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Halo 5: Guardians sells more than $400 million (games and hardware)

Forums - Microsoft Discussion - Halo 5: Guardians sells more than $400 million (games and hardware)

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Well we know it would sell less than other halos because they included hardware but we know the game still sold good. But now im wondering how much did the bundle sell fw since they included it.



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Puppyroach said:
FayeC said:
They included the hardware? Oh dear.

Maybe someone can explain because I don't get the numbers to add up for previous game releases unless they counted hardware as well. Halo 3 made $300 million first week, that would add up to a whole lot more games sold first week than any official numbers.


are you basing this off a 60 dollar per unit selling price? consider the legendary edition that sold for twice as much and judging by the numbers on the helmets wasn't all that limited of a print run. I believe there was another edition that sat in between the base price and the legendary sku as well



Insidb said:
Puppyroach said:

Maybe someone can explain because I don't get the numbers to add up for previous game releases unless they counted hardware as well. Halo 3 made $300 million first week, that would add up to a whole lot more games sold first week than any official numbers.

Since MS is game and console manufacturer, they report the total revenue that includes the Halo 5 bundles with their numbers.

Exactly, which is why I wonder if sales numbers for Halo 3 also included hardware sales.



starcraft said:

I cannot see anyone doing possible number break downs, so I will have a (very amateur) go!

At $60 a copy, on revenue of $400 million, this game would have sold 6,666,666 copies first week.

Now as Ethomaz kindly pointed out, if someone were to purchase a Halo 5 Xbox One Bundle (the only product significantly expensive and wide-spread enough to dramatically skew the numbers), that would count as the equivelant of a large number of game sales (Ethomaz said 10, the correct number is 8.3, but lets roll with 10 because some people might have gotten the game slightly cheaper in Europe, and it makes the math's easier).

Now. If we assume a whole QUARTER of the revenue came from the game/console special edition, it would mean that Microsoft sold:

- 5 MILLION copies of Halo 5 standalone
- 200 THOUSAND Halo 5 consoles bundled with the game (which wouldn't include any non-Halo Xbox's sold this week - typically around 100 thousand per week at this time).

Now, remembering that at those levels the discrepency in unit cost between 8.3 and 10 game copies per Halo 5 console bundle likely comfortable covers the additional revenue from more expensive Halo 5 limited editions, we get:

- 5.2 million copies of Halo 5 sold first week.
- Well over 200 thousands Xbox's sold this week.
- An attachment ratio of approximately 1/3.

Now, there are a whole range of potential variations in these numbers.

But the only way to argue that Microsoft sold significantly less games than this, would be to argue that the Xbox One itself had a ridiculously, stupidly, insanely excellent week. Put another way, you would need to argue that the Xbox One had an enormous week, driven by masses of sales of Halo 5 console bundles...while at the same time suggesting that somehow means Halo 5 flopped.

If that wasn't amusing enough, I am particularly enjoying people suggesting that this revenue is largely made up of additional controller sales, for a game they have spent weeks lambasting for not having split screen.

Game did amazingly people, cool your jets.

 

before i even start, nobody here (atleast the reasonable people) are denying that Halo 5 is a success in a general sense. because big exclusives success lands in both software sales and how much hardware it pushed. 400$ million is an obiously massive number, and a large success. But those who are interested in knowing how Halo5 actually sold, and how it compared to past Halo games, are looking at the post and what numbers and info it includes. 

 

As for you math, well that would work if we completly ignored all sorts of logic and reason. we simply cant deduct how much Halo 5 sold from this. for many reasons.

1- Exchange rates. you completely ignore this in your post. even though you are trying to determine sales by revenue, you completly disregard that prices around the world are different. some places it would be relativily cheaper to get a game, and some places it would be more expensive. this applies to REQ packs, the controllers, the Console and and all editions of the Halo 5 game its self.

2- Average Selling price. without knowing the average selling price your whole point is moot. there are 3 editions of the game. the standard 60$ edition, a Limited Edition for 100$ and a Limited Collectors Edition for a massive 250$. Halo has a massive hardcore following, how much of those bought an LE or a LCE? without knowing the average point, you cant calculate how much it sold

3- you cant just say " i wont count controllers because i dont want to". errmm what? they were included in the PR for a reason, and they were sold. their considerably more expensive than a regular XB1 controler, and there are TWO versions. 

4- REQ Packs. you conveniently ignored this as well, because you simply dont want too. there were 45 million REQ packs bought, how many of them were through microtransactions?. could be a massive amount, could be a low one. but all in all, its just pure speculation, and just proves my point that your reasoning is flawed.

5- They didnt say sold through. Having been reading reports like these for years now, its pretty clear that unless sales are specifically said to be sold to consumers, that its sold in to retailers. Heck, lets say software is sold to consumers, just for your sake. But not one mention of anything sold through means that hardware, all controllers shipped and the Halo 5 bundle were included, even if they were sold to consumers or not, which heavily inflates the 400$ in revenue part. is there any mention of sold to consumers? 

 

you can keep running the numbers and doing all sorts of calculations that you want. but you wont get to any reasonable or logical conclusion. the best thing to do is wait for NPD, we already got UK sales, once we get USA sales we will get a much better picture of how the game, and hardware actually did. 



DirtyP2002 said:
Bail said:

Just wait for NPD. We already have UK sales, we'll then be able to extrapolate roughly WW sales.


does NPD track digital sales now?


Dunno about this, yet it is one of our best sources to know how a game performs sales-wise.



