LMU Uncle Alfred said:
Imnus said: If it's Turn-Based it's gonna flop horribly, there's just no point anymore to have Turn-base on RPGs unless it's Tactical like Final Fantasy Tactics or XCOM. Turn-based battle systems are incredible boring, repetitive and require no skill or intelligence to play. In theory you could create a turn-based RPG that's actually challenging, but they never do, they only challenge is mindless doing the same thing a thousand times over and over. Now the real problem is that Square's ARPG (Kingdom Hearts) is also pretty awful, and in a world where Demon's Souls and Dragon's Dogma exist I'm not putting a 100 hours in a game with crappy battle mechanics, maybe I could put out with something as bad as The Witcher 3 if the rest of the game is great, but any worse than that and I'm out. |
To be perfectly honest, the best FF games were not all that challenging (FF6-FF10), although really it's FF7-FF10 if you consider sales and critical acclaim, plus they were definitely easier than FF4-FF6 and FF12/FF13.
Despite the crap FFXIII and FFXII get for instance, they're both pretty difficult games to beat. Some people have an easier time than others, but they're definitely hard for FF games.
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Not only are they not challenging, they're also not fun. Even the worst of button mashers is better than 95% of Turn-based RPGs, hell the Ys I or II which aren't even really button mashers, just run-mashers are more addictive and fun than most Turn-based RPG.
Turn-based RPGs aren't good because of their battle system, they're good in spite of it. Hell, the FF card side-games are more fun and require more thinking than pretty much any FF combat system, Blitzball was more engaging and challenging too, playing that first cup and the final against Luca Goers was way more fun than any battle in all FFX.
I think the only time Turn-based works is in Tactical RPGs, those are fun, engaging and challenging. Hell, I would give my left nut for an AAA RPG with XCOM mechanincs.
More importantly you just can't expect a Turn-based RPG to sell what's needed to cover the cost of AAA development today, so why beg for something that could kill a franchise or even a developer, Turn-based RPGs can ony successfully exist in games with much smaller budgets.
Now what I'm worried about is Square insistence of this half-assed battle systems they're trying to make, yes FFXIII (specially FFXIII-2) may be an improvement over their older pure Turn-based or ATB systems, still worse than virtually every decent action game. And they're not pleasing anyone with those, so why bother.
Hiku said:
Imnus said: Turn-based battle systems are incredible boring, repetitive and require no skill or intelligence to play. In theory you could create a turn-based RPG that's actually challenging, but they never do, they only challenge is mindless doing the same thing a thousand times over and over. |
Definitely a game that's challenging where you'll want to plan ahead. It's also very possible to ruin your end-game-build at the very start of the game. Also, do you realise how many turn based rpgs there are that you've never played, or even heard of?
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Thousands probably. Still I've played over a hundred easily and 90% of them have battle mechanics that are just awful, the rest are mostly decent with a few solid ones, not one I would say was actually good. And then the problem is that the decent ones are worse than any decent action game, also ARPGs have improved a lot this gen and the last, while Turn-based have probably gotten worse in comparision.