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Forums - Nintendo Discussion - Motion controls is optional for Zelda TP... They should've did this with Skyward Sword

Are you seriously at this again?
FFS, man, if you don't like or care about the game, fine. but to constantly bring it back up over and over and over again, is redundant, unnecessary, and irritating.
Do yourself and a lot of people a favor and just stop with this already.
And if you really have never played the game before and you say, don't play it or that you hate it... but yet you've never played it... than I'm sorry, I cannot take your opinion seriously after that.
I myself, have played it... about a million times, because I love the game that much, and the motion controls are THE core of that game. Take them out, and you get an extremely awkward experience And as for Twilight Princess HD having motion controls, I'd play the game that way IF and ONLY IF they remake the Wii version so that its control and gameplay is like Skyward Sword, and have it as a separate mode in the game.



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Like everyone already said, pls stop! We get it, you don't like SS Motion controls.

Also motion controls for Zelda TP HD are not confirmed, it was listited but later that information was deleted, so more likely is that TP HD will not have Wii motion controls.



Another one of these threads...

1. It's not confirmed that TPHD has optional Wii Remote controls, the Swedish site removed the info.

2. Skyward Sword is built around motion controls. If you don't like that, the game is not for you. It would not be fixed without them, it would rather be pointless.

I'm replaying TP on Wii at the moment to figure out if I want to buy TPHD or not. The pointer is really good, but the GamePad's gyro can do that, too. Shaking the Wii Remote for attacks is surprisingly annoying, but it works.



Again with this? I've lost count on how many threads you made about exactly the same "issue".



sc94597 said:
The gameplay, enemies, and puzzles were designed around 1:1 motion controls. I don't see how the game would've worked without them.

They could have assigned the sword swinging to the second analogue stick on the classic controller. So you move the the analogue stick in the direction you want to swing the sword and click the stick down to perform a forward stab. For the puzzles just use the analogue stick to twist the boss door item, simple.



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Hynad said:

The gameplay of Skyward Sword was tailored around motion controls. Remove them and the game simply isn't the same.

That is really illrelivent. Because They'd have both control systems left in the port. So both sides win. If they orginally did that, in the first place, for TP and SS. Having both options doens't sullie the game all of a sudden.

It doesn't ruin the TP port now. Nor does the added gamepad options to Wind Waker. And it wouldn't of damaged the sales of the Motion plus on Wii. They would of still sold the LE gold Wiimote+ regardless. It's Nintendo's job to cater to everyone. They're the ones who wanted to have consoles that have 5 different ways to control their systems. Instead of one way. It's their responability to give those options.



Hynad said:

I don't like motion controls that much, but even so, I thought Skyward Sword did a pretty good job with them, despite some mild control irresponsiveness here and there... And the swimming parts.

The gameplay of Skyward Sword was tailored around motion controls. Remove them and the game simply isn't the same.

As for Twilight Princess, swordplay was really bad with the waggling controls. I much prefer the Gamecube version over the Wii's. I think the best control scheme for Zelda is found in Wind Waker, and pushed a little further in the Gamecube version of Twilight Princess. It will be interesting to see what improvements they bring for the HD remaster, after how improved Wind Waker HD felt compared to the original.

The pointer controls in Twilight Princess were fantastic. The bow and arrow felt so good using the Wiimote IR pointer, a huge step over using the control stick and since the waggle sword fighting didn't bother me too much, I think I'd go with Motion controls again if I ever bought TP:HD.



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What Nintendo had to do was to release the original SS game and reuse assets and pull a "Majora's Mask" with Motion Controls in mind.



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Metroid33slayer said:
sc94597 said:
The gameplay, enemies, and puzzles were designed around 1:1 motion controls. I don't see how the game would've worked without them.

They could have assigned the sword swinging to the second analogue stick on the classic controller. So you move the the analogue stick in the direction you want to swing the sword and click the stick down to perform a forward stab. For the puzzles just use the analogue stick to twist the boss door item, simple.


If you ever played the game like that on Dolphin, it just doesn't work. Most people have to switch between different control settings for different parts of the game. 



For the love of God, this again? Twilight Princess was a cop-out on motion controls. Skyward Sword implemented them properly. I find them to be plenty accurate, and good fun to use. The whole game was designed with motion controls in mind, and you can feel it. I don't just mean the enemy designs, which I found to be a little bit predictable by the end, but things like the items. I never got tired of bowling bombs. I enjoyed catching bugs with the net too. Flying the loftwing was good fun, and actions that would've been boring, like striking the goddess cube with a skyward strike, suddenly became quite fun to do.

There are so many other subtle implementations of the motion controls in that game too, and they all add up to make an experience that is different from any other Zelda game, and actually different from any other game at all that I've played. All in all, thank goodness you (TC) weren't in charge of the development of SS, or we'd have been denied a unique experience.