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Forums - Nintendo Discussion - Has Monolith surpassed Retro Studio as new Nintendo elite studio?

 

Wich one?

I prefer Monolith 232 52.02%
 
I prefer Retro Studio 214 47.98%
 
Total:446
Lucas-Rio said:
MTZehvor said:
Jumpin said:

Retro Studios vs. Monolithsoft.

Lets look at it this way.

This generation, Retro Studios released Donky Kong Country TF and re-designed some old tracks to be ported over to Mario Kart 7.

Monolithsoft developed or co-developed:
Xenoblade Chronicles X
Xenoblade Chronicles 3D
Animal Crossing New Leaf
Legend of Zelda: A Link Between Worlds
Splatoon
Pikmin
Project X Zone
Project X Zone 2
Animal Crossing Happy Home Designer

 

Which releases do you like more, the Monolithsoft releases or Retro?

Couple things.

Firstly, up until a recent hiring spree in mid-2014, Retro was roughly half the size of Monolith Soft; a comparison between the two in terms of total output is entirely unfair. They're still 25% smaller and are still restricted to one development studio, whereas Monolith has two (one in Tokyo and one in Kyoto).

Secondly, very minor note, but if you're including re-releases in your comparison, Retro also developed DKCR 3D.



 

I did not know Retro was so small, I thought they were around the same size than Monolith before Monolith opened a new studio. 50-60 people is very small to do HD games, that's maybe why they choose to make a 2D game.

Anyway we shouldn't juge the co-developpement, only the gaames they made completely because we don't know what exactly they did or didn't. Skyward Sword for exemple was the work of EAD, so was Mario Kart 7.

Retro actually used to be quite big; before they started development on the original Metroid Prime, they had around roughly 200 employees and were working on four seperate games at the same time. Work got behind schedule, Miyamoto paid a visit and suggested they only work on a Metroid title instead, and, well, the rest is history. It has recently expanded with a number of hirings over the past two years to get close to 100 employees, so hopefully we'll see more from them.



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I know alot of people mainly play Playstaion games bought a Wii U just for Xenoblade Chronicles X


The same for Wii with Xenoblade


Then which game of what company had more attention in your opinion ?



 

NNID : ShenlongDK
PSN : DarkLong213

Wow! As of my post it is tied 149-149. How ridiculously specific of a tie. This is a good debate!



shenlong213 said:

I know alot of people mainly play Playstaion games bought a Wii U just for Xenoblade Chronicles X

The same for Wii with Xenoblade

Then which game of what company had more attention in your opinion ?

I'd say X pushed more hardware and had more consumer hype/awareness. The first one established a dedicated fanbase for the series and that helped spread a word of mouth campaign for the second one (on top of an actual marketing push by Nintendo for X, compared to the first).

Now, I'd say Xenoblade 3d probably pushed more N3ds than Xenoblade pushed Wiis, but I still think X probably had the biggest impact of the three. And now that I own X, I can honestly say it blows my mind how good this game is (I also own Xeno 3d and, though I find it very fun, it's not nearly the quality of X).

 





Dulfite said:
shenlong213 said:

I know alot of people mainly play Playstaion games bought a Wii U just for Xenoblade Chronicles X

The same for Wii with Xenoblade

Then which game of what company had more attention in your opinion ?

I'd say X pushed more hardware and had more consumer hype/awareness. The first one established a dedicated fanbase for the series and that helped spread a word of mouth campaign for the second one (on top of an actual marketing push by Nintendo for X, compared to the first).

Now, I'd say Xenoblade 3d probably pushed more N3ds than Xenoblade pushed Wiis, but I still think X probably had the biggest impact of the three. And now that I own X, I can honestly say it blows my mind how good this game is (I also own Xeno 3d and, though I find it very fun, it's not nearly the quality of X).

