- on size of the thing:
Based on the development hardware with game-makers now - which may or may not change on the final retail design - we can confirm that the box measures up at 140x140x35mm. By comparison, the Wii measures 215x157x44mm, almost 2.2x the overall volume. A fair bit smaller then, but significantly larger than the box we saw on the first-gen Morpheus prototype. A small power supply is also included in the development kit - that's a 12v unit rated for three amps. This is not insignificant.
- on how PlaySation VR is trying to evade you ending up puking your guts out:
Additionally, in the jump to 120Hz, Sony has also implemented asynchronous time-warp, allowing 60fps games to be frame-rate upscaled to the native refresh of the HMD panel. The process also subtly warps the image based on the very latest motion data from the headset. Async time-warp can actually applied to all frames (even on native 120Hz code) and helps reduce potential nausea issues by ensuring that visual response to HMD movement is as fast as it can be. With that in mind, we have to wonder whether this is actually applied by the external processor box - going down this route could reduce latency significantly as opposed to implementing it during rendering.
- Eurogamer confirms that the external processor looks like the one shown in this previous picture:
Nintendo is selling their IPs to Microsoft and this is true because: