Imaginedvl said:
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LOL, that came off of NeoGAF didn't it?
1080p or 60 frames? | |||
Without 1080p games arent playable | 90 | 23.62% | |
Without 60 frames games arent playable | 154 | 40.42% | |
Both (PC Master Race) | 137 | 35.96% | |
Total: | 381 |
Imaginedvl said:
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LOL, that came off of NeoGAF didn't it?
It's rather threads telling people what they should do that need to stop. :P
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won
KingofTrolls said:
The few want 1080p ?
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That's my point.......
Chrizum said: People act like 720p was the standard last gen, where in reality most HD games rendered at 600p or similar resolutions. |
I'd be curious what resolution and frame rate averages were for past several generations.
To me this issue won't go away as graphical fidelity will continually be pushed each successive generation.
PotentHerbs said: Although I think more devs should give the option of playing at 1080p/30fps or 900p/60fps. |
This minor resolution decrease would not be enough for a jump from 30 to 60 FPS. More like stuttering 30 to almost steady 30, but only if the game is GPU bound and framerate does not rely heavily on the CPU
For 60 FPS a resolution decrease to 720p would be necessary or decreasing graphics details/effects.
But we will not see it... some people in this thread seems perfectly fine even with sub 30 FPS and these are the people who buy games like Fallout 4.
I think most games are doing fine in 1080p. Problems are with incompetent devs.
I'm sorry but it's 2015: 1080p should easily be the standard; 60 fps, too
Hi
Chrizum said: People act like 720p was the standard last gen, where in reality most HD games rendered at 600p or similar resolutions. |
Yeah, I doubt that.
Tachikoma said:
The framerate issues on PS4 are down to how the engine handles layered alpha transparencies, this would still be an issue with a lower resolution, and will most likely be fixed by updating the shader transient ordering. The framerate issues on XBO are acceptable except for the audio stuttering and freezes, these freezes and audio stuttering as a direct result of the engines cache streaming process on the Xbox One, and would happen even at a lower resolution, they also happen on the Ps4 but much less pronounced as the memoy pools used for the asset buffer are faster on the PS4. Thus the primary issues in framerate on both consoles is down to engine issues, not resolution. Also, dropping the resolution to 900P isn't anywhere near enough to bridge the gap between 30fps and 60fps. |
Hime sama has spooken, this thread should have been ended while ago.
The thread should have been locked after Tachikoma answer... OP seems more worried that X1 is getting lambasted because of the lower resolution for most game and using framerate as justification to want to lower res than knowing what he is talking about.
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