's an example. I was rigging 6 MVC3 player models. So I could make wallpapers with them. The right thigh is being moved with the left leg. And the left kneecap is not being fully pulled with the rest of the leg.
archer9234 said: Because it's extra cost. Redoing the textures is easier than smoothing out all the models. Because, once you do that. The model bones have to be re-connected to the model. And then you have to check all the animations for deformation errors. That is man hours. When you smooth out models. You're adding polygons. And more vertices. Which weren't there in the old setup. Those extra points can get pulled in wrong directions. You could have midna's right thigh move with her left. Because the skin mapping is crossing over the new area. This is the testing that takes time. If you are redoing all the people in the game. Which is thousands of animations. The more complicated, being bosses. Since they're non human. Also time could be a problem. They have a 6 month window to release. BUt redoing character models would make the time, say 8 months. It's dropped. Here's an example. I was rigging 6 MVC3 player models. So I could make wallpapers with them. The right thigh is being moved with the left leg. And the left kneecap is not being fully pulled with the rest of the leg. |
Yeah, that sounds like a lot of work. I don't know how many people are working on the remaster but if they are really working on it for more than a year I'm guessing that could have been done, though I have no complaints about that honestly. From the little we have seen my main concern is that they should have worked the lighting a little bit more, adding more contrast would have been great. Anyway, I'm really hyped for this remaster what can I say, it's Zelda :P
onionberry said:
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They feel more real than any PR person i seen
97alexk said:
They feel more real than any PR person i seen |
looks like they're enjoying their job, best job ever imo.
Kennel83 said:
Yeah, that sounds like a lot of work. I don't know how many people are working on the remaster but if they are really working on it for more than a year I'm guessing that could have been done, though I have no complaints about that honestly. From the little we have seen my main concern is that they should have worked the lighting a little bit more, adding more contrast would have been great. Anyway, I'm really hyped for this remaster what can I say, it's Zelda :P |
It's possible that the team could of tested WW bloom lighting. And it just looked horrible, in TP. That could be a reason why the lighting wasn't really changed as much as WW. This games main complaint is that it's brown. And they fixed that. The rest was left as is.
Or it's possible Nintendo had no intendtion of doing TP now. And was like. Well, we delayed Zelda. What can we do. We can port TP in half a year. So it's now just a rush job. I'd also add in the time wasted for the outcource team familuizing themselves with TP. WW had a nintendo team work on it. So they would know how the game was built.
It does look good now!
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