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Forums - Gaming Discussion - Why isn't motion controlled gaming still a big deal?

the_dengle said:

Motion controls hit the mainstream so hard people don't even think about them any more. Think about how many devices have gyroscopes / accelerometers and how many games use them without you even thinking about it.

Think about all of the people who say motion controls were a fad and virtual reality is the true next big thing. Think about them and laugh. The joke is that gyroscopes & accelerometers, AKA motion controls, are the core technology which allows VR to work.

Motion controls can and do coexist with other control types. People just prefer to 'see no evil' and pretend it doesn't exist. They don't think of Star Power in Guitar Hero as something that is triggered with motion controls. They don't think of Journey as a motion-controlled game because it just maps camera controls to the gyro.


Pretty much this, motion controls are still in a lot of games just with more subtle implementation and no longer the main focus.



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zorg1000 said:

Pretty much this, motion controls are still in a lot of games just with more subtle implementation and no longer the main focus.

Gamers were dragged kicking and screaming into the age of motion controls, and when they got here they looked around and couldn't even tell the difference.



I think it's because it adds very little to traditional gaming and the transitional audience that bought the Wii in droves are gaming on other devices now.
Look at Kinect, for instance, when MS announced that Kinect was now mandatory, I said that this was a huge mistake and that it would remain an interface tool at best and not add anything to the overall gaming experience on the console. That's exactly what happened; motion controls are not fit for traditional gaming and as such are more or less extinct through sheer logic.



Motion controls weren't accurate enough. Skyward sword was ruined for me as the wii kept confusing my slashes. It worked for flying and tossing bombs, but the general combat was annoying. They did work in sports champions, and gladiator duel was awesome, but can only entertain so long. Plus it was quite a workout, not something you want to do on a 3 hour session of dark souls. Table tennis worked the best, got old too,.

It was fine for fps for aiming, yet I never got used to running around with pointer controls. The dual use of the pointer for aiming and turning is not comfortable.

I did like it in slower games like Zack and Wiki, Tumble and Datura. It's an easy fit for puzzle and adventure games and anything point and click. But I guess it has become a dirty word and the industry avoids it now. You don't even need move controllers, the text pointer works perfectly fine on the ds4.

In the end it just doesn't add much to the most popular games, which also happen to be cross platform making any additions superfluous by default. And since those games define what people are comfortable with, it isn't worth the risk to force a new control scheme on people in exclusives. Yet VR can change all that and reset the status quo.



Can't speak for everyone but personally I can't stand motion controls.

The only reason I never finished or liked Twilight Princess on Wii were the stupid motion controls that were forced. I had to get the gamecube version to play it.



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PSVR say Hi... 



edited: double post



Once the novelty wore off, the casuals went away, and the "they stopped making quality games" excuse doesn't really fly with me, because most of the motion games in the first place weren't that high quality to begin with (tons of shovelware).

It was a fad. And neither Nintendo or Microsoft could properly evolve the concept either, Star Wars Kinect was MS' big hope to take it to the next level and that was a dud, meanwhile Nintendo hyped Zelda: Skyward Sword as the definitive motion gaming experience and it was not a big hit (relative to things like Wii Sports and Fit or even Twilight Princess). Nintendo Land used it quite a bit too (particularily the Zelda game) but that wasn't compelling enough either.

That and it's simply not well suited to long gaming sessions, which makes it limited in the types of games it can be used in to basically mini-game compilations or dance titles. Many gamers complained about it being forced into games like Donkey Kong Country. 

If we're talking FULL on waggle. Some, very low key motion gaming like how Splatoon uses it for aiming works well, but I think the OP is talking about the full-on "get off your couch" Wii Sports/Kinect Sports type stuff.

Motion gaming's future is playing side-kick to VR helmets.



Because nintendo didn't evolve the concept enough or hook thre "casuals" for longer. They failed to keep them by creating quality motion controlled games and eventually they got bored of shovelware.
Wii Sports resort could have been an amazing follow up to wii sports, but they cheaped out on it and it just became another mini game collection.



Soundwave said:

Motion gaming's future is playing side-kick to VR helmets.

But VR helmets ARE motion gaming. You literally have a motion controller strapped to your face.