Quantcast
Has Monolith surpassed Retro Studio as new Nintendo elite studio?

Forums - Nintendo Discussion - Has Monolith surpassed Retro Studio as new Nintendo elite studio?

Wich one?

I prefer Monolith 219 51.53%
 
I prefer Retro Studio 206 48.47%
 
Total:425
Alkibiádēs said:

Breath of the Wild looks far better on the handheld screen than on a big TV, I tried both and the difference was quite big. 

So there goes your argument. 

So what if the director and others left? You know what Studio these guys formed?

This one: 

https://en.wikipedia.org/wiki/Armature_Studio

All the games they made have been received poorly by critics and fans alike. 

2D or 3D doesn't matter, Retro excels in everything. 

Breath of the Wild is a home console game, like Xenoblade 2. Both are meant to be played on a large screen, with full comfort in order to get the maximum of the game, its viuals and its ambiance. Xenoblade 2 exist in portable mode because it is Nintendo Switch, but it is not meant to be played that way. It's a home console game that should be played on TV and it's gorgeous with its artsyle.

I know that the new studio of the former Retro Studio executive had not been a success, but it can't be linked to their quality as a developper. Starting up their own company and studio is a hard task, you need to get customers, to pay salaries, they probably have little budget and are contracted for ports and others. The Metroid Prime lead left, but there are still other people from this team.

Retro did excel with Metroid Prime and with 2D platformer. Not "everything". Now they need to show us they can't do another game which is not a 2D platformer.



Around the Network

Inteligent systems is top no contest. They have been with ninty since the start: they made paper mario advanced wars and fire emblem.



Not to downplay Monolith or Retro but i prefer Intelligent Systems too.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

Would Intelligent Systems count if Nintendo don't own them? Although yes, they might as well be. I suppose when all they do is Nintendo's 1st party IP's, yeah, they would. Although definitely not saying that they are Nintendo's elite studio.

Last edited by Green098 - on 14 January 2018

Alkibiádēs said:
Lucas-Rio said:

Whoever play Xenoblade in portable mode miss the game. Xenoblade games are home console games, like 3D Zelda games, they are far superior on a TV. Xenoblade 2 is absolutely gorgeous, beautiful. Art will always be superior to technical prowess, always.

Monolith is doing these beautiful, magical, handcrafted landscape that illuminate player's eyes. And it's a blast to play.

It has been 9 years since they released a game that was not a 2D platformers and some people think that they can't do another Metroid Prime games because the director and several other leads left. That's puzzling that they are not the one doing MP4.

Breath of the Wild looks far better on the handheld screen than on a big TV, I tried both and the difference was quite big. 

So there goes your argument. 

So what if the director and others left? You know what Studio these guys formed?

This one: 

https://en.wikipedia.org/wiki/Armature_Studio

All the games they made have been received poorly by critics and fans alike. 

2D or 3D doesn't matter, Retro excels in everything. 

It's funny because Monolith Soft worked on Breath of the Wild.



Liberate Hong Kong, the revolution of our times!

Around the Network

Despite really loving all the Nintendo games Monolith has put out (from Baten Kaitos to Xenoblade 2)

I don't really think Monolith has performed at the level of Retro Studios. Their games are still just a bit too clunky to hold in the same league as Retro.

Between Metroid Primes and Donkey Kong Country Returns's's's.....Retro has a sterling track record.

The most important thing is the fact that these two quality developers are 2nd party's to the goshdang marverlous Switch.



Green098 said:

Would Intelligent Systems count if Nintendo don't own them? Although yes, they might as well be. I suppose when all they do is Nintendo's 1st party IP's, yeah, they would. Although definitely not saying that they are Nintendo's elite studio.

I actually assumed Nintendo owned them and had to look it up. Although i found out they don't. I'm assuming they are 2nd party though,  as i'm pretty sure they develop exclusively for Nintendo. It seems Nintendo owns very few studios aside from their own. I would say it's time they invest in more. Even if they are small studios. I would love them to acquire Skip and as far as European studios go, they could do a lot worse than acquire the snipperclips devs.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

I say yes, because Retro hasn't been putting out games and literally ran off from Metroid Prime wich was supposed to be their baby, the one that put them on the map. So, yes, Retro is reminding me of Rare lately. Great at one point but now it lost it's fire.



Retro is overrated.
Monolith is the shit!



Retro Studios.

While I’ve enjoyed the output of both studios, I simply prefer the tighter design of Retro’s games.

The Metroid Prime trilogy are brilliantly designed first person adventure games, the first one in particular. They aren’t “wide open” games, but they are packed with environmental puzzles and exploration opportunities. The games are deftly designed to make the most out of each of their areas, encouraging back tracking without constantly forcing it. And the scanning mechanic loads every area with lore without forcing the player to see it. And of course, the first two games also have a masterfully done atmosphere, and the motion controls in the third game are easily some of the best and most engrossing FPS controls of ANY motion-controlled game.

The Donkey Kong Country Returns games are, likewise, incredibly well designed side-scrolling platformers, and easily among the best of their genre. Though I will admit the vehicle sections can be pretty cheap, though this also gives them old-school charm that I enjoy (though I get that a lot of people don’t care for that).

Monolith’s output...well, ignoring Day of Disaster, which I haven’t played but I’ve heard wasn’t good, they’ve basically been expanding and playing with a single game concept since the original Xenoblade. I’ve had a lot of fun with all three Xenoblade games, and they are easily among the best JRPGs, but they are also incredibly complex games that, to me, feel more slapped together. The worlds are huge and beautiful, but there is rarely an interesting way to move around them. The stories have ranged from solid to great, but they’ve yet to suck me in enough to see any of them to completion (though I hope to change that this year). Many of the side quests are glorified collection quests, where you have to pray to the game’s algorithms that the item you need will randomly spawn in the game world. The enemy placement and levels can be frustrating, especially in the latest game, where uber powerful enemies can get involved in fights because the fight slowly moved into their path of movement. And the systems upon systems these games often stack on top of one another can just make the games feel overly convoluted.

So, basically, the Xenoblade games are great, but have loads of little problems that just kind of build up. I imagine many of these don’t bother hardcore RPG fans, but they ultimately put the Xenoblade series of games below Metroid Prime and DKCR for me.