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Forums - Gaming Discussion - What's with the hate for turn based RPGs?

I prefer action rpgs just because i feel like im more involved with the game. I do still enjoy turn based rpgs though.



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BlueVigor said:

Turn based IS outdated. It is outdated because ti only existed due to hardware limitations for space so that developers could make the games longer and include more content. It limis the control of the characters and how many characters could be on screen at once. Turn base combat is not a basic gameplay mechanic, it is a combat design.

Street Fighter is a fighting game and has added tons to the combat. 2D is not a mechanic, but a perspective. See Castlevania Sypnhony of the Night as a 2D game that added tons to the combat and character abilities, but stayed 2D. RPGs are no longer 2D so that does not help your argument for why they stick with the outdated turn bases fighting system. You comparing selecting options from a menu to attack to the freedom of jumping and running is laughable.

You can do a lot with run and jumping as most games include those abilities (except turn based RPGs) so they do not liimit the movement and ability of the characters in those games like Mario.

I don't play Pokemon. No specifically for that reason, but that would be one of them. I have chopsen to play something else and so has the rest of the world, which is why JRPGs sell poorly witht he exception of FF. Turn based was the reason why JRPGs became irrelevant last generation. Amongst other things. Something like Disagea fits perfectly with turn based, because it is designed overrall with a grid laytout and you do not have any exploration int he game.

Chess is just that, a board game and all you do is use strategy, which is where the appeal comes from. The appeal of the RPG genre was never in turn based combat. You people who can't let go of the 0s are the only ones who think that waya nd always let nostalgia cloud your judgement. Chess is a singular game as not all board games play that way and video games are ever expanding and evolving.

I understand your points but your basis for it's outdated is just because game graphics have become better over the years. There is nothing stopping game developers from create beautiful looking games with turn based combat in them. FF13 is a version of this, while to be desired as an FF game, it's combat was faster paced in a graphically visual explorable world, yet still ATB. Limitation for gameplay that you claim haven't existed since PS2 days. FF back then (plus other games since) kept the familiar turn based gameplay because that is what was traditional for that game.

2D is a mechanic in terms of fighting games, it's a perspective too. Tekken is 3D, SF is not. Yet SF is still on a 2D plane, why? It could go 3D, remove the 'outdated' 2D plane which was only there because of hardware limitations, no more having to block attacks and dodge them instead, right?

What I am comparing is the idea that people claim turn based is outdated as a gameplay mechanic while not saying any other 30 year old gameplay is. Running and jumping in platforming really hasn't change in 30 years, it isn't outdated, so why is turn based? This is the point of the tread.

 





Hmm, pie.

I greatly enjoy turn-based fighting systems. In my mind, turn-based RPGs are in a class of their own. In tech-based industries, people have a tendency to think that once product/concept Y is released after product/concept X, then the former supersedes the latter.



Imagine the Impossible

I like both styles of gameplay but I think one of the main reasons why some don't like turn based is because the younger generations of gamers grew up to playing games from 7th gen when not that many japanese games were around because it wasn't worth it for japanese devs to port to the PS3. A good bit just never got a chance to take that type of game seriously and play it. Also that was when FPS started to rise. Turned based RPGs or tactical RPGs couldn't be any further from FPS.