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Forums - Sony Discussion - Why did the Little Big Planet series die?....

naruball said:
Nem said:

Little big planet was a quirky, original title. It's interesting the first time, the second expanded it, but from there on its the same and has to start living on its own merits, and its where it stumbles.
I could also argue that it doesnt have the preciseveness of mario gameplay (its too floaty) and doesnt have the same visual appeal (very brown and dark pallete). The puppetshow art style isn't very appealing to the masses. You need to give them colorful envyronments and characters with immediatly fun acessable gameplay.

You mean like Tearaway? That awesome flop?

People will come up with all sorts of reasons like story (Mario proves story is a non-issue), colours, 3d, etc but the thing is, looking at sales of LBP games and similar genres, it is clear that gameers are simply not interested in this genre.

How much did Rayman Legends and Origins sell on ps4, ps3, and psvita? Not well enough. Not anywhere near Mario levels even if it is considered by many who have played both games (at least 3d land) the superior game.

How much did Puppeteer despite being considered by critics and people who played it a great game?

How much did Tearaway sell?

Can anyone think of a game of this genre that isn't a Legendary Ninty IP that has sold well the last decade? Or better than most LBP games? LBP did well because of the hype. It was a new game and everyone wanted to play it. After they did, they realised they don't care much for this type of game.



 

Not at all like tearaway. Like Mario, like Sonic, like Crash bandicoot, like Spyro.

The art style is a problem on both LBP and Tearaway. Both are quirky original titles, but when they get turned into a franchise, they just don't have the core gameplay and presentation that has people coming back.



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Nem said:

 

Not at all like tearaway. Like Mario, like Sonic, like Crash bandicoot, like Spyro.

 

 

Notice what they have in common? Mascots from the ps1/n64 era or even further back. Any more recent examples?



Nem said:
naruball said:
Nem said:

Little big planet was a quirky, original title. It's interesting the first time, the second expanded it, but from there on its the same and has to start living on its own merits, and its where it stumbles.
I could also argue that it doesnt have the preciseveness of mario gameplay (its too floaty) and doesnt have the same visual appeal (very brown and dark pallete). The puppetshow art style isn't very appealing to the masses. You need to give them colorful envyronments and characters with immediatly fun acessable gameplay.

You mean like Tearaway? That awesome flop?

People will come up with all sorts of reasons like story (Mario proves story is a non-issue), colours, 3d, etc but the thing is, looking at sales of LBP games and similar genres, it is clear that gameers are simply not interested in this genre.

How much did Rayman Legends and Origins sell on ps4, ps3, and psvita? Not well enough. Not anywhere near Mario levels even if it is considered by many who have played both games (at least 3d land) the superior game.

How much did Puppeteer despite being considered by critics and people who played it a great game?

How much did Tearaway sell?

Can anyone think of a game of this genre that isn't a Legendary Ninty IP that has sold well the last decade? Or better than most LBP games? LBP did well because of the hype. It was a new game and everyone wanted to play it. After they did, they realised they don't care much for this type of game.



 

Not at all like tearaway. Like Mario, like Sonic, like Crash bandicoot, like Spyro.

The art style is a problem on both LBP and Tearaway. Both are quirky original titles, but when they get turned into a franchise, they just don't have the core gameplay and presentation that has people coming back.

 

Those were mascots from 80's or 90's though.

Nah, LBP'S problem isn't gameplay. It has lots of it. Its problem is its own signature as a game. Play,create and share.



kurasakiichimaru said:

Mario has a fanbase from the 80s. LBP doesn't. Some people shouldn't even compare things when it's clearly not feasible. Honestly the thread title.needs changes. It only presumes LBP3 was a failure when we don't even know the sales and the money its making from dlcs. We don't even know Sony's expectations of it.

Agreed! It seems to me that LBP (the entire franchise including LBP3) is the biggest success since Spyro/Crash. Let's compare it with games from the ps2 era and forward or even the ps3 era. It has actually done very well.





AbbathTheGrim said:
Wait for 3D LittleBigPlanet.

As in 3D instead of side-scrolling, I mean, no 3D glasses bullshit.

This is what needs to happend.

Same is now true for mario.... to many side scrollers, the NX will need another mario 64 / galaxy type game.





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Simply because Media Molecule wanted to do something else and Sony doesn't force their studios to work on one IP.



I think it is the same situation like the Wii and Wii U.
When the first LittleBigPlanet came out everybody was hyped because it was something new and innovative. When LittleBigPlanet 2 released everybody already knew the concept and it wasn't new anymore.



no substantial story mode nor main protagonist killed the series.



AbbathTheGrim said:
Wait for 3D LittleBigPlanet.

As in 3D instead of side-scrolling, I mean, no 3D glasses bullshit.

 


I didn't know male cow fesus could produce three demensional visual depth perception.



RolStoppable said:
Teeqoz said:
Why do people compare LBP to Mario? =__=

The best user-created levels in LBP aren't platformer levels. In LBP, you can make RPGs, twin-stick shooters, sidescrolling shooters etc.

Because it makes perfect sense.

A blog really?