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Forums - Gaming Discussion - Contributor to Forbes : Sony VR to be more than x 3 that of Oculus Rift In 2016

bouzane said:
Lawlight said:
SpokenTruth said:

Then do please enlighten us to the actual true attach ratios for all consoles.



No idea but the Wii definitely doesn't have a high enough tie ratio to be #6.



 

Without Wii Sports the Wii drops all the way to #7 behind the PS1. Although the PS1 didn't have a Virtual Console so it's obvious that the Wii still sold more software (it also had bundled games so it might not even win as far as retail attach rates go :P). No matter what way you cut it the Wii sold hundreds of millions of games and downplaying of the Wii's numbers is still pretty funny.

Plenty of consoles sold hundreds of millions of games but it's not fair to give credit where it's not due by including the massive amount of packed-in games.





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HoloDust said:
ArnoldRimmer said:
I couldn't agree more. As I'm always saying, PSVR will easily be the best-selling VR-headset at the beginning of the VR boom in 2016/2017. Despite the fact that there will be several other VR headsets on the market that are hardware-wise clearly superior.

And there are other very good reasons for this that are not even mentioned in the article, like the fact that unlike all other VR headsets, it will be possible to use PSVR both on PC and the by far most popular video gaming console, the PS4. It's the only VR headset that can be used in both worlds, which is a unique selling point.

Where you heard that? From my (limited) knowledge of PSVR, it will be PS4 only device.

I haven't actually heard it, it's just logical:

PSVR connects to PS4 via two standard computer interfaces: USB and HDMI. HDMI for transmitting the video signal, USB (mostly) for sending some sensor data from the VR headset to the PS4.

And those are exactly the same interfaces that for example Oculus Rift uses for connecting to a PC. So if you can interface an Oculus Rift to your PC, you can just as well interface a PSVR to your PC.

The only problem is that SONY will not market PSVR as a device that can be used with PC, so SONY will not provide the drivers needed to use PSVR on PC themselves. But that's no big deal: The internet community will simply develop the necessary drivers themselves; and I predict that the first drivers for using PSVR on PC will be released within two months after release of PSVR.

The same happened to pretty much all Playstation peripherals: Dualshocks, Playstation 4 Camera, BUZZ controllers etc. Even though these peripherals have been marketed as Playstation-exclusive devices, since they use standard electronics interfaces (Bluetooth & USB) it was always just a matter of time until the internet community developed free drivers that allowed using these devices on PCs as well.



Vrruumm said:
Oculus is targeting specific audiences which will make it more meaningful to players on the market. PS VR seems more like a gimmick and something that will be used for about 2 years and abandoned just like PS Move. Oculus Rift may require more money to get started, but it is set up to meet a certain standard. PS VR seems to be the acceptable route for mini games and casual type games. I haven't see anything worth while from PS VR.

Lol did Sony piss in your cereal

OR has no developer support when compared to the behemoth that PlayStation is.





ArnoldRimmer said:
HoloDust said:
ArnoldRimmer said:
I couldn't agree more. As I'm always saying, PSVR will easily be the best-selling VR-headset at the beginning of the VR boom in 2016/2017. Despite the fact that there will be several other VR headsets on the market that are hardware-wise clearly superior.

And there are other very good reasons for this that are not even mentioned in the article, like the fact that unlike all other VR headsets, it will be possible to use PSVR both on PC and the by far most popular video gaming console, the PS4. It's the only VR headset that can be used in both worlds, which is a unique selling point.

Where you heard that? From my (limited) knowledge of PSVR, it will be PS4 only device.

I haven't actually heard it, it's just logical:

PSVR connects to PS4 via two standard computer interfaces: USB and HDMI. HDMI for transmitting the video signal, USB (mostly) for sending some sensor data from the VR headset to the PS4.

And those are exactly the same interfaces that for example Oculus Rift uses for connecting to a PC. So if you can interface an Oculus Rift to your PC, you can just as well interface a PSVR to your PC.

The only problem is that SONY will not market PSVR as a device that can be used with PC, so SONY will not provide the drivers needed to use PSVR on PC themselves. But that's no big deal: The internet community will simply develop the necessary drivers themselves; and I predict that the first drivers for using PSVR on PC will be released within two months after release of PSVR.

The same happened to pretty much all Playstation peripherals: Dualshocks, Playstation 4 Camera, BUZZ controllers etc. Even though these peripherals have been marketed as Playstation-exclusive devices, since they use standard electronics interfaces (Bluetooth & USB) it was always just a matter of time until the internet community developed free drivers that allowed using these devices on PCs as well.

 

Ah, ok, I thought there was some new info in that...as for custom drivers...perhaps, not sure though, even Move drivers are not so good after all this time.



bonzobanana said:
I'm amazed anyone thinks VR isn't the future. We may be many hardware generations away from mass acceptance of VR but clearly it is the future. It's just like anything we are at the beginning of VR and it will evolve and become consumer friendly and affordable in time. I tried the original oculus rift and was truly amazed by the roller coaster experience on it even though the resolution was dire. I'm very keen on VR to say the least. It shouldn't be compared with 3D televisions as that is something that only offers a minimal upgrade over conventional 2D displays.

