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Forums - Nintendo Discussion - Only 3 of Nintendo's Wii U games wouldn't fit on a Wii disc

curl-6 said:
KyleeStrutt said:
So?

And I don't mean that in a mean way or anything, but seriously, so?

Just thought it was interesting and wondered what the rest of you thought.

Well its not really interesting. That's the confusion.

Also, it might be a similar situation as PS3. Some titles may use less compression perhaps to reduce load times. For example, Some games were 40GB on PS3 even with graphics at par as Xbox 360 games.

Why else would would Smash Bros be 15 GB? That's like the size of GTAV on 7th gen.



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d21lewis said:
Mati_Intrieri said:
Wii discs are DVD-based discs with a capacity of 4.7/8.54 GB
Wii U discs are BluRay-based discs with a capacity of 25 GB

So, most Wii U games are wasting at least 17 GB?


Maybe the discs have a lot of redundant data and the downloads just have the necessary files.  I don't know.  

Maybe its redundant data or less compression to reduce loading.

Some of those games are just too big when you consider what 360 was doing with 7GB discs.



Recently Completed
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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

That Nintendo compression is nuts though, in fairness. It helps that what would've been their biggest game space wise (Xenoblade notwithstanding) was cross-supported on 3DS, so they found a way to keep the file size low.



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I definitely is truly amazing how Nintendo games are so small..

It's true that was games get more visually impressive, that the size will also increase but I still find it amazing that the standard for a NDS game is 128MB



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[3DS] Winter Playtimes [Wii U]

Mr Puggsly said:
curl-6 said:

Just thought it was interesting and wondered what the rest of you thought.

Well its not really interesting. That's the confusion.

Maybe not to you, but obviously many others beg to differ. If it doesn't interest you, nobody is forcing you to comment.



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bowserthedog said:
Nintendo continues to be the industry leader in high quality games which don't waste space on your hard drive needlessly.


Or... Just maybe... Nintendo just doesn't make open world games with high end realistic graphics. Xenoblade x is certainly not the best graphically (looks artistically nice though), but as an open world game, it kills the deluxe Wii U's memory. Given the size and quality of next gen game visuals, you can't say Nintendo is the most space efficient because they are best at it. Instead it's because everyone else is going for different styles of game creation



jason1637 said:
Mati_Intrieri said:
Wii discs are DVD-based discs with a capacity of 4.7/8.54 GB
Wii U discs are BluRay-based discs with a capacity of 25 GB

So, most Wii U games are wasting at least 17 GB?


Wii u doesn't even have a blu ray player tho.

I am pretty sure that homebrew can be created to have the Wii U play single layered blurays, like there was homebrew for the Wii to play DVDs. Nintendo uses properitary discs so that they don't have to pay licensing fees. The discs are practically ripoffs of the standard media though.



Nintendo have a long history of efficient compression in games, maybe this was enhanced by necessity after deciding to use cartridges in the N64 era. When you consider that in those days Super Mario 64, a game that revolutionised the industry and was visually stunning for its time fit onto a 8MB cart.... wow...
Then you have a game like the new Tony Hawk Skateboarding where the first day patch was about 30GB and that game is basically broken. That's the thing with Nintendo, their games have polish and actually work and IMO their hardware is the most reliable of all of the console manufacturers. I have been playing my GameCube all this week and it doesn't miss a beat but how many people had to replace their PS2's because they stopped working?



curl-6 said:
Mr Puggsly said:
curl-6 said:

Just thought it was interesting and wondered what the rest of you thought.

Well its not really interesting. That's the confusion.

Maybe not to you, but obviously many others beg to differ. If it doesn't interest you, nobody is forcing you to comment.

No, I don't think anybody finds your comparison very interesting.

However, starting with PS3 games became massive without pushing significantly better graphics than the competitor. I think discussing game sizes is more interesting than pointing out the games are bigger than the usual Wii disc.

Wii U games clearly aren't using as much compression as Wii or even Xbox 360. Also, Wii U games are gonna be significantly bigger than Wii games because of graphics. Wii was comparable to 6th gen while Wii U is comprable to 7th gen.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

No, I don't think anybody finds your comparison very interesting.

However, starting with PS3 games became massive without pushing significantly better graphics than the competitor. I think discussing game sizes is more interesting than pointing out the games are bigger than the usual Wii disc.

Wii U games clearly aren't using as much compression as Wii or even Xbox 360. Also, Wii U games are gonna be significantly bigger than Wii games because of graphics. Wii was comparable to 6th gen while Wii U is comprable to 7th gen.

You missed the point of the comparison entirely.