By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - 1080p standard needs to stop.

 

1080p or 60 frames?

Without 1080p games arent playable 90 23.62%
 
Without 60 frames games arent playable 154 40.42%
 
Both (PC Master Race) 137 35.96%
 
Total:381
Imaginedvl said:



Well... You have choose between one of the 3 :)

Seriously tho, jokes aside. I prefer a good and solid framerate by far to 1080p (even in 720p). The difference in resolution does not botter me at all.
If they can achieve both on my system, even better...

LOL, that came off of NeoGAF didn't it? 



Around the Network

It's rather threads telling people what they should do that need to stop. :P



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

KingofTrolls said:
NobleTeam360 said:

Devs should ignore what a the few want and just focus on making good games. I'm sure I could say the vast majority of gamers don't give a damn about 1080p.


Pixel or FPS count do not make any game " good ".

The few want 1080p ?

 

That's my point.......



Chrizum said:
People act like 720p was the standard last gen, where in reality most HD games rendered at 600p or similar resolutions.


I'd be curious what resolution and frame rate averages were for past several generations.

To me this issue won't go away as graphical fidelity will continually be pushed each successive generation.



PotentHerbs said:
Although I think more devs should give the option of playing at 1080p/30fps or 900p/60fps.

This minor resolution decrease would not be enough for a jump from 30 to 60 FPS. More like stuttering 30 to almost steady 30, but only if the game is GPU bound and framerate does not rely heavily on the CPU

 

For 60 FPS a resolution decrease to 720p would be necessary or decreasing graphics details/effects.

 

But we will not see it... some people in this thread seems perfectly fine even with sub 30 FPS and these are the people who buy games like Fallout 4.



Around the Network

I think most games are doing fine in 1080p. Problems are with incompetent devs.



I'm sorry but it's 2015: 1080p should easily be the standard; 60 fps, too



Hi

Chrizum said:
People act like 720p was the standard last gen, where in reality most HD games rendered at 600p or similar resolutions.


Yeah, I doubt that.



Tachikoma said:
Azzanation said:

Ok so here is the problem. We all know by now that consoles cannot achieve 1080p and 60 frames without major sacifices, infact they cant even do 1080p without having a steady frame rate unless the games are extremly linear or nerfed to the ground (Apart from acouple exceptions).

Fallout 4 is the main problem here. Why would a dev release a game like Fallout 4 on consoles at 1080p when they know the frame rate suffers.. I tell you why, because 1080p has become the talking point this gen, that even devs are afraid to lower it because of the backlash they might get for there games. Would you rather play Fallout 4 at 1080p and 30 frames with alot of dips? or would you rather play it at 900p and closer to a 60 frames or a rock solid 30 frames? As an old school gamer my anwser is clear, Framerate. I was going to buy Fallout 4 on consoles but after seeing that both consoles struggle to keep it at 30 it ended my decision very quickly and PC it is for me.

In my own opinion, these 1080p standards need to stop, these consoles just cant do it without sacificing not only frame rate but many other effects and features just to achieve this pixal count. There is barely any difference between 1080p and 900p but dips below 30 frames is noticable. If the gaming community can get off the 1080p hype train and start looking at whats more important for games, devs will finially realise that lowering resolution isnt all that bad if it makes the game more fun to play and stable.

http://gearnuke.com/fallout-4-pete-hines-defends-solid-30-fps-comment-talks-frame-rate-ps4-xbox-one/#

The framerate issues on PS4 are down to how the engine handles layered alpha transparencies, this would still be an issue with a lower resolution, and will most likely be fixed by updating the shader transient ordering.

The framerate issues on XBO are acceptable except for the audio stuttering and freezes, these freezes and audio stuttering as a direct result of the engines cache streaming process on the Xbox One, and would happen even at a lower resolution, they also happen on the Ps4 but much less pronounced as the memoy pools used for the asset buffer are faster on the PS4.

Thus the primary issues in framerate on both consoles is down to engine issues, not resolution.

Also, dropping the resolution to 900P isn't anywhere near enough to bridge the gap between 30fps and 60fps.

Hime sama has spooken, this thread should have been ended while ago. 



The thread should have been locked after Tachikoma answer... OP seems more worried that X1 is getting lambasted because of the lower resolution for most game and using framerate as justification to want to lower res than knowing what he is talking about.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."