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Contributor to Forbes : Sony VR to be more than x 3 that of Oculus Rift In 2016

Forums - Gaming Discussion - Contributor to Forbes : Sony VR to be more than x 3 that of Oculus Rift In 2016

Ttech. said:

Wii had great games, ones that used its hardware exceptionally well.

Gear does not.  

And yet Google Cardboard is well into well over a million in sales numbers already - not counting the million New York Times gave away. Forgive me if it seems like I'm shifting goalposts there, but Samsung hasn't given out VR numbers outside of the fact that it had a good launch and apparently sold out. I'm using Cardboard here as an example of very basic mobile VR performing exceptionally well despite not having any good games. I do wanna note that your comment is also disregarding the fact that most of the Wii's great games that used the Wiimote (for stuff beyond waggle) came after the consumer rush, well after many people stopped touching the system. Wii Sports didn't really use the tech well, it just used it marginally well enough in live demos to start a media frenzy that led to the sales boom. (And also the fact that the Wii's attach rate was pretty paltry, showing that games didn't matter overall to consumers, just as they won't here.) People nowadays buy things like this to have them and try them a couple times. See: hoverboards.

 

An unrelated comment: Gear and Cardboard have the best chances of selling well not only because they're cheaper, but because they came out first; there are undoubtedly some people who are now turned off of VR because they bought into crappy VR that may have otherwise gotten OR or PSVR. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

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Zoombael said:


did you forget that kinect failed to deliver last generation, that there was no added value because kinect games outright suck? and the other reasons why xbox one sales were bad? namely playstation 4 at a lower price plus superior specs and DRM? 

also, only because you dont know keytitles doesnt mean they werent mentioned. why no mans sky is supposed to be more key then gt sport, rigs, eve valkyrie, doax3, ace combat 7 etc...?

Is that a question ?

Failed or not it sold 25 million.  Point stands. 

While waggle games might have sucked, Vr is same great games but different perspective different way to view them.  



There is just now way Sony would put out PSVR at such a high price point. They want to nab the casual market and their usual batch of exclusive IPs. I don't know. I'm thinking $400-500 max. Hopefully less, but if it's high quality, and we can get some familiar PlayStation titles in there, it'll be well worth it. I'm willing to give virtual reality another shot, after all these years.



SpokenTruth said:
Sony VR to be more than x 3 that of Oculus Rift In 2016.....

What? 3x what? The price, install base, power, vowels, horse ranches, bought politicians, breakfast cereal cover art....3x what?

 

Potential sales Im assuming.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

Skratchy said:

There is just now way Sony would put out PSVR at such a high price point. They want to nab the casual market and their usual batch of exclusive IPs. I don't know. I'm thinking $400-500 max. Hopefully less, but if it's high quality, and we can get some familiar PlayStation titles in there, it'll be well worth it. I'm willing to give virtual reality another shot, after all these years.

Stand alone should be 400.  Could go lower if they are confident in vr only software making early loses back.

They will make most back on value bundles including the camera and mov controllers where the margins of profit are quite good.  



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Ttech. said:
Mummelmann said:

Crazy amounts of people spending money on racing seats and steering wheels for GT games? Those are not the average gamers, they're not even the average GT gamers, these are the enthusiasts I mentioned. Most people on these forums are not average gamers, they're above average interested in the topics of gaming and game and console sales, enthusiasts on the web are in no way represesentative of the average customer base of most products. There are people who spend hundreds of dollars on Amiibo for Mario Kart, that doesn't mean the majority of the people who bought the games did.

I don't think developer incentive is that big; it's a huge gamble to pour resources into implementing something that could crash on the market into your productions, many were burned by PS Move and Kinect last generation and most never got any return on their investment. Also; incentive for pushing the hardware itself and incentive for making software for it as a 3rd party are two different things, of course the hardware manufacturers want to gain the biggest piece of the pie, but the 3rd parties will be more timid, especially as long as the tech is this expensive and requires powerful hardware and likely bloated development budgets. Look at how few have started making content in earnest for 4K TV, even 1080p had a slow start on the market and needed to become considerably more affordable for both publishers and consumers before it became a factor; it's all a little too soon.

