By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - cycycychris reviews Fast Racing Neo

You reviewed it like it cost you 60$/€.

We paid 15 for it.

My review is: Its fun and it looks good! Go get it!

I do advise stcking to the lower difficulties though. Wipeout had the same problem when it got too fast. Its just too punishing (though it also makes you feel like a pro when you make it).



Around the Network
Nem said:

You reviewed it like it cost you 60$/€.

We paid 15 for it.

My review is: Its fun and it looks good! Go get it!

I do advise stcking to the lower difficulties though. Wipeout had the same problem when it got too fast. Its just too punishing (though it also makes you feel like a pro when you make it).

 

WipEout has separate settings for difficulty and speed though. Judging from this review, I'm guessing that isn't the case for FRN?



Nem said:

You reviewed it like it cost you 60$/€.

We paid 15 for it.

My review is: Its fun and it looks good! Go get it!

I do advise stcking to the lower difficulties though. Wipeout had the same problem when it got too fast. Its just too punishing (though it also makes you feel like a pro when you make it).

Well, I do think that every game should get the same treatment.Its not just because they have a lower budget that they should get a pass.Every game no matter the size has the potential to be great, and should be treated like so.Having said that, I do find that taking away points for vad crash animations is a little too harsh for just a small detail





My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

I have been playing like 6 hours on multiplayer and I just had a freeze once the second day (with the strange sound from the WiiU) but that's it, I had to turn off the console but it didn't happened again, however if it happened to several people must be a relatively common problem so I guess they would patch it.

Good review, but I think this game is certainly above average, is the best futuristic racer I have played since F-Zero GX. It is true that Hero mode would be much better son Super Sonic, Hyper Sonic is a hard challenge, and I dont dislike it but in Hero Mode becomes just sadistic.



Good review. I would personally give the game 6/10.

It was fun for a few days but the tracks didn't really keep my interest. I finished subsonic with all gold, did the first 2 supersonic cups and didn't feel like playing anymore. I beat a bunch of the time trials, yet all the minor annoyances stopped me playing. I wanted to love it, I finished all the races and trials in Wipeout HD + Fury and can't wait for more, yet FRN isn't filling that void.

The good:
- Great sense of speed.
- Some great visuals, Storm coast is my favorite.
- Fast loading, no nonsense menus.

The average:
- The music is good at first but it soon becomes repetitive.
- The tracks work yet the layouts are not very memorable like Wipeout's tracks.
- Sound effects are passable to somewhat irritating when you turn the music up.
- While the frame rate is stable, the image quality is not, graphical artifacts galore.

The bad:
- Extreme zoom out on boost plus low res makes it hard to see the track. Can be very annoying in time trial where you basically have to boost most of the time.
- Deaths by random obstacles or getting knocked off the track forces you to start over in a tournament. You get reset quite a bit back and multiple times I've ended up in a death loop.
- AI seems to have its own physics and while it doesn't rubber band when you're behind, it does when you're up front, winning with a much slower time than placing 3rd for example.
- Controls on the Gamepad. Using A for gas and R2 and R at the same time is very uncomfortable after a while.
- No config options. Can't change the controls nor the sound mix.
- No Ghost in time trial.
- No first person view.

Anyway it was worth the $20 it costs here.



Around the Network

Did the developers specifically say what difficulty or what audience they were aiming for? Too hard isn't a negative if that's the point of the game, but if they were trying for mass appeal then it would be since they didn't meet their goal.



Getting the game this week. Hype



cycycychris said:

Thanks, I can agree with a lot of what you can say. Yeah, the reset spots are so strange, I got shoved back so far a lot of the times.

geting other than the obvious F-Zero crowd. But I never remember them ever saying they were looking to make a hard game.

- The respawns work by putting you back just before the bit that killed you. You don't get to skip a jump because you failed it, you get put back before it to try again.

- Shin'en's games have always been quite difficult, they typically target the kind of gamers who grew up with the 4th and 5th gen, back when games were not afraid to kick you in balls while you were down. The original WipeOut, for example, was brutally hard. Their games essentially play like N64/PS1 games with modern graphics.



Whole heartedly disagree with Hero mode being overwhelming hard. It's actually significantly easier than Hypersonic League. Cause the AI isn't programmed to deal with the mechanics of the boost/shield meter. It really just takes restraint with your boost meter and a really good handling vehicle. Basically, use Rochdale or possibly Ziro and it becomes prefectly manageable for most maps.

But I could tell the challenge was going to be divisive. I really like it a lot though.



Nice review, am tempted to get this game, but I will probably pass and stick with MK8 if I want to play a racing game



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]