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Forums - Gaming Discussion - Bold Prediction: Uncharted 4 won't be as good as Rise of the Tomb Raider (Metacritic)

BraLoD said:
MTZehvor said:

Or, you know, there's the distinct possibility that someone simply holds a different opinion than your own.

Same third person gunplay, same climbing and movement mechanics, and more jazzed up set pieces with slightly more player freedom (i.e. you can choose one of two paths to go forward while driving a car as opposed to just one) with a ridiculous amount of property damage caused. No, I think I'm pretty safe in saying it looks like last gen Uncharted with a fresh coat of paint.

Facts can't be taken out by opinions.

Uncharted seems like a technical marvel on physics, go look at everything that is happening while the game is being played, has A LOT more of animations, has envyronments way more open with different paths, has new gameplay mechanics like the rope... you just can't claim it's just a prettier version of what we got, it's a HUGE leap from the PS3 games.

So your claims as to why it's a major step forward are, in order;

More animations (not really a gameplay addition but whatever)

More open environments (which I already addressed)

And a rope

Geeze, and I remember the days when games like Metroid Prime 3 were getting told they needed to innovate more. None of this even remotely qualifies Uncharted as being a major step forward in anything but how good it looks. 



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BraLoD said:
MTZehvor said:

So your claims as to why it's a major step forward are, in order;

More animations (not really a gameplay addition but whatever)

More open environments (which I already addressed)

And a rope

Geeze, and I remember the days when games like Metroid Prime 3 were getting told they needed to innovate more. None of this even remotely qualifies Uncharted as being a major step forward in anything but how good it looks. 

It's kinda alarming you say you'll get it in order and skip the biggest thing that was actually the first, the physics, that make the game a whole another world to be in, a clearly huge step foward.

But once you hit "a rope" and "Geeze" it's pretty clear you don't actually wanna see it, you want your opinion.

Anyway, be sure to read some reviews, read them not the scores, then come back to this post and address to me what you have read.

You just said "Uncharted seems like a technical marvel on physics, go look at everything that is happening while the game is being played." The structure your sentence in no way remotely implied that the physics were at all being modified. Regardless, would you care to give some examples of how exactly the physics have been altered? Are characters faster? Is falling or momentum more realistic? What exactly has changed?

I simply listed what you made this game supposedly so much different. If you've got more examples of a major step forward in gameplay, then by all means, list them. I'd love to know. If you're just going to dismiss every single point as "well you clearly just don't want to see the light," then yeah, there's probably not much left to discuss. If there actually are major steps forward being taken to innovate in the gameplay department, then I'd love to hear them. But everything you've described thus far is hardly worth mentioning. From what's been put forth thus far, it sounds like a game such as Arkham Knight innovated far more from its last major title, and it is by no means considered a major step forward.

Which isn't to say that not changing much in the gameplay department is necessarily a bad thing; many great games are just minor refinements on previously established mechanics with a new setting and a fresh coat of paint. But let's not act like a game is something it isn't.



MTZehvor said:
S.T.A.G.E. said:
MTZehvor said:
S.T.A.G.E. said:


No. They had stated long ago that the PS3 hardware was holding them back. I always thought it was a bold statement, but these guys were considered magicians for putting so much into a linear single player experience. Naughty Dog should be given the benefit of the doubt given their pedigree. Unlike most other franchises Sony and Naughty Dog feel confident in their ability to create new franchises that they can let Uncharted go. The same cannot be said for their competitiors and that includes Square with Crystal Dynamics.

I think you're missing the point. The point isn't that more cannot be done with new hardware; it's that it takes time (often 4-5 years) of a console's life cycle before we see any games that are significantly "bigger" than what we had last gen. For example, Fallout 4's world, according to Bethesda, is roughly the same size as Skyrim's. The fact that Skyrim was held back by last gen hardware didn't result in a drastically bigger game when Bethesda's first 8th gen RPG came around; rather, the big jump in size (from New Vegas to Skyrim) came during the same console generation. Generally speaking, the big jumps in content only come when a developer has time to get settled in and used to the hardware.

I have absolutely no idea what the second half of the post is meant to be other than...I guess a jab at Tomb Raider...so I'll leave that to the side.

Uncharted 3 came out in 2011......which is four years, plus a next gen console. We aren't getting a sequel to this so what we get is what we get.