"but right now you know damn well most PS4 owners are of the hardcore core gamer type"

Actually; I don't, and neither do you. Attach rates and relative software sales suggest that they're mostly regular gamers, the ones I mentioned who don't buy a hundred games for their console or generally spend large amounts of money on peripherals and tech. If anything; the PS4 is less likely to capture enthusiasts from launch than the PS3 was, the PS3 had blu-ray featured and a heavy emphasis on the budding online space of console gaming, the price point was also on enthusiast levels. There is literally nothing supporting this claim, and you even state it as a fact, and go so far as to state that even I know that this is fact, which means I must be wasting my time on purpose even writing these posts. Enthusiasts do not lead to 35 million consoles sold in two years, as with the PS2, compare the sales curve of these two to the PS3 and spot a big difference.

My argument holds perfectly well since it's perfectly reasonable to assume that a larger part of the PS4's installed base are average gamers than the PS3 in the same time frame of its cycle and the 13 million PC enthusiasts are still more likely to shell out several hundred bucks for peripherals than any similar number and/or percentage of any 8th gen console's total installed base.

Again; average gamers do not actually spend that much on games and gaming and there is nothing to suggest that most PS4 owners are not average gamers, to categorically state as fact that most of the are not average gamers is the only likely false assumption here. Among the only statistics we have to go by is that a little less than half of the PS4's installed base has a PS+ subscription, which should be one of the minimum requirements for any enthusiast gamer today, and it's a real stretch to assume that 100% of these are so-called hardcore gamers and not average gamers who clock hours in titles like CoD and Destiny and similar fare, and with 4 out of the top 5 best selling titles on the PS4 being CoD and FIFA, it's kind of hard to keep your train of though about the average PS4 owner alive for much longer. In fact; the top 7 include GTA V and then CoD, FIFA, Destiny and Star Wars: Battlefront, so it would appear that numbers are not on your side for this one if your claim of the majority installed base being enthusiasts who spend a lot of money on gaming are to hold true. The top 20 and top 30 list is ominously void of titles geared more towards enthusiasts and it's utterly dominated by heavily mainstreamed filler franchises.

 

 



 

So since neither can you, your whole essey on the subject is pointless.  You cant prove the current owners are majority casual types you owned up to it so your argument does not stand.  By your own admission.  You can write another essey but your argument is shot.  Also only two years into a gen it is not resonable to assume its majority casuals.  Popular games selling well, fanbase is so casuals wow awesome reasoning.  

 

I'm not the one stating it as fact, I'm showing that it is very likely that my arguments are correct. You have no merit for yours and aren't even trying to defend them right now, instead choosing to comment on the length of my (well reasoned) answer and using youtube tactics on your last sentence.

"Popular games selling well, fanbase is so casuals wow awesome reasoning."

Yes, simple and clean, this shows the lay of the land. Just like the popularity of Angry Birds on iPhone showed how deeply the gaming veins on that platform ran, as an example more on the verge.

The PS4's current approx attach rate is around 5.4 on retail, while the One has a 5.77 and the Wii U a 5.75, so Wii U and One customers buy more games on average, proving that they have an audience more willing to spend money on games and gaming, right?

The PS3 had a whooping 10.7 attach rate and the 360 an incredible 11.2, both being about twice as high as the One and PS4. Yes, the comparison from end of gen and only 2/3 years into a cycle is not completely just and there is an offset of digital figures but nothing close to balancing out these attach rates, not by a mile.

Why does the PS4 have such a low attach rate, the lowest of all three 8th gen consoles, if it houses an installed base that are so hardcore and so willing to spend on games and gaming and thus will provide a friendly and successful environment for VR to become a hit? Tell me again how my reasoning is awesome, and feel free to defend your points instead of scoffing at mine.



End of 2016 hardware sales:

Wii U: 15 million. PS4: 54 million. One: 30 million. 3DS: 64.8 million. PSVita: 15.2 million.

Ttech. said:
Zoombael said:


did you forget that kinect failed to deliver last generation, that there was no added value because kinect games outright suck? and the other reasons why xbox one sales were bad? namely playstation 4 at a lower price plus superior specs and DRM? 

also, only because you dont know keytitles doesnt mean they werent mentioned. why no mans sky is supposed to be more key then gt sport, rigs, eve valkyrie, doax3, ace combat 7 etc...?

