Hiku said:
Wellyeah , TP didn't have motion controlls for Gamecube, so that's a given. I'm just trying to find out what would have to be changed, and in what way. Looking for examples so I can get a better understanding of the situation.
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The most obvious example is the enemies. There is no unconvoluted way to translate 1:1 sword swings to a standard controller. If they are switching to standard controls, it's because they want them to be less annoying. Remember, the combat still has to be fast, tactile, and accurate. You can't translate SS's angle specific combat in that way. Enemies like the Beamos statue have to be poked in the eye to be finished off:
Same with one of the scorpion bosses.
You can't kill these enemies with any sword slash. That kind of motion is usually a very specific move in button Zelda's that is usually too precise to execute in the heat of the moment. The game is filled with examples like these. Some of the "puzzles" have Link doing motions like swinging his sword in circles like a clock.
The Ghirahim fight is the same way, leading his eye away with your sword before slashing.
Like I said, there's no way this game is being remade without the motion controls, no matter how bad they are. It's too much work. It would literally have to be made into a different game.