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Forums - Gaming Discussion - 60Fps - is it really that important?

 

Is 60 fps just placebo?

Yes, you wont notice a big difference 98 28.32%
 
No!!!!!! 248 71.68%
 
Total:346
Zekkyou said:
-Ack!- said:

But the point is that there is no input delay in games either as stated before extra frames don't speed the game up, but instead make every motion smoother. The electric impulse that your controller gives to the game itself works at the speed of electricity whether it is 60 or 30 frames per second.

edit: To explain this better here: https://boallen.com/fps-compare.html

It's not an issue of how long it takes the game to know you pressed a button, it's an issue of how long it has to wait before it can actually show the result of that button press. If a game runs at 30fps, then each frame is on-screen for just over 33ms. Thus, ignoring other factors that can further increase the input delay, it will take 33ms for the result of your button press to be represented on-screen. At 60fps, as well as the general image being smoother, it takes half as long (again, ignoring other factors that increase the delay) for the result of your button pressing to be represented on-screen. If you're pressing several buttons every second, or making constant minor movement adjustments with an analogue stick/mouse, that halved input delay can feel significant.

I don't personally care much for 60fps in most console games, i prefer the benefits targeting 30fps provide, but the advantage of 60fps isn't limited simply to motion detail.


It is true that the frames are presented in larger intervals, but it is not delayed it just seems that way, because the game works also between those intervals, otherwise the game would freeze between each individual frame and it would be beneficial to have something like 2-5 frames per second which would give you much more time to decide what to do.

Actual delay would be called "lag", which usually happens when you try to play games on a very low end PC, but that is a performance issue with either GPU or CPU.

Besides nobody is fast enough to make rational decisions that fast, unless you're Superman of course.  Like you said "pressing several buttons every second", which leaves you with 30/60 opportunities each second and unless these moves are presented in only one or two frames and happen to be super fast there is no difference since you can't cancel those moves once they're executed except if you're playing DMC, but even then it would be one huge jump-cancel button mash fiesta. :D



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It depends on the game although 60fps is always better I think. Some games are completely fine with 30fps, as long as it's solid.



It's a world of difference! 60 fps both looks and feels far better than 30 fps. I usually buy the PC versions of games over console versions for no reason other than framerate.

It's a big deal, and if I had my way, all games would have their graphical fidelity reduced in order to reach 60 fps.



"Never argue with stupid people. They will drag you down to their level and then beat you with experience."

-Samuel Clemens

-Ack!- said:
Zekkyou said:

It's not an issue of how long it takes the game to know you pressed a button, it's an issue of how long it has to wait before it can actually show the result of that button press. If a game runs at 30fps, then each frame is on-screen for just over 33ms. Thus, ignoring other factors that can further increase the input delay, it will take 33ms for the result of your button press to be represented on-screen. At 60fps, as well as the general image being smoother, it takes half as long (again, ignoring other factors that increase the delay) for the result of your button pressing to be represented on-screen. If you're pressing several buttons every second, or making constant minor movement adjustments with an analogue stick/mouse, that halved input delay can feel significant.

I don't personally care much for 60fps in most console games, i prefer the benefits targeting 30fps provide, but the advantage of 60fps isn't limited simply to motion detail.


It is true that the frames are presented in larger intervals, but it is not delayed it just seems that way, because the game works also between those intervals, otherwise the game would freeze between each individual frame and it would be beneficial to have something like 2-5 frames per second which would give you much more time to decide what to do.

Actual delay would be called "lag", which usually happens when you try to play games on a very low end PC, but that is a performance issue with either GPU or CPU.

Besides nobody is fast enough to make rational decisions that fast, unless you're Superman of course.  Like you said "pressing several buttons every second", which leaves you with 30/60 opportunities each second and unless these moves are presented in only one or two frames and happen to be super fast there is no difference since you can't cancel those moves once they're executed except if you're playing DMC, but even then it would be one huge jump-cancel button mash fiesta. :D

I'm not entirely sure what you're saying here. Are you implying that there is absolutely no delay between the player and what they see on screen, regardless to if it's 30fps or 60fps?



It's not a yes or no thing; it depends on the game and each person's personal tastes. People who are way into being super accurate in a shooter are going to want everything 60fps. I personally don't care, and am always fine with 30.

I absolutely hate how black and white everyone is about this.



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Ive played games at 20FPS. I dont care too much



MikeRox said:

In the case of Dmc

I'd actually say the 60fps makes far more difference than with many games. The 60fps is far more fluid. There was a reason Capcom always targeted 60fps on Devil May Cry games.

You might need to view the Video through YouTube rather than the mini window to get 60fps. Not saying Dmc was bad at 30fps. I just think it's much improved at 60fps.


View on YouTube


Just watched it and though you're right, there is a noticeable difference, it by no means makes it a completely different game, hence why I still think that that statmement is complete BS. If DMC was an unplayable mess, then sure. But at 30fps it plays great. At 60fps it plays a little better. I gave the ps3 version a 9.5 and I'd give the remaster a 9.5 as well.



Games are perfectly playable at 30 fps. But I'd gladly go with another generation of 720p for more 60 fps games.

1080p is nice for screen shots or when you're hyper focused on graphics. But for actually playing games, 60 fps is better.



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Graphics>framerate>resolution



The difference between 30fps and 60fps is enormous.

Going from the 30fps of the Plaza to the 60fps of actual gameplay in Splatoon is like going from slogging through ankle-deep treacle to running unhindered. Same for switching from the 30fps of Trine 1/2 to the 60fps of Mario 3D World or New Super Mario Bros U.

30fps is playable, and in fact, some of my favourite games are 30fps, but the benefits of 60fps, especially to shooters and platformers, are immense.