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Forums - Gaming Discussion - Contributor to Forbes : Sony VR to be more than x 3 that of Oculus Rift In 2016

kowenicki said:
SWORDF1SH said:

Wrong again. I've said this about numerous threads sourced from Forbes 'contributors'. It has nothing to do with the content. Its an opinion, no better than yours or mine.



I don't get your point. You downplaying it because it's a opinion, an opinion lined with facts may I add. If the whole article can be downplayed because it's an opinion, what makes it different from the vast majority of every other article on there made by 'staff'. 

Lol at 'an opinion no better than yours or mind'. Until you write to the same level as somebody like him, your 'opinion' doesn't hold anywhere near the same weight. There's a reason why you write your 'opinions' on a forum, and a reason why he writes articles for Forbes and other big publications. 

Anyway whatever, it's clear what your true intentions are. It's clear as day. 



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Zoombael said:
Ttech. said:
Zoombael said:


did you forget that kinect failed to deliver last generation, that there was no added value because kinect games outright suck? and the other reasons why xbox one sales were bad? namely playstation 4 at a lower price plus superior specs and DRM? 

also, only because you dont know keytitles doesnt mean they werent mentioned. why no mans sky is supposed to be more key then gt sport, rigs, eve valkyrie, doax3, ace combat 7 etc...?

Is that a question ?

Failed or not it sold 25 million.  Point stands. 

While waggle games might have sucked, Vr is same great games but different perspective different way to view them.  

 

It begs the question why No Mans Sky should be seen as a keytitle but others with confirmed VR support not. GT in GT Sports stands for Gran Turismo. You know, that highly acclaimed and well selling racing series.

What has sold 25 mio.? Kinect? And what point stands? The point was Kinect 2.0 is poorly supported and the available software consists of crappy ported mobile games, action games and mediocre party games. 

I think every one in their right mind knows GT is a key title, but its GT no need to shove it down peoples throats.

I think your confusing marketing push for a new Ip nearing release to that of a established collosus that is coming way down the line.  

The point is a add on sold extremly well, appreantly accoring to you one with shitty games.  There is a history of add ons doing well on console, no reason Vr wont do well.  Especially one on the most popular console and brand. 



DivinePaladin said:
Ttech. said:

Wii had great games, ones that used its hardware exceptionally well.

Gear does not.  

And yet Google Cardboard is well into well over a million in sales numbers already - not counting the million New York Times gave away. Forgive me if it seems like I'm shifting goalposts there, but Samsung hasn't given out VR numbers outside of the fact that it had a good launch and apparently sold out. I'm using Cardboard here as an example of very basic mobile VR performing exceptionally well despite not having any good games. I do wanna note that your comment is also disregarding the fact that most of the Wii's great games that used the Wiimote (for stuff beyond waggle) came after the consumer rush, well after many people stopped touching the system. Wii Sports didn't really use the tech well, it just used it marginally well enough in live demos to start a media frenzy that led to the sales boom. (And also the fact that the Wii's attach rate was pretty paltry, showing that games didn't matter overall to consumers, just as they won't here.) People nowadays buy things like this to have them and try them a couple times. See: hoverboards.

 

An unrelated comment: Gear and Cardboard have the best chances of selling well not only because they're cheaper, but because they came out first; there are undoubtedly some people who are now turned off of VR because they bought into crappy VR that may have otherwise gotten OR or PSVR. 

 


The Wii's attach rate of 9.44 (the 6th highest of all time according to this site) was paltry?

@OP

PSVR certainly has a lot of advantages over the competition as far as mass appeal is concerned. The importance of the PS4 user base can not be overstated, especially in regards to PSVR's launch.

Terrible thread title BTW



Ttech. said:
Zoombael said:
Ttech. said:
Zoombael said:


did you forget that kinect failed to deliver last generation, that there was no added value because kinect games outright suck? and the other reasons why xbox one sales were bad? namely playstation 4 at a lower price plus superior specs and DRM? 

also, only because you dont know keytitles doesnt mean they werent mentioned. why no mans sky is supposed to be more key then gt sport, rigs, eve valkyrie, doax3, ace combat 7 etc...?

Is that a question ?

Failed or not it sold 25 million.  Point stands. 

While waggle games might have sucked, Vr is same great games but different perspective different way to view them.  

 

It begs the question why No Mans Sky should be seen as a keytitle but others with confirmed VR support not. GT in GT Sports stands for Gran Turismo. You know, that highly acclaimed and well selling racing series.

What has sold 25 mio.? Kinect? And what point stands? The point was Kinect 2.0 is poorly supported and the available software consists of crappy ported mobile games, action games and mediocre party games. 

I think every one in their right mind knows GT is a key title, but its GT no need to shove it down peoples throats.

I think your confusing marketing push for a new Ip nearing release to that of a established collosus that is coming way down the line.  

The point is a add on sold extremly well, appreantly accoring to you one with shitty games.  There is a history of add ons doing well on console, no reason Vr wont do well.  Especially one on the most popular console and brand. 

