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Forums - Nintendo Discussion - Star Fox Zero looks better now

 

Thoughts?

Yes it looks better 211 58.94%
 
Nah it looks the same 100 27.93%
 
STF and do a barrell roll! 47 13.13%
 
Total:358

And some think Nintendo push the release to a later date just so they can piss people off.
They do it for a REASON.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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This game needs more "chaos" like Bayonetta 2



https://www.youtube.com/watch?v=Kwq22FN2MSo

Comparison video.



Wyrdness said:
https://www.youtube.com/watch?v=Kwq22FN2MSo

Comparison video.

Definitely looks better, and they still have 4 whole months for further polishing.



it doesnt matter if it looks better if they ant to sell any copies, online dogfights better be included. it looks marginally better but not so much better to make me buy it.



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it looks marginally better, but they better have online multiplayer. I want next gen gameplay instead of marginally better graphics. it looks like it plays like a gamecube game. give me squad combat, ability to change vehicles on the fly, so sort squad strategy like sending specialists in first or attacking from a different position



Yeah, after watching the comparisons they definitely improve the textures, shadows and more things. It's better, even if it isn't something spectacular. But I just want some old-school arcade shoot'em up. That's what I'm asking. Star-Fox 64 2.0 and I think that's what we're getting.



JustBeingReal said:

The whole 2 screens at 60FPS isn't that impressive, considering the gamepad is a 480p image, 854X480=409,920 pixels and a 1280X720=921,600 pixels image on the big screen.
The cockpit view is basically a small duplicated portion of the main screen in many frames of your camera view, with the cockpit pillars laid over the screen. Which is doable if you're rendering the environment anyway in 3D space, not some really demanding effect.

I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.

It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber. 



curl-6 said:
JustBeingReal said:

The whole 2 screens at 60FPS isn't that impressive, considering the gamepad is a 480p image, 854X480=409,920 pixels and a 1280X720=921,600 pixels image on the big screen.
The cockpit view is basically a small duplicated portion of the main screen in many frames of your camera view, with the cockpit pillars laid over the screen. Which is doable if you're rendering the environment anyway in 3D space, not some really demanding effect.

I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.

It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber. 

900p is 1,440,000 pixels per frame, combining the 480p and 720p native images only gives you a 1,331,520 pixel count, so still a distance away from 900p level, but as I said many frames will be using just a downsized fraction of what's being rendered on the main screen.

The cockpit is always using a portion of what's seen on the main screen, so it's not a unique image from any of the footage shown so far and I've seen all of the demos shown so far, the cockpit is fixed, it's not mobile in any of the vehicles in the game.

TBH this kind of thing isn't hard to do with that level of hardware, it's substantially more efficient than PS3 and 360 tech, plus the CPU isn't some in-order device that has to wait for each core to complete it's tasks until the next one can move on to the next one. The level of visuals aren't that demanding even for Wii U caliber hardware.

AMD GPU have been able to break up rendering targets and display them across multiple screens for a while now, this isn't anything that demanding really.



Yes, absolutely improved over the E3 showing. Consider me psyched for the game.



It'll be awhile before I figure out how to do one of these. :P