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Forums - Nintendo Discussion - Lack of Voice chat made me stop playing Splatoon....

green_sky said:
midrange said:

Hearthstone and heroes of the storm are not team based shooters though. Hearthstone doesn't even allow for coop, which is kind of the purpose of voice chat.

If trash talking is such an issue, then why not have a mute button set on by default? Why remove the entire feature?

You are wrong internet stranger. Hearthstone just had its first co-op brawl. As for Heroes, you can't tell me that moba requires less cordination than a shooter where matches last 3 minutes each. 

I gave those two examples because well i play those two games and people also initially had issues when no chat was announced for both of them. 

Cheers.

Hearthstone had it's very first coop tavern brawl about 2 years after the beta was opened. And it's also gone because tavern brawls only last for 4-5 days. Clearly the crux of Hearthstone has not been and is not coop based. Also, most moba teams use third party voice chat to play. Why is it not as big of an issue there, because most mobas are free and the third party software is free. For a $60 team shooter, like cod or battlefield, voice chat is a standard.

I also play Hearthstone A LOT, but I didn't care about voice chat because the game is literally not coop based. Also, the game is slow enough that you can type messages to friends through the in game chat.



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archer9234 said:

You're still not being fair. Because you hate voice chatting, other people have to lose out. Is everyone in this world gonna be screaming curse words, no. I could just use skype and give you a disadvantage. And you'd never know. I've done that before.

I stream splatoon with 2 other people. We all have an advantage to who we're facing. Because I can warn people to not squid jump to me. Or tell someone were a camper is located. Or ask someone to get a loadout with a point marker. Or certain guns. Or push into the main area with the other 2. On many times I've returned to the base platform. Because my firned altered me one person snuck down a side area.

My problem is that you are not looking at it from the other perspective. Because neither are you being fair. Because you like voice chatting I have to either listen to people while I play or suffer a gameplay disadvantage. As for using skype, can't do that in ranked.



I hate most people on Voicechat, they makes tons of annoying voices, they know very well that they can turn off the mic when they aren't talking.



 

PSN: Opticstrike90
Steam: opticstrike90

I don't get why so many complain about the non-inclusion of voice chat in this game. Even apart from avoiding, there are more than enough reasons not to so:

1. The game is extremly fast paced. The time you need to tell something on the voice chat, it would already be outdated half the time before one can even finish the sentence.

2. The game is international, meaning you can end up with all 8 players coming from 8 different countries with as much different languages. How do you want to organize a team over voicechat when no one else does understand you?

3. You can hear ennemies swimming around and shooting from outside your view range. A voice chat would actually be detrimental as it would mask those sounds

4. All what voice chat could achieve can also be done with a quick look on the map and the small prefab messages (which unlike voice chat get translated to the respective users language settings). Thus asking for voice chat only ends up showing that one just can't (or is unwilling to, like one can also often see with the motion controls) adapt to new ways



Bofferbrauer said:
I don't get why so many complain about the non-inclusion of voice chat in this game. Even apart from avoiding, there are more than enough reasons not to so:

1. The game is extremly fast paced. The time you need to tell something on the voice chat, it would already be outdated half the time before one can even finish the sentence.

2. The game is international, meaning you can end up with all 8 players coming from 8 different countries with as much different languages. How do you want to organize a team over voicechat when no one else does understand you?

3. You can hear ennemies swimming around and shooting from outside your view range. A voice chat would actually be detrimental as it would mask those sounds

4. All what voice chat could achieve can also be done with a quick look on the map and the small prefab messages (which unlike voice chat get translated to the respective users language settings). Thus asking for voice chat only ends up showing that one just can't (or is unwilling to, like one can also often see with the motion controls) adapt to new ways


1. There are many fast paced games were voice chat works well. Call of Duty and Battlefield are prime examples.

2. Voice chat can be implemented to be mute off by default, that way when you play with friends, you can turn it on. This way you don't have to worry about different languages/profanity

3. It's up to the people to decide whether voice chat is detrimental or helpful. After they decide, they can toggle the mute button on or off.

4. Once again, it is up to the player to decide whether or not they will find voice chat helpful or not. This is the beauty of options. Likewise, maybe people just want to talk with their friends in a game.



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Wow, honestly, thats a pretty petty reason to stop playing a game. The reason you play Splatoon is to experience its fresh take on the genre, not to hear people raging on how they got killed or whatever.



 

NNID: b00moscone

Switch ID: SW-5475-6755-1986

3DS friend-Code: 4613-6380-5406

PSN: b00mosconi

75% of the people I played with were from Japan, anyway. They wouldn't be interested in hearing about my penis.




..... Would they?



Voice chatting with randoms is useless most of the time anyway, and it'd be threefold in this game without regional matchmaking. For friends there's skype, discord, team speak, and so ons. I'm not defending it's non-inclusion, just saying it's not a big deal.



I hesitated on getting Fallout 4 for a good two days or so because it lacked a coop like Farcry's or Dying Light's... Kinda similar I guess.

And yes, I realize it's probably best that there's no coop, but dang do my buddy and I want to play this one together lol



midrange said:
Bofferbrauer said:
I don't get why so many complain about the non-inclusion of voice chat in this game. Even apart from avoiding, there are more than enough reasons not to so:

1. The game is extremly fast paced. The time you need to tell something on the voice chat, it would already be outdated half the time before one can even finish the sentence.

2. The game is international, meaning you can end up with all 8 players coming from 8 different countries with as much different languages. How do you want to organize a team over voicechat when no one else does understand you?

3. You can hear ennemies swimming around and shooting from outside your view range. A voice chat would actually be detrimental as it would mask those sounds

4. All what voice chat could achieve can also be done with a quick look on the map and the small prefab messages (which unlike voice chat get translated to the respective users language settings). Thus asking for voice chat only ends up showing that one just can't (or is unwilling to, like one can also often see with the motion controls) adapt to new ways


1. There are many fast paced games were voice chat works well. Call of Duty and Battlefield are prime examples.

2. Voice chat can be implemented to be mute off by default, that way when you play with friends, you can turn it on. This way you don't have to worry about different languages/profanity

3. It's up to the people to decide whether voice chat is detrimental or helpful. After they decide, they can toggle the mute button on or off.

4. Once again, it is up to the player to decide whether or not they will find voice chat helpful or not. This is the beauty of options. Likewise, maybe people just want to talk with their friends in a game.

1. Compared to Splatoon and it's small maps greatly accentuating the changing situations, these are slow as sloths

2. If muted by default, why doing the hassle of implementing it at all in the first place?

3. Nice way to glossing over and totally ignoring the reason the voice chat would be detrimental (you can hear ennemies outside of your field of view, which would get rendered impossible with voice chat)

4. If I want to talk with my friends about a game, I boot up my PC and start Teamspeak - which also ensures no one outside is eavedropping things they are not supposed to hear. Which also has the advantage that not everyone needs to be connected to the game

There's also another reason I did not mention, one actually pretty obvious but no one ever tells: No Headset support for Wii U. Which would mean you'd have to bring the gamepad close to your mouth to speak into it's microphone, disrupting gameplay and screwing up motion controls