Crazy amounts of people spending money on racing seats and steering wheels for GT games? Those are not the average gamers, they're not even the average GT gamers, these are the enthusiasts I mentioned. Most people on these forums are not average gamers, they're above average interested in the topics of gaming and game and console sales, enthusiasts on the web are in no way represesentative of the average customer base of most products. There are people who spend hundreds of dollars on Amiibo for Mario Kart, that doesn't mean the majority of the people who bought the games did.
I don't think developer incentive is that big; it's a huge gamble to pour resources into implementing something that could crash on the market into your productions, many were burned by PS Move and Kinect last generation and most never got any return on their investment. Also; incentive for pushing the hardware itself and incentive for making software for it as a 3rd party are two different things, of course the hardware manufacturers want to gain the biggest piece of the pie, but the 3rd parties will be more timid, especially as long as the tech is this expensive and requires powerful hardware and likely bloated development budgets. Look at how few have started making content in earnest for 4K TV, even 1080p had a slow start on the market and needed to become considerably more affordable for both publishers and consumers before it became a factor; it's all a little too soon.
"but right now you know damn well most PS4 owners are of the hardcore core gamer type"
Actually; I don't, and neither do you. Attach rates and relative software sales suggest that they're mostly regular gamers, the ones I mentioned who don't buy a hundred games for their console or generally spend large amounts of money on peripherals and tech. If anything; the PS4 is less likely to capture enthusiasts from launch than the PS3 was, the PS3 had blu-ray featured and a heavy emphasis on the budding online space of console gaming, the price point was also on enthusiast levels. There is literally nothing supporting this claim, and you even state it as a fact, and go so far as to state that even I know that this is fact, which means I must be wasting my time on purpose even writing these posts. Enthusiasts do not lead to 35 million consoles sold in two years, as with the PS2, compare the sales curve of these two to the PS3 and spot a big difference.
My argument holds perfectly well since it's perfectly reasonable to assume that a larger part of the PS4's installed base are average gamers than the PS3 in the same time frame of its cycle and the 13 million PC enthusiasts are still more likely to shell out several hundred bucks for peripherals than any similar number and/or percentage of any 8th gen console's total installed base.
Again; average gamers do not actually spend that much on games and gaming and there is nothing to suggest that most PS4 owners are not average gamers, to categorically state as fact that most of the are not average gamers is the only likely false assumption here. Among the only statistics we have to go by is that a little less than half of the PS4's installed base has a PS+ subscription, which should be one of the minimum requirements for any enthusiast gamer today, and it's a real stretch to assume that 100% of these are so-called hardcore gamers and not average gamers who clock hours in titles like CoD and Destiny and similar fare, and with 4 out of the top 5 best selling titles on the PS4 being CoD and FIFA, it's kind of hard to keep your train of though about the average PS4 owner alive for much longer. In fact; the top 7 include GTA V and then CoD, FIFA, Destiny and Star Wars: Battlefront, so it would appear that numbers are not on your side for this one if your claim of the majority installed base being enthusiasts who spend a lot of money on gaming are to hold true. The top 20 and top 30 list is ominously void of titles geared more towards enthusiasts and it's utterly dominated by heavily mainstreamed filler franchises.
So since neither can you, your whole essey on the subject is pointless. You cant prove the current owners are majority casual types you owned up to it so your argument does not stand. By your own admission. You can write another essey but your argument is shot. Also only two years into a gen it is not resonable to assume its majority casuals. Popular games selling well, fanbase is so casuals wow awesome reasoning.
I'm not the one stating it as fact, I'm showing that it is very likely that my arguments are correct. You have no merit for yours and aren't even trying to defend them right now, instead choosing to comment on the length of my (well reasoned) answer and using youtube tactics on your last sentence.
"Popular games selling well, fanbase is so casuals wow awesome reasoning."
Yes, simple and clean, this shows the lay of the land. Just like the popularity of Angry Birds on iPhone showed how deeply the gaming veins on that platform ran, as an example more on the verge.
The PS4's current approx attach rate is around 5.4 on retail, while the One has a 5.77 and the Wii U a 5.75, so Wii U and One customers buy more games on average, proving that they have an audience more willing to spend money on games and gaming, right?
The PS3 had a whooping 10.7 attach rate and the 360 an incredible 11.2, both being about twice as high as the One and PS4. Yes, the comparison from end of gen and only 2/3 years into a cycle is not completely just and there is an offset of digital figures but nothing close to balancing out these attach rates, not by a mile.
Why does the PS4 have such a low attach rate, the lowest of all three 8th gen consoles, if it houses an installed base that are so hardcore and so willing to spend on games and gaming and thus will provide a friendly and successful environment for VR to become a hit? Tell me again how my reasoning is awesome, and feel free to defend your points instead of scoffing at mine.