theprof00 said: This thread should be titled, "be as vague as possible about a game". I don't really see any shit talking whatsoever. Here's mine: You play through a side-scroller composed of outdated pixel graphics, shooting aliens that generally are all the same other than color swaps. The soundtrack is basically just holding down random buttons on a synth, mixed in with cliched future bleeps boops and squishy sounds. The bosses are pretty unoriginal, just dragons of different colors and sizes. Some of the npcs aren't even named very well either, like the "chozo" which basically just means birdperson, because the npc is a bird/person. The gameplay involves shooting every single thing in a room and hoping to find hidden items that you don't even really need, and going across maps to get keys that open doors on the other side of the map. |
This has inspired me to revisit mine:
An amnesiac wakes up and is thrust into a rebellion for no reason other than the fact that she was around at the time. As you progress through the game you gain the ability to customize character abilities. But don't you worry, after a bit of customization you will realize that all it means is you will wind up with 12 sprites with the exact same abilities! So really, character selection becomes asthetic and not utility based. Along this road though you will get to experience an opera with MIDI music, an annoying reoccuring boss that makes 0 sense and provides 0 worry each time you fight him, and of course - ULTIMATE FAILURE! That's right, you are setting out to save the world and there is no way to do so! The halfway point of the game is literally the destruction and reconfiguration of the world by the big bad!
Did I say halfway point? You bet your ass I did! Now that you have failed miserably you get to start out again. This time though you get to use a secondary character as the main character while you go find all the other characters! Don't worry though, if you spent time making sure they were leveled a bit it is still gonna be a character with the same abilities as all the others. Oh, and if you are bored of playing alone you can invite a friend in for some co-op. But only during battles. They get to pick the abilities of between 1 and 3 of your party members. Sounds fun right? Don't worry though, your friend won't be stealing your actions too frequently though. After all, the random encounter system means you might go 30 seconds or 3 minutes between fights. And we all know there is nothing more fun than watching your friend walk across the map while you patiently wait to select "ultima" from a list of spells.
Once you have all your friends back together (or at least the ones you gave enough of a shit about to go find) you can go confront the big bad in his magic tower and finally save the people of the world from his evil death ray. Yes, there is an evil death ray in this steampunk magic adventure! You can't save the world though, that thing got fucked halfway through, remember? Now that you have saved the people you have also ripped the wonders of magic away from them. So, in summary, you failed to save the world, you barely saved them, and you made their lives a whole hell of a lot harder for the rest of time.
Congratulations!!