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HollyGamer said:
Halo 5 is sure controversial, the games has positive pr and a positive praise from a mainstream media but at the same time has a negative review from blogger and small site, and also negative news from sales data, so Positive + negative equal = Zero. SO the logic is Halo 5 is a decent games ( not fail, but also not a success games ).
But It failed on helping Xbox one sales closing the gap. And also it's a fatal mistake, because it need to have at least minimum 95 review score, because it's the only reason "most "of Xbox fans buy Xbox one.


Negative impression by blogger and small site? Besides angry joe, who else gave it an average score? Sorry to burst your bubble, but Halo 5 is praised by most people I know.



bananaking21 said:
starcraft said:

I cannot see anyone doing possible number break downs, so I will have a (very amateur) go!

At $60 a copy, on revenue of $400 million, this game would have sold 6,666,666 copies first week.

Now as Ethomaz kindly pointed out, if someone were to purchase a Halo 5 Xbox One Bundle (the only product significantly expensive and wide-spread enough to dramatically skew the numbers), that would count as the equivelant of a large number of game sales (Ethomaz said 10, the correct number is 8.3, but lets roll with 10 because some people might have gotten the game slightly cheaper in Europe, and it makes the math's easier).

Now. If we assume a whole QUARTER of the revenue came from the game/console special edition, it would mean that Microsoft sold:

- 5 MILLION copies of Halo 5 standalone
- 200 THOUSAND Halo 5 consoles bundled with the game (which wouldn't include any non-Halo Xbox's sold this week - typically around 100 thousand per week at this time).

Now, remembering that at those levels the discrepency in unit cost between 8.3 and 10 game copies per Halo 5 console bundle likely comfortable covers the additional revenue from more expensive Halo 5 limited editions, we get:

- 5.2 million copies of Halo 5 sold first week.
- Well over 200 thousands Xbox's sold this week.
- An attachment ratio of approximately 1/3.

Now, there are a whole range of potential variations in these numbers.

But the only way to argue that Microsoft sold significantly less games than this, would be to argue that the Xbox One itself had a ridiculously, stupidly, insanely excellent week. Put another way, you would need to argue that the Xbox One had an enormous week, driven by masses of sales of Halo 5 console bundles...while at the same time suggesting that somehow means Halo 5 flopped.

If that wasn't amusing enough, I am particularly enjoying people suggesting that this revenue is largely made up of additional controller sales, for a game they have spent weeks lambasting for not having split screen.

Game did amazingly people, cool your jets.

 

before i even start, nobody here (atleast the reasonable people) are denying that Halo 5 is a success in a general sense. because big exclusives success lands in both software sales and how much hardware it pushed. 400$ million is an obiously massive number, and a large success. But those who are interested in knowing how Halo5 actually sold, and how it compared to past Halo games, are looking at the post and what numbers and info it includes. 

 

As for you math, well that would work if we completly ignored all sorts of logic and reason. we simply cant deduct how much Halo 5 sold from this. for many reasons.

1- Exchange rates. you completely ignore this in your post. even though you are trying to determine sales by revenue, you completly disregard that prices around the world are different. some places it would be relativily cheaper to get a game, and some places it would be more expensive. this applies to REQ packs, the controllers, the Console and and all editions of the Halo 5 game its self.

2- Average Selling price. without knowing the average selling price your whole point is moot. there are 3 editions of the game. the standard 60$ edition, a Limited Edition for 100$ and a Limited Collectors Edition for a massive 250$. Halo has a massive hardcore following, how much of those bought an LE or a LCE? without knowing the average point, you cant calculate how much it sold

3- you cant just say " i wont count controllers because i dont want to". errmm what? they were included in the PR for a reason, and they were sold. their considerably more expensive than a regular XB1 controler, and there are TWO versions. 

4- REQ Packs. you conveniently ignored this as well, because you simply dont want too. there were 45 million REQ packs bought, how many of them were through microtransactions?. could be a massive amount, could be a low one. but all in all, its just pure speculation, and just proves my point that your reasoning is flawed.

5- They didnt say sold through. Having been reading reports like these for years now, its pretty clear that unless sales are specifically said to be sold to consumers, that its sold in to retailers. Heck, lets say software is sold to consumers, just for your sake. But not one mention of anything sold through means that hardware, all controllers shipped and the Halo 5 bundle were included, even if they were sold to consumers or not, which heavily inflates the 400$ in revenue part. is there any mention of sold to consumers? 

 

you can keep running the numbers and doing all sorts of calculations that you want. but you wont get to any reasonable or logical conclusion. the best thing to do is wait for NPD, we already got UK sales, once we get USA sales we will get a much better picture of how the game, and hardware actually did. 

3- the controlelrs have been on sale before the game launched.

4- they made $500,000 on req packs.



jason1637 said:

3- the controlelrs have been on sale before the game launched.

4- they made $500,000 on req packs.

Read the article, they made more than 500,000 on req packs.



Neodegenerate said:
jason1637 said:

3- the controlelrs have been on sale before the game launched.

4- they made $500,000 on req packs.

Read the article, they made more than 500,000 on req packs.


Usually that means they scraped passed 500,000. If they sold more than a million they would say we sold more than a million. He isn't off by much.



Snoopy said:
Neodegenerate said:

Read the article, they made more than 500,000 on req packs.


Usually that means they scraped passed 500,000. If they sold more than a million they would say we sold more than a million. He isn't off by much.


Nope. The article didn't say "we sold more than 500 000 REQ packs". It said that 500k of what they made from REW packs will go to the Halo World Championship prize pool. We don't know how big the total value is though...