- co-designer and director/producer of GoldenEye 007 Martin Hollis talked at the GameCity festival in Nottingham about the game and how Nintendo had problems with the violence depicted in the game
- he revealed the game was originally intended to depic more violence, he said:
“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge. For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red.”
- towards the end of development, the team received a fax from Mario creator Shigeru Miyamoto, with a series of suggestions for the game:
“One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”
Nintendo ain't kidding when it comes to violence.
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1