As for oculus pricing, this will change rapidly its likely an early adopter price possibly due to Google's large investment in the company they don't want to underprice it at the beginning in case its a runaway success they want to push for the maximum financial return but I suspect they will soon have to drop prices.

Also remember Sony get their cut/license fee with every VR game so they can afford to subsidise their product a little.

I personally don't think Sony has any advantage with regard logistics though. I think either company will design their VR headsets and then approach third party manufacturers like foxconn to assemble. It's possible Sony have better skills at getting lower prices but you have to factor in the Chinese really don't like the Japanese and often give non japanese companies more favourable terms.

People always over-estimate manufacturing costs but the reality is electronics can be manufactured very cheaply and for many companies its the Research and development which is the big bill they have to pay for and requires a large slice of money on each unit sold.

Whatever both units are first gen retail units and I'm sure will have many design issues that will be solved in their follow up models.

The future began in 1995.





In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Dr.Henry_Killinger said:

The future began in 1995.

The dream started in 1939!

Frame rate was shit, head tracking didn't work yet, no interactivity, but the idea was there :)





SpokenTruth said:
Lawlight said:

Plenty of consoles sold hundreds of millions of games but it's not fair to give credit where it's not due by including the massive amount of packed-in games.



All consoles do this.  The difference is that Wii Sports series was simply part of the pack in list for a very long time.  How many units of the Kinect series have been packed in? How many 3rd party bundles are there for all consoles again? 

You do realize that Wii U, PS4 and Xbox One all have about the same tie ratio too?  Around 5.5.



Except, outside of Japan, you couldn't buy a WiiU without Wii Sports. You can buy a PS4 without any games. On top of that, all the bundle games are digital which means they aren't counted in the tie ratio.





SpokenTruth said:
Lawlight said:

Except, outside of Japan, you couldn't buy a WiiU without Wii Sports. You can buy a PS4 without any games. On top of that, all the bundle games are digital which means they aren't counted in the tie ratio.

Digital now.  Kinect Adventures wasn't a digital bunlde for X360. Good luck digitally including games on the X360 Arcade edition...which came with 3 games.  5 games for some configurations.

And for gen 8, they are digital for all consoles.  Wii U included.



Kinect Adventures wasn't shipped with the 360 since launch.





Ignoring console and pc hardware, because I'd have the expense of either buying a ps4 or upgrading my pc, and focusing on just the vr hardware a moment. $599 might seem high but $400 is still a hell of a lot to spend on a inferior product.

Just one month after buying a sony vr, when I have that free $200 lying in my pocket, I'd just feel disappointed with my choice (I'm assuming the oculus to be an order of magnitude better tech). I suppose I expect an oculus to be good for a fair few years so I'd eventually get my moneys worth if I splashed out. That said, I've no plans to get either... Yet.

I expect both will have sufficient quality games to play so that wouldn't be a factor for me.



ArnoldRimmer said:
HoloDust said:
ArnoldRimmer said:
I couldn't agree more. As I'm always saying, PSVR will easily be the best-selling VR-headset at the beginning of the VR boom in 2016/2017. Despite the fact that there will be several other VR headsets on the market that are hardware-wise clearly superior.

And there are other very good reasons for this that are not even mentioned in the article, like the fact that unlike all other VR headsets, it will be possible to use PSVR both on PC and the by far most popular video gaming console, the PS4. It's the only VR headset that can be used in both worlds, which is a unique selling point.

Where you heard that? From my (limited) knowledge of PSVR, it will be PS4 only device.

I haven't actually heard it, it's just logical:

PSVR connects to PS4 via two standard computer interfaces: USB and HDMI. HDMI for transmitting the video signal, USB (mostly) for sending some sensor data from the VR headset to the PS4.

And those are exactly the same interfaces that for example Oculus Rift uses for connecting to a PC. So if you can interface an Oculus Rift to your PC, you can just as well interface a PSVR to your PC.

The only problem is that SONY will not market PSVR as a device that can be used with PC, so SONY will not provide the drivers needed to use PSVR on PC themselves. But that's no big deal: The internet community will simply develop the necessary drivers themselves; and I predict that the first drivers for using PSVR on PC will be released within two months after release of PSVR.

The same happened to pretty much all Playstation peripherals: Dualshocks, Playstation 4 Camera, BUZZ controllers etc. Even though these peripherals have been marketed as Playstation-exclusive devices, since they use standard electronics interfaces (Bluetooth & USB) it was always just a matter of time until the internet community developed free drivers that allowed using these devices on PCs as well.

It's one thing getting a mere controller to work. A VR HMD is a totally different one. Bear in mind PS VR has to work in tandem with the cam or it's useless. There doesn't seem to be much going with even getting the cam to work on a PC. And isn't connected via a standard electronic interface aka USB.





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