 



This is going a bit off topic, so hopefully people won't mind too much, but I'd be curious in asking and getting the opinion of someone who really likes X. One of my biggest problems with X thus far (and honestly what's really keeping me from enjoying it immensely) is the pacing of the game; how it routinely forces you to do side quests/place a bunch of data probes before it lets you accept story missions. I've found this particularly frustrating when combined with the fact that the game consistently reminds you in story missions after Chapter 5 that you've got a limited amount of time to find the Lifehold before humanity dies out. One particularly agregious example that comes to mind was before Chapter 11, where the game forces you to track down someone's cat before you can proceed to the next mission. It feels like an extreme clash of narrative and mission design; on one hand, the game is telling you to hurry things up, while simultaneously forcing you to take part in fetch quests and side quests before you can proceed. Is this annoying for you, and if so, how big of a problem is it?





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MTZehvor said:
Dulfite said:

I'd say X pushed more hardware and had more consumer hype/awareness. The first one established a dedicated fanbase for the series and that helped spread a word of mouth campaign for the second one (on top of an actual marketing push by Nintendo for X, compared to the first).

Now, I'd say Xenoblade 3d probably pushed more N3ds than Xenoblade pushed Wiis, but I still think X probably had the biggest impact of the three. And now that I own X, I can honestly say it blows my mind how good this game is (I also own Xeno 3d and, though I find it very fun, it's not nearly the quality of X).

 



This is going a bit off topic, so hopefully people won't mind too much, but I'd be curious in asking and getting the opinion of someone who really likes X. One of my biggest problems with X thus far (and honestly what's really keeping me from enjoying it immensely) is the pacing of the game; how it routinely forces you to do side quests/place a bunch of data probes before it lets you accept story missions. I've found this particularly frustrating when combined with the fact that the game consistently reminds you in story missions after Chapter 5 that you've got a limited amount of time to find the Lifehold before humanity dies out. One particularly agregious example that comes to mind was before Chapter 11, where the game forces you to track down someone's cat before you can proceed to the next mission. It feels like an extreme clash of narrative and mission design; on one hand, the game is telling you to hurry things up, while simultaneously forcing you to take part in fetch quests and side quests before you can proceed. Is this annoying for you, and if so, how big of a problem is it?



 


It was more like a challenge to me

And I always like challenge game with non linear gameplay so I found it's really fascinating



 

NNID : ShenlongDK
PSN : DarkLong213
shenlong213 said:
MTZehvor said:

This is going a bit off topic, so hopefully people won't mind too much, but I'd be curious in asking and getting the opinion of someone who really likes X. One of my biggest problems with X thus far (and honestly what's really keeping me from enjoying it immensely) is the pacing of the game; how it routinely forces you to do side quests/place a bunch of data probes before it lets you accept story missions. I've found this particularly frustrating when combined with the fact that the game consistently reminds you in story missions after Chapter 5 that you've got a limited amount of time to find the Lifehold before humanity dies out. One particularly agregious example that comes to mind was before Chapter 11, where the game forces you to track down someone's cat before you can proceed to the next mission. It feels like an extreme clash of narrative and mission design; on one hand, the game is telling you to hurry things up, while simultaneously forcing you to take part in fetch quests and side quests before you can proceed. Is this annoying for you, and if so, how big of a problem is it?




It was more like a challenge to me

And I always like challenge game with non linear gameplay so I found it's really fascinating

...I think something got missed along the way.

I was more referring to the way the story constantly tells you to hurry up, which serves as a constant encouragement to do the story missions. But the game blocks you from doing the story missions until you do one or two affinity missions and go around surveying a high enough percentage, creating what was for me a rather annoying gap inbetween narrative and mission design. On the one hand, (spoilers for Chapter 5 and beyond) humanity is going to die if I don't hurry up, so clearly I should be dedicating all my efforts to finding the lifehold. On the other hand, the mission design dicatates that (spoilers for a couple required affinity missions, the last of which is before chapter 11) I have time to help people find a present for their date and retrieve someone's cat, to name a few examples.