The second part just meant that Sony isnt afraid to let go of particular franchises. They are quite fond of making new IP's unlike others. If you've ever listened to Yoshida, he's big on that. Its what makes them different compared to MS, Nintendo, Square and others.

Uh huh. Skyrim also came out in 2011, and was four years ahead of Fallout 4. The world size is pretty much the exact same (and honestly, in terms of useable terrain, probably leans towards Skyrim since a large portion of Fallout 4's map is bodies of water).

And I get that that's the main point of your second half, I'm just not sure how it's related to a discussion on whether U4 will be graded more highly than RotTR...at all. Sony and Naughty Dog's attitude towards letting go of a particular franchise has no bearing on review scores, other than perhaps reviewers are less likely to get fatigued of a certain formula. Considering this is the fifth Uncharted game within the last eight years, I seriously doubt that will play into Uncharted's favor going up against a reboot that's on its second installment. 


The last point was bringing home the fact that this is their last game with Uncharted, period. All we can do is wait and see what they've envisioned gameplay-wise for Uncharted. The review scores will depend on their output, this this level of pressure is nothing new to them. They set the pressure upon themselves which is admirable for any person or company who aspires for greatness.

As for Skyrim, that game cannot be compared to Uncharted.  Understandable point, but only in true open world games.



I have watched gameplay from both games. No single piece of gameplay from RoTTR comes close to what I saw in the UC4 motorcycle chase and that downhill part with the armored car chase.

Sorry I just don't agree.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

S.T.A.G.E. said:
MTZehvor said:

Uh huh. Skyrim also came out in 2011, and was four years ahead of Fallout 4. The world size is pretty much the exact same (and honestly, in terms of useable terrain, probably leans towards Skyrim since a large portion of Fallout 4's map is bodies of water).

And I get that that's the main point of your second half, I'm just not sure how it's related to a discussion on whether U4 will be graded more highly than RotTR...at all. Sony and Naughty Dog's attitude towards letting go of a particular franchise has no bearing on review scores, other than perhaps reviewers are less likely to get fatigued of a certain formula. Considering this is the fifth Uncharted game within the last eight years, I seriously doubt that will play into Uncharted's favor going up against a reboot that's on its second installment. 


The last point was bringing home the fact that this is their last game with Uncharted, period. All we can do is wait and see what they've envisioned gameplay-wise for Uncharted. The review scores will depend on their output, this this level of pressure is nothing new to them. They set the pressure upon themselves which is admirable for any person or company who aspires for greatness.

As for Skyrim, that game cannot be compared to Uncharted.  Understandable point, but only in true open world games.

I agree, the games aren't comparable. My point is simply that major devlopments that can only occur through the use of new hardware usually don't come until later in a console's lifecycle; I doubt having new hardware will lead to anything that truly wows us from a technical standpoint besides graphics.



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Eddie_Raja said:
I have watched gameplay from both games. No single piece of gameplay from RoTTR comes close to what I saw in the UC4 motorcycle chase and that downhill part with the armored car chase.

Sorry I just don't agree.


You didn't die in Drake's Fortune!?!



Some of you folks are wasting your time trying to explain how Uncharted 4 innovates from its predecessors. Some people will never appreciate subtleties and when asked, will never provide any answer to what exactly they think an innovation to this sort of game should be. There are still people who don't understand (and will never understand) why TLOU is so incredible. I'm actually sick to the back teeth of the 'innovation' card being pulled at every opportunity because people buy particular franchises for particular reasons. Rise of the Tombraider doesn't innovate in any way whatsoever, in fact it borrows heavily from ND games, but that doesn't detract from the fact it's still a great game.



 

The PS5 Exists. 


GribbleGrunger said:
Some of you folks are wasting your time trying to explain how Uncharted 4 innovates from its predecessors. Some people will never appreciate subtleties and when asked, will never provide any answer to what exactly they think an innovation to this sort of game should be. There are still people who don't understand (and will never understand) why TLOU is so incredible. I'm actually sick to the back teeth of the 'innovation' card being pulled at every opportunity because people buy particular franchises for particular reasons. Rise of the Tombraider doesn't innovate in any way whatsoever, in fact it borrows heavily from ND games, but that doesn't detract from the fact it's still a great game.


Well said!



laughable deal to be honest, this game deserve more attention and sales, right?
i think i will never buy it or even play it, maybe in 30 years when its free with ps plus. thank you mirosoft and square enix to piss me off. i dont want to wait 1 year and i wont do it.



TR is uncharted starring Lara Croft.