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Forums - Microsoft Discussion - Halo 5, ROTTR, Forza 6, Gears sold over 1 million as Xbone outpaces the 360

Wow some people...



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Good to hear tomb raider and Forza made it above 1m.



So after all, ROTR is not a flop as everyone wanted it to be on XOne.It WONT kill the franchise, as some were predicting,If this game can sell more then 1 million on XOne is under 2 months, it will do just fine when all is said and done.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

so tomb raider shipped a minimum of 1 million in 2015.

for comparison, Bloodborne, a new IP, sold through 1 million in 12 days.

Infamous second son, an IP that usually sells maybe 2-3 million units, sold through 1 million units in 9 days, on an install base of 7 million.

Tomb Raider is coming off a game that sold 8 million. its sales are greatly disappointing to say the least.



CGI-Quality said:
Nautilus said:
So after all, ROTR is not a flop as everyone wanted it to be on XOne.It WONT kill the franchise, as some were predicting,If this game can sell more then 1 million on XOne is under 2 months, it will do just fine when all is said and done.

"Everyone" didn't want the game to flop, but these numbers don't necessarily dispel the idea. 1 million could mean digital and 360 sales included. There's no way to know the expectation, so calling it either a "success" or a "flop" is baseless without context.

You understood what i meant by everyone.And it mst likely includes digital and both versions, but that still dosnt make it a flop by any extension.And what you mean by context?The budget?! million sales plus the money SE got from the deal is pretty much garantee that this game isnt a flop.It may not generate gigantic profits, it may even just pay off the budget, but its not a flop by any extension.And you have to consider that its still comming to PC and PS4, which are bigger markets.

If selling more than 1 million can still be considered a flop, what is considerate passable nowadays?Standards are getting out of hand





My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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CGI-Quality said:
Nautilus said:
CGI-Quality said:

"Everyone" didn't want the game to flop, but these numbers don't necessarily dispel the idea. 1 million could mean digital and 360 sales included. There's no way to know the expectation, so calling it either a "success" or a "flop" is baseless without context.

You understood what i meant by everyone.And it mst likely includes digital and both versions, but that still dosnt make it a flop by any extension.And what you mean by context?The budget?! million sales plus the money SE got from the deal is pretty much garantee that this game isnt a flop.It may not generate gigantic profits, it may even just pay off the budget, but its not a flop by any extension.And you have to consider that its still comming to PC and PS4, which are bigger markets.

If selling more than 1 million can still be considered a flop, what is considerate passable nowadays?Standards are getting out of hand

Nah, I'm not a mind reader. If you post a generalizing comment, that's what people are going to treat it as. Next, there isn't a guarantee of success nor failure. That's precisely why context is key.

And finally, I don't recall labeling anything "a flop."

You dont need to be a mind reader to understand when someone is generalizing something.You just need context.And if you have been acompaning the vgchartz, or gaming forums in general, there has been alot of doom about this game sales.Thus, my "everyone".Context, my dear Watson.

And yes, failure and success is very subjective to what the company was expecting of the game, its performance and whatnot.But there are baselines to anything.If we dont consider a game that sells 1 million to be at least not a flop, flop here being a game that does horrendous, and the game not having a gigantic budget of lets say 500 million,what is a milestone for it?

Context is nice and all until one point, because unless there is a official statement about the companys content about the game, anything can be bad or good, because you can say for example, that Uncharted was a flop selling 5 million, because the company could be expecting 10 million sales(not actual sales, thats just a example).But since we may never get a official statement, it will always be up to each one "context" and there will never be a concensus.Thats why its always good to have a baseline, and 1 million under 2 months for a gajme that will come to 2 other platforms is a good guess to say that the game have at least not flopped.





My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
So after all, ROTR is not a flop as everyone wanted it to be on XOne.It WONT kill the franchise, as some were predicting,If this game can sell more then 1 million on XOne is under 2 months, it will do just fine when all is said and done.

Why do you want the tomb raider game to be a flop sales wise?.... Man some gamer here hoping for a game to flop :/





AEGRO said:
It is interesting that while the Xbox One has been selling at a faster rate than the Xbox 360, it has moved way less amount of Software.

Does anybody has a theory about why?

 

The answer to that is super easy more digital sales.  Every game is now available digital that wasn't the case with the 360.  Many games give you early access when you buy them digitally that never happened on the 360.  Plus there are a lot more sales for digital games then there where and are on the 360.



These arnt sold through to consumer numbers though.... 1mil could mean theres just alot of them sitting on shelves in stores.



CGI-Quality said:
JRPGfan said:
These arnt sold through to consumer numbers though.... 1mil could mean theres just alot of them sitting on shelves in stores.

Nah, it's sold through. Clarified here.

cant find where its clarified... could you quote it?