I don't mind playing through less serious missions, though I do think the ones requiring you to explore a certain percentage of the territory in order to proceed is rather arbitrary. What I find jarring is the disconnect between the story consistently telling you to hurry up, while the missions required to continue with the story communicate that you have a good bit of free time.



Pavolink said:
Yes this gen and by a long shoot. Xenoblade X is one of the must haves of the Wii U while Retro's game is a dissapointing unambitious project that looks like from a gen before compared to X. Right now people is more excited to know about the next Monolith project than Retro, as Monolith has proved that they can puso the hardware rather than playing safe.

Right now there's zero hype for Retro, unlike at the start of the gen.

 

Pavolink as always gets the point.......i like you!!

There is no contest giving the recent output from each studio, and certainly the games that Monolith Soft tend to make are always ambitious and trying to push the boundaries of what they can do with the hardware they are working on.




PSN ID: xwolf7 / NNID: xwolf_07 

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Lucas-Rio said:
TheLastStarFighter said:
Lucas-Rio said:

What games on PS4 or Xbox are similar to the Xenoblades games? I can't think of one. Monolith Software isn"t making the kind of games that release on these other consoles, they are making very special games in their own leagues that can't be compared to the generic western RPGs.

Monolith made Nintendo a great RPG maker on home console, they perfectly complement Nintendo's offer. Xenoblade went from being an under the radar game announced quickly , not even sure to released in the West, to Xenoblade X, a game launched like the major title it is, with bundles and limited editions.

As for the studios, Monolith seems to me like a place where the group of people from SquareSoft and Namco who left are still fully together. It's easier when everyone stays at the studio  and you don't have to replace people often.

 



 

Which is more like Xenoblade X :   Mass Effect, Dragon Age, Dragon Quest, Tales, Final Fantasy or any game made by Nintendo?  The closet game currently in production, I would say, would be Final Fantasy XV.  Monolith's games are like nothing else offered by Nintendo.

 

I played Dragon Age when it was given for free by EA, and I found it terrible... Absolutely nothing like Xenoblade.  Xenoblade is a RPG, a genre where Nintendo was lacking, and a JRPG, but there are currently no games like it on the market. Western RPG's are totally different and the other JRPGs have taken the bad road.

Predictably, you dodged the question.





MTZehvor said:
shenlong213 said:


It was more like a challenge to me

And I always like challenge game with non linear gameplay so I found it's really fascinating

...I think something got missed along the way.

I was more referring to the way the story constantly tells you to hurry up, which serves as a constant encouragement to do the story missions. But the game blocks you from doing the story missions until you do one or two affinity missions and go around surveying a high enough percentage, creating what was for me a rather annoying gap inbetween narrative and mission design. On the one hand, (spoilers for Chapter 5 and beyond) humanity is going to die if I don't hurry up, so clearly I should be dedicating all my efforts to finding the lifehold. On the other hand, the mission design dicatates that (spoilers for a couple required affinity missions, the last of which is before chapter 11) I have time to help people find a present for their date and retrieve someone's cat, to name a few examples.

I don't mind playing through less serious missions, though I do think the ones requiring you to explore a certain percentage of the territory in order to proceed is rather arbitrary. What I find jarring is the disconnect between the story consistently telling you to hurry up, while the missions required to continue with the story communicate that you have a good bit of free time.

You don't get games do you? The point of doing those missions and setting those probes is to explore this massive world that they made! Plus with out those probes you can't mine or make money for those expensive skells. And as for the story of course there wanting you to hurry because there all going to die if you dont " that's the story"!!!!! But like any game you can take your time play it however you want to you can beat it in a day or a year from now. It's like worrying in Mario that your not beating the castles fast enough because the princess is already raped/killed by bowser. It's urgent and you need to save the princess fast but its not like you can't play that easy stage ten more times to get more lives. : )