 

i think we a have a little bit of a misunderstanding here. i m not saying PS VR wont do well and that no system sellers are mentioned. in the contrary. i say all kinds of VR apps are key.

 

kinect did well in the beginning, based on false promises and expectations. of those 25 mio sold, 8 mio were distributed to consumers in the first 3 month. its appeal rapidly worn off because the lack of quality "key" games. motion control is flawed. there is the big problem of being unable to implement gameplay mechanics into different traditionell games satisfyingly. as a matter of fact imo the concept of motion control is incomplete without VR. it has very limited uses by its own, very few practical uses in comparison.

 

sticking to traditional gaming is a lot easier when conceptualising VR experiences, since only the perspective is changed and without the obligation of abandoning traditional input devices. hence release titles of the OR is a 3d plattformer and a dog fight fps. two very different genre. both playable with a normal gamepad. that is why PSVR wont have move controllers included. at least it will be optional (different bundles). the DS4 is a part of the PSVR ecosystem. just like the vive/move controllers it can be made visible in the virtual reality.

 

furthermore, VR could be a solution. ie for notorious camera issues in 3rd person games (like ninja gaiden). the cam no longer would ve a will of its own. because you are the cam. having full control by slightly moving your head. genre-wise there is no limit. 

 

idealy would be cockpitview games which were quite popular in the past and experiencing a revival.

 

ithink one important thing is missing: star wars. i believe having x-wing/tie-fighter on board would give VR - whatever headset - a good push. i could imagine even non-die-hard sw fans getting teary eyes when doing the trench run, hearing kenobi speaking to them from the beyond.

 

personally id prefer mechwarrior. would be very hard for me to wait till prices get lower and resist pre ordering an OR if it d come with a new fully fledged mech game.

 

 

many people are making the mistake judging VR by the appearance of the hardware. they just look at a hunk of plastic and think of it as an accessory. a gimmick. not at the possibilities the technlogy bears. and this perception is blatantly wrong.



Hunting Season is done...

I agree, think PlayStation VR will give a good indication on how success VR is going to be in the end... I'm not saying PSVR is going to be the best forever but at least in 2016-2017



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bouzane said:
DivinePaladin said:
Ttech. said:

Wii had great games, ones that used its hardware exceptionally well.

Gear does not.  

And yet Google Cardboard is well into well over a million in sales numbers already - not counting the million New York Times gave away. Forgive me if it seems like I'm shifting goalposts there, but Samsung hasn't given out VR numbers outside of the fact that it had a good launch and apparently sold out. I'm using Cardboard here as an example of very basic mobile VR performing exceptionally well despite not having any good games. I do wanna note that your comment is also disregarding the fact that most of the Wii's great games that used the Wiimote (for stuff beyond waggle) came after the consumer rush, well after many people stopped touching the system. Wii Sports didn't really use the tech well, it just used it marginally well enough in live demos to start a media frenzy that led to the sales boom. (And also the fact that the Wii's attach rate was pretty paltry, showing that games didn't matter overall to consumers, just as they won't here.) People nowadays buy things like this to have them and try them a couple times. See: hoverboards.

 

An unrelated comment: Gear and Cardboard have the best chances of selling well not only because they're cheaper, but because they came out first; there are undoubtedly some people who are now turned off of VR because they bought into crappy VR that may have otherwise gotten OR or PSVR. 

 


The Wii's attach rate of 9.44 (the 6th highest of all time according to this site) was paltry?

@OP

PSVR certainly has a lot of advantages over the competition as far as mass appeal is concerned. The importance of the PS4 user base can not be overstated, especially in regards to PSVR's launch.

Terrible thread title BTW

Are you using the bundle games to calculate that attach rate?





Lawlight said:
bouzane said:

 


The Wii's attach rate of 9.44 (the 6th highest of all time according to this site) was paltry?

@OP

PSVR certainly has a lot of advantages over the competition as far as mass appeal is concerned. The importance of the PS4 user base can not be overstated, especially in regards to PSVR's launch.

Terrible thread title BTW

Are you using the bundle games to calculate that attach rate?



 


Obviously, just like with every other console. Why shold the Wii get left out?

Here's a fun fact, I have never purchased a console without at least one bundled game.



SpokenTruth said:
Lawlight said:

Are you using the bundle games to calculate that attach rate?

So are you.



I don't think I'm counting any games that has had 80M or copies bundled.





SpokenTruth said:
Lawlight said:

I don't think I'm counting any games that has had 80M or copies bundled.

Then do please enlighten us to the actual true attach ratios for all consoles.



No idea but the Wii definitely doesn't have a high enough tie ratio to be #6.





Lawlight said:
SpokenTruth said:

Then do please enlighten us to the actual true attach ratios for all consoles.



No idea but the Wii definitely doesn't have a high enough tie ratio to be #6.



 

Without Wii Sports the Wii drops all the way to #7 behind the PS1. Although the PS1 didn't have a Virtual Console so it's obvious that the Wii still sold more software (it also had bundled games so it might not even win as far as retail attach rates go :P). No matter what way you cut it the Wii sold hundreds of millions of games and downplaying of the Wii's numbers is still pretty funny.