curl-6 said:
JustBeingReal said:
The whole 2 screens at 60FPS isn't that impressive, considering the gamepad is a 480p image, 854X480=409,920 pixels and a 1280X720=921,600 pixels image on the big screen. The cockpit view is basically a small duplicated portion of the main screen in many frames of your camera view, with the cockpit pillars laid over the screen. Which is doable if you're rendering the environment anyway in 3D space, not some really demanding effect.
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I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.
It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber.
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900p is 1,440,000 pixels per frame, combining the 480p and 720p native images only gives you a 1,331,520 pixel count, so still a distance away from 900p level, but as I said many frames will be using just a downsized fraction of what's being rendered on the main screen.
The cockpit is always using a portion of what's seen on the main screen, so it's not a unique image from any of the footage shown so far and I've seen all of the demos shown so far, the cockpit is fixed, it's not mobile in any of the vehicles in the game.
TBH this kind of thing isn't hard to do with that level of hardware, it's substantially more efficient than PS3 and 360 tech, plus the CPU isn't some in-order device that has to wait for each core to complete it's tasks until the next one can move on to the next one. The level of visuals aren't that demanding even for Wii U caliber hardware.
AMD GPU have been able to break up rendering targets and display them across multiple screens for a while now, this isn't anything that demanding really.