It seems when Nintendo made the Wii they had a clear goal of making gaming accessible to a broader audience with a simplistic control interface. The question is though did that result in better games, or just games that grandma could play too?
Nintendo tried to hit the sweet spot with the Wii U gamepad by having complex controls (dual analog stix) mixed with simplistic controls (motion+touch). And the casual audience that owned the Wii, they've largely moved on to other things smartphones tablets being the most likely candidates. The Wii U sales tell the tale of Nintendo's attempt to make a controller interface for everyone.
Imo all great games have one thing in common. Easy to learn hard to master.
Being able to achieve that is something that is limited more by imagination and less by a controller interface.
Of course I could be completely wrong