By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - 1080p standard needs to stop.

 

1080p or 60 frames?

Without 1080p games arent playable 90 23.62%
 
Without 60 frames games arent playable 154 40.42%
 
Both (PC Master Race) 137 35.96%
 
Total:381

Ok so here is the problem. We all know by now that consoles cannot achieve 1080p and 60 frames without major sacifices, infact they cant even do 1080p without having a steady frame rate unless the games are extremly linear or nerfed to the ground (Apart from acouple exceptions).

Fallout 4 is the main problem here. Why would a dev release a game like Fallout 4 on consoles at 1080p when they know the frame rate suffers.. I tell you why, because 1080p has become the talking point this gen, that even devs are afraid to lower it because of the backlash they might get for there games. Would you rather play Fallout 4 at 1080p and 30 frames with alot of dips? or would you rather play it at 900p and closer to a 60 frames or a rock solid 30 frames? As an old school gamer my anwser is clear, Framerate. I was going to buy Fallout 4 on consoles but after seeing that both consoles struggle to keep it at 30 it ended my decision very quickly and PC it is for me.

In my own opinion, these 1080p standards need to stop, these consoles just cant do it without sacificing not only frame rate but many other effects and features just to achieve this pixal count. There is barely any difference between 1080p and 900p but dips below 30 frames is noticable. If the gaming community can get off the 1080p hype train and start looking at whats more important for games, devs will finially realise that lowering resolution isnt all that bad if it makes the game more fun to play and stable.

http://gearnuke.com/fallout-4-pete-hines-defends-solid-30-fps-comment-talks-frame-rate-ps4-xbox-one/#



Around the Network

There are no 1080p standard on consoles. Never has and wont be for a while...



Azzanation said:

Ok so here is the problem. We all know by now that consoles cannot achieve 1080p and 60 frames without major sacifices, infact they cant even do 1080p without having a steady frame rate unless the games are extremly linear or nerfed to the ground (Apart from acouple exceptions).

Fallout 4 is the main problem here. Why would a dev release a game like Fallout 4 on consoles at 1080p when they know the frame rate suffers.. I tell you why, because 1080p has become the talking point this gen, that even devs are afraid to lower it because of the backlash they might get for there games. Would you rather play Fallout 4 at 1080p and 30 frames with alot of dips? or would you rather play it at 900p and closer to a 60 frames or a rock solid 30 frames? As an old school gamer my anwser is clear, Framerate. I was going to buy Fallout 4 on consoles but after seeing that both consoles struggle to keep it at 30 it ended my decision very quickly and PC it is for me.

In my own opinion, these 1080p standards need to stop, these consoles just cant do it without sacificing not only frame rate but many other effects and features just to achieve this pixal count. There is barely any difference between 1080p and 900p but dips below 30 frames is noticable. If the gaming community can get off the 1080p hype train and start looking at whats more important for games, devs will finially realise that lowering resolution isnt all that bad if it makes the game more fun to play and stable.

http://gearnuke.com/fallout-4-pete-hines-defends-solid-30-fps-comment-talks-frame-rate-ps4-xbox-one/#

The framerate issues on PS4 are down to how the engine handles layered alpha transparencies, this would still be an issue with a lower resolution, and will most likely be fixed by updating the shader transient ordering.

The framerate issues on XBO are acceptable except for the audio stuttering and freezes, these freezes and audio stuttering as a direct result of the engines cache streaming process on the Xbox One, and would happen even at a lower resolution, they also happen on the Ps4 but much less pronounced as the memoy pools used for the asset buffer are faster on the PS4.

Thus the primary issues in framerate on both consoles is down to engine issues, not resolution.

Also, dropping the resolution to 900P isn't anywhere near enough to bridge the gap between 30fps and 60fps.



Fallout 4 is a technical mess tho and a poor example. Let's analyse pc performance based on batman Arkham knight. Nope.



Frame rate is a case by case basis for me. I can play at a solid 24fps on something like Fallout. Even in fighters and racers I see no issues with 30fps, as long as it is rock solid. It is actually response time that matters in most games, or the time it takes from me pushing a button to the game responding.

On the other hand, 1080p is essential. I have a 75" TV that I game on primarly. At 900p things start looking rough and limit my play time. At 720p my eyes start bleeding after about 3 hours. It is like I am playing PS1 games again. Now I can always hop into the other room and use the 43" TV and things would be much better, but then it would not be the same premium experience I want when playing the latest big budget titles.

So I vote 1080p or above with a solid frame rate of 24fps or greater. In my experience resolution hurts my experience, but frame rate does not.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

Around the Network

Anyone who wants or expects 1080p to be a standard shouldn't have bought any of the new consoles in the first place. Might as well have built a gaming PC, because it won't become standard this generation.

The new consoles aren't powerful enough unless, like it was said already, the games are scaled back or it really just depends on what type of game it is. 



Just because one marginally important console can barely reach 1080p without great sacrifices doesn't mean that majority of gamers should be barred from it. Maybe next time other companies can dedicate resources towards better consoles instead to useless gimmick and restrictions.



On the PC even if you set the graphics in Atari mode, you still need a really solid CPU to handle 60fps maintained for Fallout 4.

:

There are probably more than a few games that would be 30fps on PS4/X1 even if they were running @ 480P.



Tachikoma said:

The framerate issues on PS4 are down to how the engine handles layered alpha transparencies, this would still be an issue with a lower resolution, and will most likely be fixed by updating the shader transient ordering.

The framerate issues on XBO are acceptable except for the audio stuttering and freezes, these freezes and audio stuttering as a direct result of the engines cache streaming process on the Xbox One, and would happen even at a lower resolution, they also happen on the Ps4 but much less pronounced as the memoy pools used for the asset buffer are faster on the PS4.

Thus the primary issues in framerate on both consoles is down to engine issues, not resolution.

Also, dropping the resolution to 900P isn't anywhere near enough to bridge the gap between 30fps and 60fps.

 

QFT ! :)

But could be too many facts for some users :/



When ever you have a hugely inconsistent framerate (as opposed to one thats consistently low), Its safe to assume that a resolution drop isn't really going to solve it.

And @Tachikoma seems to know what She's talking about.

Logically thinking, if it was as simple as dropping the resolution I'm sure most developers would. Quite a few big last gen games like COD were not even native HD.