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Forums - PC Discussion - Oculus Rift.. $599 US - Ships in March.. UDPATE: Now MAY

bigtakilla said:
Ttech. said:
cpg716 said:
JRPGfan said:
This is like them giveing up before hand.
PS VR is going to take up like 80% of the VR market.

At a 599$ price point this will never become a huge success story for them.
Oculus Rift lose the early adoption rate race.

Sorry.. But console users don't spend huge ammounts on EXPENSIVE peripherals like PC users do..   Console users complain about $79 controllers..    PC  gamers buy $200 keyboards..   and $200 mice..  and $400-$500 GPUs..     I just don't see a large amount of console owners shelling out $300+ on PS VR..      So I dont think dont think Sony willg et 80% of the market.. Oculus will likely be the leader in 2016....    especially if the PS VR is $399 or more.. 



A 150 dollar xbox controller is sold out, achived great sales.  A nearly useless camera add of for PS4 sold millions.   Kinekt sold 25 million on 360.  

There is a history of seling expensive accesories on consoles, they just you know have to actually be good.  

 

And look how well devs are supporting those.



 

80 games confirmed

https://www.reddit.com/r/playstationvr/comments/3r4qc1/confirmed_playstationvr_games

does vr scare you?



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£500.. and that's without shipping. FU-CK that!



There goes any chance of mainstream success. I could spare the money, but i'm still on the fence.



In the wilderness we go alone with our new knowledge and strength.

haxxiy said:
Zoombael said:

Oh noes! New Technology is expensive! Who could've forseen this?! Nobody i tells ya! Gasp!

 

"Players slowly trickled into other regions around the world. Prices for the first players in 1997 were $1000 and up."

https://en.wikipedia.org/wiki/DVD_player

Cheap appeal to ridicule. Not to mention technologies are adopted on basis of cost-effectiveness and cost-utility analysis. Besides, you forgot to quote DVD prices dropped an order of magnitude three years later, and the market of home video entertainment often is more wealthy than one primarily focused on teen and young adult gamers.

Also, the cost of entry is higher than $599 given the required CPU/GPU hardware. Even PC harware matching the PS4/XOne is ultra high-end taking into account every PC used for gaming out there... not to mention hardware equal or above a GTX 970. A meager 13 million PCs worldwide according to Nvidia. Now imagine the percentage of users who actually care about VR, and among them, those who would bay $599 for a VR device.

So far VR seems nothing but a market-alienating premise.

Edit: lol @ the shameful display of Palmer Luckey on Twitter trying to justify its pricing and international taxes. That's why you hire a decent PR, dude...

More words, but just as shallow and riddled with cluelessness as the preceding posts.

VR in whole is not focused primarily on gaming. It covers, resp. it will cover every sector of entertainment (and beyond) and extend it. So you better update your data.

Initial prices of BluRay player were also in the vicinity of 1000$. And how many households had a TV making the purchase of a BR player worthwhile? How much did they cost back then? And what do you say to that?

https://www.plusplasticelectronics.com/electronics/lg-confirms-$10,000-price-tag-for-first-4k-oled-tv

Ooooh. That massmarket miss.

 

"Besides, you forgot to quote DVD prices dropped an order of magnitude three years later"

Lol, you're a big nonsense talker. So we are in the third year after the first commercially available VR HMD was released? May you name the particular product you have in mind. It seems you forgot to mention the name. Additionally i'd like to see further prove that three years later prices for hardware (GPU, CPU, DDR, SSD, HMD) won't drop to a "affordable" level. Yes, now the entry price is very high, because high end today is the minimum.




Hunting Season is done...

Ttech. said:
bigtakilla said:

And look how well devs are supporting those.



 

80 games confirmed

https://www.reddit.com/r/playstationvr/comments/3r4qc1/confirmed_playstationvr_games

does vr scare you?

As much as Kinect 2.0 did, lol.

And that list of games seems..... Eh at best.





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We are having a twitch disscusion about the news at the moment about it and will play minecraft with rift (DK2) free to join if you want.

http://www.twitch.tv/zimtok5

(just posting considering some of vgchartz like me join it)



Time to get a second job mother fuckers!! lol



Vasto said:
Been on some PC forums and they don't care about the price. They cant wait to get a Rift.

Rumor is that these things are selling out fast.

PC Master Race

 

Of course people with high end machines, and enthusiasts who visit forums etc will buy it.

In terms of mass market I'd be surprised to see this thing pass 1/2 million by the end of the year.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

bigtakilla said:
Ttech. said:
cpg716 said:
JRPGfan said:
This is like them giveing up before hand.
PS VR is going to take up like 80% of the VR market.

At a 599$ price point this will never become a huge success story for them.
Oculus Rift lose the early adoption rate race.

Sorry.. But console users don't spend huge ammounts on EXPENSIVE peripherals like PC users do..   Console users complain about $79 controllers..    PC  gamers buy $200 keyboards..   and $200 mice..  and $400-$500 GPUs..     I just don't see a large amount of console owners shelling out $300+ on PS VR..      So I dont think dont think Sony willg et 80% of the market.. Oculus will likely be the leader in 2016....    especially if the PS VR is $399 or more.. 



A 150 dollar xbox controller is sold out, achived great sales.  A nearly useless camera add of for PS4 sold millions.   Kinekt sold 25 million on 360.  

There is a history of seling expensive accesories on consoles, they just you know have to actually be good.  

 

And look how well devs are supporting those.



 

Devs are supporting VR. And there is a lot of positive feedback by users. Even before VR is available to the masses. The whole industry is supporting VR. Not just gaming. In contrast to Kinect, which was praised at the beginning and sold well but was abandoned because it couldn't keep what was promised. You remember...

https://www.youtube.com/watch?v=p2qlHoxPioM

Besides, motion control has very limited uses, whereas with VR game development can stick to old concepts (OR comes with a 3D plattformer if you haven't noticed) and even revitalize genres/franchises. And like i mentioned...

Gaming, Art, Movies, Sports, Science, Education, Architecture, Healthcare...

 

http://www.techrepublic.com/article/10-ways-virtual-reality-is-revolutionizing-medicine-and-healthcare/

http://arstechnica.com/gaming/2015/09/how-a-disney-artists-deceptive-vr-demo-still-heralds-a-new-digital-art-future/

http://www.bloomberg.com/news/articles/2015-11-05/hollywood-studios-wade-into-virtual-reality

http://phys.org/news/2015-07-team-virtual-reality-stellarum-oculus.html

https://virtualrealityreporter.com/the-void-virtual-reality-physical-gaming/

http://www.irisvr.com/http://www.worldviz.com/virtual-reality-industries-aec/

http://eonsportsvr.com/https://www.youtube.com/watch?v=KKj7iBz2Tqo

 

Many of you still haven't grasped how deep VR/AR has set their roots. It's not going away. Deal with it.



Hunting Season is done...

Good god.I was expecting a high price, not something like this!It will have a somewhat decent pre order sales.After that it will most likely sink in sales.Unless the price is cut in more than 50%, this will never take off.
This makes me wonder even more about psvr price.Was thinking 350 was a good bet, but now 450 is much more likely...



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1