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Forums - Nintendo Discussion - Has Monolith surpassed Retro Studio as new Nintendo elite studio?

 

Wich one?

I prefer Monolith 232 52.02%
 
I prefer Retro Studio 214 47.98%
 
Total:446
Nautilus said:
pizzanuggs said:
Despite really loving all the Nintendo games Monolith has put out (from Baten Kaitos to Xenoblade 2)

I don't really think Monolith has performed at the level of Retro Studios. Their games are still just a bit too clunky to hold in the same league as Retro.

Between Metroid Primes and Donkey Kong Country Returns's's's.....Retro has a sterling track record.

The most important thing is the fact that these two quality developers are 2nd party's to the goshdang marverlous Switch.

They are both first party

Great



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Alkibiádēs said:
OTBWY said:

It's funny because Monolith Soft worked on Breath of the Wild.

It's funny because Monolith Soft has two development studios, one in Tokyo which develops the Xenoblade games, and one in Kyoto that acts as a supplementary developer to Nintendo EPD and the main studio. 

Tke Kyoto Studio was founded right after Nintendo bought Monolith Soft, from brand new employees. 

They work on both projects, interchanged. You're reaching right here.

And to be frank, Tropical Freeze was pretty bland (art style/graphics).



OTBWY said:
Alkibiádēs said:

It's funny because Monolith Soft has two development studios, one in Tokyo which develops the Xenoblade games, and one in Kyoto that acts as a supplementary developer to Nintendo EPD and the main studio. 

Tke Kyoto Studio was founded right after Nintendo bought Monolith Soft, from brand new employees. 

They work on both projects, interchanged. You're reaching right here.

And to be frank, Tropical Freeze was pretty bland (art style/graphics).

Sure



"The strong do what they can and the weak suffer what they must" - Thoukydides

ARamdomGamer said:
Retro Studios, I have more consistent fun with their games.. They are more tighly designed.

Monolith I can have fun but also question life within the same hour of playtime. They have a lot of features, but many are kept unpolished because they just stack one on top of another.

Well said. Monolith has always really had that issue. Hopefully their newest project is more focused. 



Alkibiádēs said:
OTBWY said:

They work on both projects, interchanged. You're reaching right here.

And to be frank, Tropical Freeze was pretty bland (art style/graphics).

Sure

Wow.



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Monolith is better, because they actually release games.



Retro still beats Monolith as far as I'm concerned...
The first Xenoblade and the first Prime are among my very favorite games...
I'm one of those that feels that Retro's output has been more consistent...
Even the Retro game I consider the weakest (Prime 3) is still a pretty good game overall...
I haven't played Xenoblade 2 yet, but I'm not expecting to enjoy it nearly as much as the first...
And I ended up disappointed with Xenoblade X, so much so that I've still yet to finish it...
While I didn't get to play Disaster Day of Crisis, an LP I watched left me with a very negative impression...
Xenoblade Chronicles is probably the best game either of these studios has made, but if we're talking consistency, then there's no competition...



Have a nice day...

Alkibiádēs said:
OTBWY said:

They work on both projects, interchanged. You're reaching right here.

And to be frank, Tropical Freeze was pretty bland (art style/graphics).

Sure

 

 

 

 

Tropical Freeze looks good, but artistically, Monolith Soft is unbeatable

 

 

 

 

 

 

Only some japanese wizards can create such magic. Westerners can't do these things.



All I am saying is that Xenoblade 2 has me hooked for over 100 hours and counting...I mean HOOKED!

So who is better...retro or Mono?

The answer is yes.



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CaptainExplosion said:
Nautilus said:

Yep

So we know now they can do open-world action-adventure and RPGs, but what other genres have they dug into?

While under Nintendo?Only RPG really.Games that only they have made so far are Xenoblade and assists like BOTW.But there are teo caveats to this:They are a newer studio compared to Retro(while under Nintendo) so they will have fewer games as a consequence.And both Xenoblade games only sold 1 million units, so their budget is smaller due to this(and thus their games wont be able to compete with other games that have more money purely in terms of graphics).That may and probably will change with Xenoblade Chronicles 2, since that game , seemingly, is bound to sell way more than the other Xenoblade games, with 2 millions being realistic.

 

They may tap into a different type of game with what they used to do with their new project(which seems to not be related to Xenoblade), but I think we are at least a year away from some sort of announcement.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1