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Forums - Sony Discussion - Will Sony Treat Rise Of The Tombraider As A Relaunch?

Chazore said:
pitzy272 said:
It would be crazy if Sony didn't even allow it to release on ps4, just to teach SE a lesson. That would be a pretty badass display of confidence, Sony showing they needed TR a lot less than TR needed them. And it would REALLY screw SE up, financially.

It would also be a bastard thing to do. And I want to play TR, so I don't want that to happen ha

I doubt it would screw them up financially to a point where they have to close up shop, they still have other markets to focus on as much as the PS one.

Also it's pretty damning to oust one company that is free to do business with others, trying to teach them and force them in various ways to obey and adhere only to you is not a good sign at all. To me that's not really badass, it's more  totalitarian if anything.

At least you want the game enough to not want them to do it =P.

No I admitted it would be a bastard move. And I wouldn't want them to do that even if I didn't want the game.

Tho I have always been frustrated with SE for alienating their main fanbase by dealing with MS. Can they do whatever they want? Sure. But they knew they were going to frustrate a lot of ppl for that reason, esp when they released the first game on both PS and Xbox.



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Mr Puggsly said:
Ali_16x said:

Ok then, look at MGSV, even that didn't really sell well on XBO compared to PS4/PC. The majority of Xbox One gamers just don't care about Japanese games. It was different last gen because the 360 was in lead and Microsoft funded/bought Japanese games, this time they don't have either.

And I would say that MGS V is more enticing to Xbox One owners than Final Fantasy games.

Steam Spy is tracking good sales for MGSV. But there were a lot of bundle copies and discounts going around for that game.

Does that mean the X1 version wasn't worth the effort? No. There is a potential million seller there. We don't know digital numbers either.

360 didn't really have a significant audience for Japanese games either. Many of them sold less than 500K while a lucky few passed a million.

Final Fantasy XIII managed to sell 2 million+ on 360. But that game hit the market the 360 userbase was around 50 million. Over 5 years into the life of the 360. 

Ok but the PC version outsold the XBO and the PC version has had the least MGS games on PC. Even if it was bundled they still get money. And if MGSV sells a million copies LTD on Xbox One , for a multi million game seller, that would still be a little and when you compare it to the PS4 which will sell a few millions. If the PS4 version accounts for 69% of the sales and 23%, that's just to much of a difference, and the difference is increasing every month for PS4. And this is just US, what do you think the % difference is WW, a lot bigger, probably around 80%.Even if MGS does sell a million it gives proof to other Japanese developers that Xbox One owners don't buy them when looking at the % difference. And as I said, MGSV is hardly your typical Japanese game, it has a big western appeal compared to other Japanese games.

The 360 had a lot more Japanese games, and 500k-1 million is a lot for Japanese games in the west, the only one that sells more than that is Final Fantasy. And you can give any excuse for the salss of FFType 0 you want but it wont matter because if people on PS4 bought it, there should be no reason for XBO owners not to since your defending its sales on XBO. 



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Ali_16x said:
Mr Puggsly said:

Steam Spy is tracking good sales for MGSV. But there were a lot of bundle copies and discounts going around for that game.

Does that mean the X1 version wasn't worth the effort? No. There is a potential million seller there. We don't know digital numbers either.

360 didn't really have a significant audience for Japanese games either. Many of them sold less than 500K while a lucky few passed a million.

Final Fantasy XIII managed to sell 2 million+ on 360. But that game hit the market the 360 userbase was around 50 million. Over 5 years into the life of the 360. 

Ok but the PC version outsold the XBO and the PC version has had the least MGS games on PC. Even if it was bundled they still get money. And if MGSV sells a million copies LTD on Xbox One , for a multi million game seller, that would still be a little and when you compare it to the PS4 which will sell a few millions. If the PS4 version accounts for 69% of the sales and 23%, that's just to much of a difference, and the difference is increasing every month for PS4. And this is just US, what do you think the % difference is WW, a lot bigger, probably around 80%.Even if MGS does sell a million it gives proof to other Japanese developers that Xbox One owners don't buy them when looking at the % difference. And as I said, MGSV is hardly your typical Japanese game, it has a big western appeal compared to other Japanese games.

The 360 had a lot more Japanese games, and 500k-1 million is a lot for Japanese games in the west, the only one that sells more than that is Final Fantasy. And you can give any excuse for the salss of FFType 0 you want but it wont matter because if people on PS4 bought it, there should be no reason for XBO owners not to since your defending its sales on XBO. 


The 360 had a lot of PS2 gamers that moved to 360and remained in it throughout the generation. I would guess that a lot of sales came from them. Whether this group has emigrated to the X1 will probably determine if it can get similar sales. 



Ali_16x said:

Ok but the PC version outsold the XBO and the PC version has had the least MGS games on PC. Even if it was bundled they still get money. And if MGSV sells a million copies LTD on Xbox One , for a multi million game seller, that would still be a little and when you compare it to the PS4 which will sell a few millions. If the PS4 version accounts for 69% of the sales and 23%, that's just to much of a difference, and the difference is increasing every month for PS4. And this is just US, what do you think the % difference is WW, a lot bigger, probably around 80%.Even if MGS does sell a million it gives proof to other Japanese developers that Xbox One owners don't buy them when looking at the % difference. And as I said, MGSV is hardly your typical Japanese game, it has a big western appeal compared to other Japanese games.

The 360 had a lot more Japanese games, and 500k-1 million is a lot for Japanese games in the west, the only one that sells more than that is Final Fantasy. And you can give any excuse for the salss of FFType 0 you want but it wont matter because if people on PS4 bought it, there should be no reason for XBO owners not to since your defending its sales on XBO. 

I don't think a bundled copy has the same value. But whatever...

A million sales on X1 could be enough to justify the work of making that port. Especially if MS gives some financial assistance whether it be for development or marketing. Eventually that X1 port can continue to profit via being available on a digital market place for the next decade, Games with Gold, etc.

I think Japanese developers will avoid X1 for niche stuff and anime nonsense. As they often ignored the 360. But for games that can potentally sell 500K or a million, Xbox is worth supporting and so is PC (Microsoft Windows inparticular).

The Japanese support dried up 360 when MS stopped moneyhatting. Most of the Japanese support after that was primarily action stuff that did well in the west.

FF Type 0 has bad sales on X1 and modest sales on PS4. Its not a hit, period. The expectations for FFVX are much greater on both platforms.

 

Here's the thing, you're hyper focused on market share. But the concern of most publishers is can we make extra money on that other platform. In some cases even the fraction of sales on X1 could be millions in profits. Also, as X1 sales grow software sales will as well.

On a side note, Wii U didn't lose 3rd party support because the market share was so low. They lost support because the sales were objectively poor, waste of resources and perhaps lossed money. If CoD on Wii U could sell a measly million units than support probably would have continued. As it did on the original Wii for years.



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pitzy272 said:

Tho I have always been frustrated with SE for alienating their main fanbase by dealing with MS. Can they do whatever they want? Sure. But they knew they were going to frustrate a lot of ppl for that reason, esp when they released the first game on both PS and Xbox.

I'm pretty sure this could be said for any studio or publisher that stayed with a specific system or platform, we ehar it from Xbox fans whenever someone from their ends moves away or deals with someone else, same with Sony (Wipeout devs they axed are now working on a PC wipeout for example) and some Nintendo, even PC (Witcher, Elder Scrolls, C&C etc).

At the end of the day SE is still giving PS4 the majority of their games either first or the odd few exclusive while everyone else is getting some and sometimes late port jobs and this is probably their first and only deal that's had one extended year wait.



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