By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Videos games SHOULD NOT be difficult... (It hurts the Video Game)

SpokenTruth said:
You're 18. Be damn fortunate you didn't grow up during the NES era. Ghost n Goblins, Contra, Double Dragon, Castlevania, Metroid, Metal Gear, Ninja Gaiden, TMNT, Mega Man,....games were hard back then. Or at least much harder than today's average game.


To this day, I don't get how so many people think Castlevania was a difficult game. I never found it hard, not even 5 years ago when I replayed it. And I'm saying this as someone who's pretty average at most videogames.



Around the Network

Watch a movie then. Same experience as an easy game. Hard games are fun, challenges are good, they help you grow as a person and help keep your brain sharp.



git gud





A whole lot of the games mentioned in op aren't hard at all. Like Mega Man. You just need to get a feel for the game and learn the patterns of the bosses. Sure, you will lose at the first time, but figuring out that kind of stuff is the friggin' point of the game! Where would be the fun if you would just be rushing through? People play Mega Man until this very day because they still can get better at it. It's a very rewarding feeling.

It's like saying the crosswords in the newspaper are too hard, they should be already filled out or something. If you can't even beat fairly easy games like Donkey Kong, you maybe need another hobby. Easy games aren't fun. Take Assassin's Creed for example. I couldn't die at that game even if I tried to. You rush through the game and then simply forget about it. There's no challenge, no reward, nothing. It's utterly pointless and has no reason to exist at all.

Games should be difficult, but also fair. There are some games that are just plain unfair, like Battletoads on the NES. I swear to god only about 10 % of all players beat level 3 on that one. But Donkey Kong Country: Tropical Freeze? That game is totally fair. Every time you die, it's YOUR fault, not the fault of the game or the developers. Because in the end, you just need to git gud. Sorry.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Roronaa_chan said:
If the genre's framework has enough freedom to do it, such as RPGS, all highly difficult content should always be optional/secondary, I can agree to that. If the genre doesn't allow that, devs should just get a good balance instead of shameless length padding.

I'm pretty sure that you can make any genre as hard or as easy as you want. Optional difficulty is always the best way to go unless you want limit yourself to a very small and specific audience, which is pretty stupid considering everyone's crying over money and success.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network

I strongly disagree about hard games giving you stress. I laughed so hard when playing the final secret level of Rayman Origins with a friend that my chest and jaw were hurting and I still couldn't stop laughing. That final stage was so relentless but oh! so damn amazing and gratifying.

You also have to take in consideration that your idea of fun isn't exactly shared with everyone else. I know people that only play "hard" games, otherwise they get bored with cake in the walk kind of games, or those that pose zero challenge (like some visual novels, or short action/adventure games with locked highest difficulty from the get go).

After seeing the incredible success of Mighty No. 9 in kickstarter, "Mega Man" is far from dead. It's not the gamers fault there, but Capcom's, who denied us a new entry. In fact, quoting Mega Man is counterproductive to your arguments. And as someone else said here, Mega Man isn't that hard. Realizing what the bosses are going to do is part of the game's charms.

...

There are so many things I disagree with your OP that I don't even know where to begin, really, outside of what I've already said. No water levels? Why not? Water "levels" are the easiest thing to do in The Last of Us, so you've got another example got wrong. (Guess you're taking The Legend of Zelda as an example, still, water levels aren't inherently hard). Boss fight shorts? Why? Resident Evil 5's final boss was a relatively long affair and it wasn't hard per se. It was more for the spectacle with one of the franchise's most defining villains. Add an easy mode? I guess I could agree with that one on a certain extent (looking at you, Catherine). Lots of checkpoints? Why no manually save whenever you need? Not too many enemies? Play a musou game. There's like a bazillion enemies on screen that fall prey of your blade without much of a challenge.



Looks like someone sucks at games and has problems with anger control. The first one isn't really a problem, although it's not nice, but the second one sounds like a potential problem.

Anyway, challenge is part of the enjoyment for some games. Most gamers enjoy a decent challenge.



You should play mobile games then. All you have to do their is tap icons to get validation of how amazing you are. No stress and it isn't really hard to invite friends for more health and you can even skip 'levels' just by adding your parents credit card info. And the best part about about it its free 2 play.. I mean. Come. On.



Games should have different difficulty levels.



Different strokes for different folks.

If a game is super difficult intentionally and you don't like it, it just means the game isn't for you. I tried so hard to like Ninja Gaiden on the PS3, but holy hell I just couldn't put myself through that.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League