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Which developer was the best acquisition?

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I'm not sure Bungie counts as an acquisition since there obviously was some sort of exit clause. But the Halo IP has to be the best acquisition. Halo pretty much made the XBox was it is. You'd still have Playstation without Naughty Dog. I'm not sure we'd still have XBox without Halo. It's a huge franchise for Microsoft.

Since some have expanded the conversation beyond the big 3 console manufacturers, if we're talking any acquisitions, the acquisition of Blizzard by Activision takes it. But even that doesn't really count as an acquisition. It was a merger.

So we're back to pure developer acquisitions. Based on that, I'm going to agree with most of you and say Naughty Dog.



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Bungie because Microsoft would have been screwed with the original Xbox without Bungie and Halo. Other than that, Naughty Dog because it's quality after quality after even more quality. Oh, and big hits too.

Ka-pi96 said:
Gourmet said:
I have higher hope on Paradox's aquisition of Obsidian than any other.

When did Paradox buy Obsidian?

It didn't. It was a publishing deal as far as I know.



Don't laugh, but I've never heard of Naughty Dog.



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NewGuy said:
pokoko said:
Honestly, Bungie. It didn't last but they got Halo, which is why Xbox is still a thing. Wipe Halo from the exclusive list and we're probably looking at a much bleaker history for the Xbox brand. I don't think anything else has that kind of overall effect.


Pretty much this for me. Without Bungie and Halo, I think MS would have scrapped the Xbox project a long time ago.

bonkeng said:
Naughty Dog easily. 

Would have been Bungie but MS lost them. Maybe Bungie became too big for MS to hold onto I guess.

I think it's more of the fact that Bungie wanted to move on from the Halo universe and MS didn't want them to. ND is getting to that point now (i.e. they are a behemoth and their games are selling 10M like TLOU and I believe Uncharted 4 will as well), will Sony be able to hold onto them?


I'm pretty sure Sony own Naughty Dog outright as the original founders left the company unlike Bungie. Naughty Dog cannot extricate themselves from Sony because Sony own them. I think Bungie managed to negotiate a deal with MS in that they give them the Halo IP and in return, they are freed from their ownership.



slab_of_bacon said:
Don't laugh, but I've never heard of Naughty Dog.


Must be all that processed meat...  

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Naughty Dog actually has a LOT more behind the scene influence and relevance for Sony than many of you are either realizing, or acknowledging.

Sonys ICE team. Their technical aces, the top notch team that developed the creation tools for PS3. The guys that laid the framework for development on CELL. Led by core members of Naughty Dog.

Insomniac Games - creators of Spyro the Dragon, an IP that was exclusive to PlayStation at its start, creators of Ratchet & Clank, etc... They were next door neighbors to Naughty Dog. The two teams shared technical knowledge and helped each other out. They were literally sister studios and its obvious that Insomniac was heavily inspired by Naughty Dog. During the PS2 era, a triplet was formed - sucker punch. This is another team that was directly influenced by Naughty Dog. Ever wonder why Jak & Daxter, Ratchet & Clank, and Sly Cooper had a similar tone? These three studios worked closely with one another and without ND leading the way, there would be a remarkably big hole in Sonys first party lineup.

Without Naughty Dog, who would've proven the Cell? What was the first truly stunning AAA PS3 game? Like I said, Naughty Dog has and continues to be a significant chunk of framework holding PlayStation up.

Bungie did one thing for MS - Halo. Which wasn't even going to be an Xbox game (originally targeted for PC/Mac). That's literally it. Just Halo.

Naughty Dog has done way more for Sony, they've built engines used by other devs, they've worked closely with other studios developing their games, they've only gotten bigger and better with their 1st party releases and well... They're still a 1st party team.



aLkaLiNE said:

Naughty Dog actually has a LOT more behind the scene influence and relevance for Sony than many of you are either realizing, or acknowledging.

Sonys ICE team. Their technical aces, the top notch team that developed the creation tools for PS3. The guys that laid the framework for development on CELL. Led by core members of Naughty Dog.

Insomniac Games - creators of Spyro the Dragon, an IP that was exclusive to PlayStation at its start, creators of Ratchet & Clank, etc... They were next door neighbors to Naughty Dog. The two teams shared technical knowledge and helped each other out. They were literally sister studios and its obvious that Insomniac was heavily inspired by Naughty Dog. During the PS2 era, a triplet was formed - sucker punch. This is another team that was directly influenced by Naughty Dog. Ever wonder why Jak & Daxter, Ratchet & Clank, and Sly Cooper had a similar tone? These three studios worked closely with one another and without ND leading the way, there would be a remarkably big hole in Sonys first party lineup.

Without Naughty Dog, who would've proven the Cell? What was the first truly stunning AAA PS3 game? Like I said, Naughty Dog has and continues to be a significant chunk of framework holding PlayStation up.

Bungie did one thing for MS - Halo. Which wasn't even going to be an Xbox game (originally targeted for PC/Mac). That's literally it. Just Halo.

Naughty Dog has done way more for Sony, they've built engines used by other devs, they've worked closely with other studios developing their games, they've only gotten bigger and better with their 1st party releases and well... They're still a 1st party team.


This x1000!



Naughty Dog, one of the smartest things Sony has done. Also Sega buying Atlus, Atlus may be Sega's only hope.



From a standpoint of best games being produced, Retro Studios.

From a standpoint of profitability, probably Rare or Naughty Dog.



Retro is a good one, they essentially tried to fill Rare's shoes during the Gamecube era and did to a large extent with the Metroid series, however I don't think they are prolific enough as of yet, especially considering they only have 1 game out for the Wii U(maybe 2 by the end of its commercial life).