Is that a question ?

Failed or not it sold 25 million.  Point stands. 

While waggle games might have sucked, Vr is same great games but different perspective different way to view them.  

 

It begs the question why No Mans Sky should be seen as a keytitle but others with confirmed VR support not. GT in GT Sports stands for Gran Turismo. You know, that highly acclaimed and well selling racing series.

What has sold 25 mio.? Kinect? And what point stands? The point was Kinect 2.0 is poorly supported and the available software consists of crappy ported mobile games, action games and mediocre party games. 



Hunting Season is done...

kowenicki said:
SWORDF1SH said:

Wrong again. I've said this about numerous threads sourced from Forbes 'contributors'. It has nothing to do with the content. Its an opinion, no better than yours or mine.



I don't get your point. You downplaying it because it's a opinion, an opinion lined with facts may I add. If the whole article can be downplayed because it's an opinion, what makes it different from the vast majority of every other article on there made by 'staff'. 

Lol at 'an opinion no better than yours or mind'. Until you write to the same level as somebody like him, your 'opinion' doesn't hold anywhere near the same weight. There's a reason why you write your 'opinions' on a forum, and a reason why he writes articles for Forbes and other big publications. 

Anyway whatever, it's clear what your true intentions are. It's clear as day. 



Zoombael said:
Ttech. said:
Zoombael said:


did you forget that kinect failed to deliver last generation, that there was no added value because kinect games outright suck? and the other reasons why xbox one sales were bad? namely playstation 4 at a lower price plus superior specs and DRM? 

also, only because you dont know keytitles doesnt mean they werent mentioned. why no mans sky is supposed to be more key then gt sport, rigs, eve valkyrie, doax3, ace combat 7 etc...?

Is that a question ?

Failed or not it sold 25 million.  Point stands. 

While waggle games might have sucked, Vr is same great games but different perspective different way to view them.  

 

It begs the question why No Mans Sky should be seen as a keytitle but others with confirmed VR support not. GT in GT Sports stands for Gran Turismo. You know, that highly acclaimed and well selling racing series.

What has sold 25 mio.? Kinect? And what point stands? The point was Kinect 2.0 is poorly supported and the available software consists of crappy ported mobile games, action games and mediocre party games. 

I think every one in their right mind knows GT is a key title, but its GT no need to shove it down peoples throats.

I think your confusing marketing push for a new Ip nearing release to that of a established collosus that is coming way down the line.  

The point is a add on sold extremly well, appreantly accoring to you one with shitty games.  There is a history of add ons doing well on console, no reason Vr wont do well.  Especially one on the most popular console and brand. 



DivinePaladin said:
Ttech. said:

Wii had great games, ones that used its hardware exceptionally well.

Gear does not.  

And yet Google Cardboard is well into well over a million in sales numbers already - not counting the million New York Times gave away. Forgive me if it seems like I'm shifting goalposts there, but Samsung hasn't given out VR numbers outside of the fact that it had a good launch and apparently sold out. I'm using Cardboard here as an example of very basic mobile VR performing exceptionally well despite not having any good games. I do wanna note that your comment is also disregarding the fact that most of the Wii's great games that used the Wiimote (for stuff beyond waggle) came after the consumer rush, well after many people stopped touching the system. Wii Sports didn't really use the tech well, it just used it marginally well enough in live demos to start a media frenzy that led to the sales boom. (And also the fact that the Wii's attach rate was pretty paltry, showing that games didn't matter overall to consumers, just as they won't here.) People nowadays buy things like this to have them and try them a couple times. See: hoverboards.

 

An unrelated comment: Gear and Cardboard have the best chances of selling well not only because they're cheaper, but because they came out first; there are undoubtedly some people who are now turned off of VR because they bought into crappy VR that may have otherwise gotten OR or PSVR. 

 


The Wii's attach rate of 9.44 (the 6th highest of all time according to this site) was paltry?

@OP

PSVR certainly has a lot of advantages over the competition as far as mass appeal is concerned. The importance of the PS4 user base can not be overstated, especially in regards to PSVR's launch.

Terrible thread title BTW