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Forums - Nintendo Discussion - Motion controls is optional for Zelda TP... They should've did this with Skyward Sword

Just forget about SS dude



                                                                                     

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archer9234 said:
sc94597 said:
archer9234 said:

Everyone needs to stop making SS threads. It devolves into bullshit arguments. At the end of the day. SS can have standard controls. They need to design the motion control segments/bosses/enemies to incorporate a control swap choice, and a secondary button system. Just like how they designed the motion controls, in the first place. The game is possible with/without the motions.


You mean they need to redesign the whole game. Every enemy, every puzzle, every boss uses the motion controls. 

The controls aren't the whole game. It's still in the range to be done for a remaster/port.

The controls are how we interact with the game world. The game world was designed around 1:1 motion controls and wouldn't work well at all if the motion controls were just mapped to a gamepad. Like I said, every enemy, every puzzle, every boss needs to be changed. That is a remake budget, not a remaster one. 



sc94597 said:
archer9234 said:
sc94597 said:
archer9234 said:

Everyone needs to stop making SS threads. It devolves into bullshit arguments. At the end of the day. SS can have standard controls. They need to design the motion control segments/bosses/enemies to incorporate a control swap choice, and a secondary button system. Just like how they designed the motion controls, in the first place. The game is possible with/without the motions.


You mean they need to redesign the whole game. Every enemy, every puzzle, every boss uses the motion controls. 

The controls aren't the whole game. It's still in the range to be done for a remaster/port.

The controls are how we interact with the game world. The game world was designed around 1:1 motion controls and wouldn't work well at all if the motion controls were just mapped to a gamepad. Like I said, every enemy, every puzzle, every boss needs to be changed. That is a remake budget, not a remaster one. 

Are you really that sure doing that work would be that expensive. When rest of the game is left alone. And not needed to be tweaked.



archer9234 said:
sc94597 said:
archer9234 said:
sc94597 said:
archer9234 said:

Everyone needs to stop making SS threads. It devolves into bullshit arguments. At the end of the day. SS can have standard controls. They need to design the motion control segments/bosses/enemies to incorporate a control swap choice, and a secondary button system. Just like how they designed the motion controls, in the first place. The game is possible with/without the motions.


You mean they need to redesign the whole game. Every enemy, every puzzle, every boss uses the motion controls. 

The controls aren't the whole game. It's still in the range to be done for a remaster/port.

The controls are how we interact with the game world. The game world was designed around 1:1 motion controls and wouldn't work well at all if the motion controls were just mapped to a gamepad. Like I said, every enemy, every puzzle, every boss needs to be changed. That is a remake budget, not a remaster one. 

Are you really that sure doing that work would be that expensive. When rest of the game is left alone. And not needed to be tweaked.

Yes, because it was the most worked on part of the original by game developers, tailoring everything in the game to 1:1 motion controls. And it is generally assumed that a remaster will entail other things than just this, such as improved visuals and of course porting the game to a different architecture. 



sc94597 said:
archer9234 said:
sc94597 said:
archer9234 said:
sc94597 said:
archer9234 said:

Everyone needs to stop making SS threads. It devolves into bullshit arguments. At the end of the day. SS can have standard controls. They need to design the motion control segments/bosses/enemies to incorporate a control swap choice, and a secondary button system. Just like how they designed the motion controls, in the first place. The game is possible with/without the motions.


You mean they need to redesign the whole game. Every enemy, every puzzle, every boss uses the motion controls. 

The controls aren't the whole game. It's still in the range to be done for a remaster/port.

The controls are how we interact with the game world. The game world was designed around 1:1 motion controls and wouldn't work well at all if the motion controls were just mapped to a gamepad. Like I said, every enemy, every puzzle, every boss needs to be changed. That is a remake budget, not a remaster one. 

Are you really that sure doing that work would be that expensive. When rest of the game is left alone. And not needed to be tweaked.

Yes, because it was the most worked on part of the original by game developers, tailoring everything in the game to 1:1 motion controls. And it is generally assumed that a remaster will entail other things than just this, such as improved visuals and of course porting the game to a different architecture. 

There are 54 enemies in the game. Majority of them are kill-able with differnt weapons. Very few are needed for a certain motion move. So that already isn't a lot of work. The 25 mini bosses and bosses would be the most redesign work they need to do. Then the Puzzles. I'm still sticking to that it's still possible for a ports budget.

An example for one enemy. The Deku Baba plant. Hold L and LZ this engages Z-targeting and sword slash directional control. Joystick 2 left right slash sideways, up down for up down. 



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The Op says he never played the game and hates the way it plays...enough said! Hope Santa heard it too...



I don't like motion controls that much, but even so, I thought Skyward Sword did a pretty good job with them, despite some mild control irresponsiveness here and there... And the swimming parts.

The gameplay of Skyward Sword was tailored around motion controls. Remove them and the game simply isn't the same.

As for Twilight Princess, swordplay was really bad with the waggling controls. I much prefer the Gamecube version over the Wii's. I think the best control scheme for Zelda is found in Wind Waker, and pushed a little further in the Gamecube version of Twilight Princess. It will be interesting to see what improvements they bring for the HD remaster, after how improved Wind Waker HD felt compared to the original.



Nintation360 said:

Listen I know I been pointing out how Nintendo putting motion controls on Skyward Sword was wrong recently but I made this thread because I think it's going to be a good thread to talk about! and I'M SURE lots of other people will agree with me...... So its been on the news that Motion Controls is optional for Zelda: TPHD.... THEY SHOULD'VE DID THIS WITH SKYWARD SWORD! Like c'mon! I'll always hate Skyward Sword because of its inacurate controls and a SIMPLE word name "Optional" could've fixed it all! I could've been LOVING SS forever but apparently Motion Controls are FORCED so I'll always tell people "Don't play SS". but thats just me. I'm so HAPPY that Motion Controls are optional on Twilight Princess HD because I don't want to hate another Zelda game for its controls. I didn't buy Twilight Princess because the Wii version had motion controls, I HATE motion controls and I didn't get the GC version because it wasn't in stock. So I can finally buy it, now that it has proper controls!  What do you think about Motion Controls being optional on Twilight Princess HD? Will you be playing it with the Wii U gamepad for WiiMote and Nunchuck?  

First off, it's "should've DONE"... not "did". Secondly, I totally agree. Motion controls for core games were a mistake and any remaster should correct said mistake imo. 



Lol.

Since that comment alone would get me moderated in all likelihood, I'll elaborate.

Lol.

But seriously though, SS's motion controls were by far the least invasive thing about that game. It was the endless fetch quests and filler and padded out plot macguffin segments and horribly long pre-dungeon sections that ruined the game for me. The motion controls were fine by about an hour in, and by that point you still had two to four hours before you could actually play the game. You wanna talk needless? Tutorials that last as long or LONGER than TP's are needless.

Note that I still do love Skyward Sword in some manner. Most of the game stands out as the best in the series for me, it's just that it's garbage when you extend that to forty hours instead of the 20-30 that it should have lasted. But every Zelda has a fatal flaw.



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

Just stop... Seriously, just stop. Skyward Sword is amazing, and sorry if motion controls stopped you from even giving it a try (your words), but no. Motion controls are what the game was built from the ground up to use and you would have to gut it of everything that makes it special and not just a small linear LoZ game to take out the motion controls.