When I was a wee lad, well, maybe not all that wee, I first played Tales of Symphonia on the Gamecube. The game blew me away with its unique battle system, compelling story, and interesting characters. Granted, in retrospect, it isn't an absolute masterpiece, but it really was a great Tales game that pushed me towards discovering more titles in the series. Let's not even mention how many times in a row I completed the game on NG+ (at least seven on one file).
My next game kicked it old school when I tried out Tales of Phantasia. As some of you may know, it was a bit of a step back due to its age, but I still enjoyed it. It was certainly more difficult, both in finding direction and in general combat, but that gave it its own charm as a retro title.
Following that time, I played more and more Tales games. I played Tales of Innocence on my DS and discovered how woefully mediocre it was, while I played Tales of Hearts R on my Vita and discovered another game I felt compelled to beat at least twice in a row. I played Vesperia on the 360 and found a fun title that really should have landed on a different platform to begin with, and tried out Abyss on the 3DS, finding it mediocre in most respects, but okay for what it was.
The last console Tales game I enjoyed was Tales of Graces F. The story wasn't the strongest, but was still interesting. The iteration of the battle system used was fluid and still required skill. Titles were probably the most useful they had ever been, acting as a secondary means of growth right after basic levelling itself. I admit I wasn't able to push through a NG+, but I still enjoyed the game start through the Future arc finish.
Now here comes the cascading disappointment, and its name is several titles:
Tales of Xillia
Tales of Xillia 2
Tales of Zesteria
Now I know I may get some flack for not liking at the very least Xillia, but bear with me. I thought Xillia was a huge step back. The battle system was simplified to overpowered combination attacks, the story was basically a rehash of Symphonia with a few tweaks, and good god was most of the character development bad. I played over halfway through Xillia and ended up dropping it, half out of boredom material collecting in yet another large, bland field, and half because I wasn't sure how long I could go without having to harm myself just to endure the terrible characters.
Xillia 2 isn't even worth mentioning. It suffered the way a Tales of sequel is bound to by just being bad. The MC was an absolute joke, and otherwise nothing about the game ever rose above average, rounding out the experience with a still awful cast and even worse story. It continues to prove that the Tales of series should really give a wide berth to the idea of sequels, as if Tales of Symphonia 2 wasn't already enough proof of that.
Then we have Tales of Zestiria. I saw some very average reviews for it and thought it had to be better. I was wrong. So wrong. This one I actually completed the other day, putting about 37 hours into it thoroughly exploring, side questing, and otherwise completing the story. I even did a couple of the pillars in the post-game dungeon. Unfortunately, this game is flawed on a fundamental level in that the battle system is just crap.
The battle system in Zestiria is too dependent on elemental weaknesses. You primarily battle by fusing with your magic capable Seraphim characters, each of which is a different element. This becomes the crux of battles, as you fuse at the start of a fight with the most appropriate Seraphim and proceed to mash the circle button (or your PC button of choice) the entire fight. There were far too many fights where I could just fuse and look away, watching a show while I mashed the circle button and periodically guarded. It's as if they took the Xillia system and thought "how can we make an even more limited and simple system of combat?"
This doesn't even begin to touch on the somewhat bland characters (just stfu Dezel and quit with the stupid puns Lailah), although Rose and Edna get credit for being somewhat interesting. The second most fatal flaw may be the fact that I never really felt like my character had a personal stake in the story. It became a way too standard ambigious hero saves the world story, and by the time they unveiled the big twists at the end, I was all out of fucks to give about the story as a whole. I can't count the number of lines of dialogue I just skipped through because it was uninteresting and bland.
To be blunt, there is almost nothing good about Zestiria, nor the bulk of the latest Tales titles to hit the West. I can only hope the next game breaks the cycle, since I'm coming far too close to just dropping the series until everybody remembers what a good Tales game is supposed to be like.
Thoughts? Am I just being oversensitive here, or is the quality dip a real issue for the series at this point?