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Forums - Gaming Discussion - FF15 director compares the game to The Last of Us

If he's aiming to get ffXV's story up there with the likes TLOU, that's a good sign because that's a high bar in story telling. Probably wants his MC to connect with players in a similar way.



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I'm so ready to play this game. Even though the production time has been horrendous, I'm very positive it will be a fun game.



And there goes the quality... Down the toilet.

But for real, I wouldn't mind them ditching the love story elements. They did it for XII, right? Might as well do it again. The FF fanbase isn't overwhelmingly teenagers as it used to, the cliched hero and heroine save the world together with the power of love and friendship is TIRED, and doesn't appeal to adults as it does to teens.

Can the skinny guy ask Noctis at some point of the game "how about your date? Princess whatever her name is", and have Noctis answer "fuck that bitch, I'm trying to save the kingdom, not become a dad".



Didnt like the lats of us hope this game is better than that



twintail said:

As in it wont be about gameplay gameplay gameplay . stop . cutscene. stop. gameplay etc where gameplay holds no story merit.

TLoU does indeed have story that is interwoven into its gameplay segments.


That's literally exactly what TLoU is. Story isn't interwoven into gameplay at all. Isolated set pieces and a few voice clips of banter while the player is in control isn't "story interwoven into its gameplay." 90% of that game's plot progression happened in cutscenes. If you removed them, you wouldn't have a functioning narrative. With a game who's story was adequately or even remotely interwoven with its gameplay, that wouldn't and couldn't happen. Bioshock. Half Life. Metroid Prime. Super Metroid. Earthbound. Now Undertale. Those are examples of gameplay interwoven into story. TLoU is most definitely not. Most games aren't.

TLoU is a solid game, but let's not make shit up.



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They are already being sorry for the lack of FMV.



Do these guys want to make an RPG or do they want to make a action adventure game? After reading this i'm trying to figure it out. Naughty Dog knows what genre they are in and they know what works for what they make. Square seems confused.



I don't know if I'll be crucified by the internet hipster police or not for saying this but, I just want another FF to be like FFX. I felt like the series stopped progressing in a positive way after that. Especially story and music wise. I mean, that game was so moving that all they had to do was release a commercial with the theme and people crying and everyone knew what game it was. I actually CARED about Yuna and the story of Spira. Can't say the same thing for any FF since then.



S.T.A.G.E. said:
Do these guys want to make an RPG or do they want to make a action adventure game? After reading this i'm trying to figure it out. Naughty Dog knows what genre they are in and they know what works for what they make. Square seems confused.

 

Square has been confused since FFX-2.



spemanig said:
twintail said:

As in it wont be about gameplay gameplay gameplay . stop . cutscene. stop. gameplay etc where gameplay holds no story merit.

TLoU does indeed have story that is interwoven into its gameplay segments.


That's literally exactly what TLoU is. Story isn't interwoven into gameplay at all. Isolated set pieces and a few voice clips of banter while the player is in control isn't "story interwoven into its gameplay." 90% of that game's plot progression happened in cutscenes. If you removed them, you wouldn't have a functioning narrative. With a game who's story was adequately or even remotely interwoven with its gameplay, that wouldn't and couldn't happen. Bioshock. Half Life. Metroid Prime. Super Metroid. Earthbound. Now Undertale. Those are examples of gameplay interwoven into story. TLoU is most definitely not. Most games aren't.

TLoU is a solid game, but let's not make shit up.

"the story progresses through the gameplay in a very unforced way,"

The Last of us has many dialogue sequence that are optional and can only be trigger if you behave right and pay attention to the NPCs. All of these are "story within the gameplay". Let alone the amount of interactions and jokes that happens between Joel and Ellie, makes you feel and understand the relationship between the characters. All related to some aspect of the gameplay, or at least happens while you are playing the game.