By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Rise of Tomb Raider XBox1 = sales dud of the year?

sorry i got carried away

but black ops 3 did only 550 million so fallout still wins

 

sorry again for typing that



Around the Network
20pdemau said:

sorry i got carried away

but black ops 3 did only 550 million so fallout still wins

 

sorry again for typing that


 Those 550 million from CoD were sold through, ie. actually sold.



Okay i accept defeat i wasnt aware that they were sold i thout it was sjhipped

 

sorry



Brian Horton said:

We aren't scared [of Fallout 4]





In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

20pdemau said:

Okay i accept defeat i wasnt aware that they were sold i thout it was sjhipped

 

sorry


Nothing to do about "defeat" buddy, just getting the correct info out there. Don't worry about it



Around the Network

I'm still boycotting Rise of Tomb Raider PS4.




bevochan said:
I'm still boycotting Rise of Tomb Raider PS4.

It's easy to boycott something that doesn't exist yet



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

bevochan said:
I'm still boycotting Rise of Tomb Raider PS4.


That's the spirit. Let's plan ahead to make it next years sales dud.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence
LipeJJ said:
loy310 said:


Wow sales are so bad, they might not wait a year.


Well, that depends on the contract, if they signed for 1 year they'll have to wait. Maybe the wait is for the best since the game will probably arrive on PS4 with all DLCs included, patches, bug fixes and whatnot.

If SE was smart they would have put some performance criteria into their contract. During the period of full exclusivity (i.e. prior to PC release) the benchmark for sales must be X. If X is not achieved, to within say 95%,  then the PS4 release can be opened up to any time SE can make it ready to release, rather than wait a full year.

The question is whether SE was smart. KNowing they are releasing on the weaker selling console with the smaller fanbase for the franchise is a substantial risk for SE, and they should have tried to cover that risk by getting some ball-breaker clauses for non-performance. I bet MS had some ball-breaker clauses, liek a minimum metacritic score. After all if you pay big $$ for a 3rd party exclusive you don't want a dud game. CD/SE delivered on the game quality MS needs to deliver on the sales. Of course if SE tried to invoke any ball-breaker clauses it would be lawyers at 10 paces, and MS would be claiming that SE's release date decision was mostly to blame. Then SE could counter that no date was a good date for RoTR, because late October was Halo 5, and then November was big game after big game. To be free and clear of other big game releases RoTR would have had to launch on BF week or in the first week of December. The game was probably not ready early Oct, but really early Oct was the best time for the game to release.

People might have apoint that morally SFV and ROTR are no different, though there are subtleties to the deals that make it arguable, and not many people say all moneyhatting is bad, so there is a spectrum of purely evil mopneyhatting through to completely beneficial moneyhatting. These two deals fall somewhere in the middle. But the big difference is that in the case of SFV the vast majority of interests in this game are like to benefit substantially. Sony benefits by having an exclusive fighter to somewhat counterbalance KI, Capcom benefits by receiving money and help with development, and being able to release the game earlier than they could have without the cash injection. The vast majority of the SFV fanbase benefits because PS4+PC  fanbases>>>Xbox fanbase. And even a lot of the Xbox fanbase will have PCs capable of playing the game and hence they won't actually miss out. eSports benefits by having reasonable support going into the eSports / pro-gaming scene. Gamer-wise there are no losers with RoTR because it is coming to PS4, so that makes the RoTR deal better for all gamers. But as things have turne dout there are signficant risks to the longevity of the franchise which may materialise. And if the game underperforms as a result of this deal to the point where SE and CD walk away from the IP completely then the long term result is that all gamers lose. So if people are true fans of TR and not just bickering console warriors, they should be critical of this deal for potentially putting the IP at risk, and they should be hoping for good sales on PC and more importantly PS4. 



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

bevochan said:
yvanjean said:
bevochan said:

Although VgChartz may not be accurate and doesn't include digital sales, Rise of Tomb Raider Xbox1 only sold 105k physical copies in the US whereas as Fallout PS4 sold 1.255 million physical copies (xbox1 1.1 million physical copies).  More than 90% less than Fallout 4 PS4.  It even sold less than Fallout 4 PC physical copies (who buys PC physical disc?).  

Rise of Tomb Raider may not get to 1 million global sales with holiday sales at the end of 2015.  

It's doing better or similar to Dead Rising 3, Ryse: Son of rome, Forza 6 And Sunset Overdrive. If you look at Xbox One exclusive standards for previous sales it's overperforming or performing has expected not a sales dud has you call it.

First week sales:

Dead Rising 3 - 267K
Ryse: Son of Rome - 247.8K
Rise of Tomb Raider - 230K
 (doesn't include bundle and digital sales)
Forza Horizon 2 - 227K
Sunset OVerdrive - 221.9K
Forza Motorsport 6 - 210.5K
Plant vs. Zombies: Garden Warfare - 91.1K

This game can easily maintain 75K-90k per week sales for the Holidays which would take it to 750k-900k copies sold. The fact that Microsoft foot the bills for marketing and production is actually good for this franchise. Lower sales wont hurt Microsoft and Square Enix makes a profit with less sales.


"Lower sales wont hurt Microsoft and Square Enix makes a profit with less sales."  What?!?  You're talking about percentage net profit (MS money + revenue - cost) over cost (because MS fronted the money).  But no, more sales brings more total profit because the revenue is going up.  This is almost one of the dumbest thing I've ever heard.  If square enix hypothetically sold 10 million copies in the 1st week, they would be rolling in money, MUCH MORE PROFIT.   Also, as a brand and a franchise, you want more copies to sell with every new game.  


Microsoft funding the games is mostly for marketing and promoting Xbox one console. If the game doesnt sell that well compare to Call of Duty or Fallout 4, it was still a good promotional deal to get the word out on the Xbox One. Microsoft more interest in selling consoles then selling Tomb raider games. 

Sure if Square Enix sold 10 million copies they would be rolling in money but looking at past sales of the Tomb Raider franchise there limited appeal for the game. The game barely manage to sell 1 million on release week when it release on PS3/Xbox 360 with a install base of of over 100 million consoles combine. Even if this game was cross platform and wasn't going up against Fallout 4 or Uncharted 4 it would of barely sold over 1 million copies in the first week. 

At the time this deal was agreed with Microsoft, Rise of Tomb raider was going up against Uncharted 4 another much more important IP with similar gameplay on PS4. Therefore, Square Enix agreed to Microsoft deal making this franchise more profitable with less sales for square enix. The fact that Uncharted 4 got delayed actually hurt potential sales of this game. Rise of tomb raider would of benefit of being compared to Uncharted 4 and increased interest on Xbox One. 

The most important thing for a brand is to make a profit, in order to bank roll the next game. Rise of Tomb Raider will probably wind up selling close to a million copies this holiday season and they got some of Microsoft money to pay development costs. They have another big release window when they bring the game to PS4, they will go cross platform for next game when the install base will be much higher then it was for Rise of the Tomb Raider.