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Forums - Sony Discussion - What really made the Playstation Vita a failure? (I DON'T GET IT!!)

Okay we all know "Vita"means Life in latin right? Well apparently "Vita" means DEAD here in North America.... I don't get it. Why did it fail??? When I first watched the Vita trailer in 2011 I WAS FULL OF HYPE! I wanted it more than anything in the world, I was willing to sell my Wii and Xbox to get it. but what made it fail?    Let's take the 3DS and Vita... Mobile gaming came in and took a BITE out of the Vita, SO DID the 3DS but the 3DS is still selling well. Lack of 1st party games? 3DS has all the good support, but SO DID the Vita in the first year. The slow launch of the Vita?? Well the 3DS also had a slow launch too but it picked up. I don't think it was the name either. PS Vita didn't have a confusing name like the Wii U did. There's also a theory about "Vita's games are too expensive" .... If that was the case, then why didn't the PSP have that problem? I'm pretty sure the PSP back then was a powerful piece of hardware and the games were just as expensive to make for the system. It's like a big mystery. Another theory says "No one wants a home console experience on the go" I LOVED that experience! I loved the hell out of that experience when I had my PSP. I honestly don't mind having a home console experience on the go. What do you think made the PS Vita a failure?  I think it's absolutely disgusting how Sony ignores it and feeds it to indy devs. It makes me so sad how a PEREECT handheld go to waste. I still look at my Vita and see how gorgeous it is, but it still hurts how it's not being supported :/  But try answering the "Vita games are expensive" theory. Why didn't that happen to the PSP when it was expensive to make PSP games?? What made it a failure? :(  



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No GTA



1. Smartphones
2. Wrong audience (in the west) that nowadays plays mobile games on those smartphones
3. AAA titles for Vita are expensive to develop, so you need a large enough userbase for them to pay of.

Vita is quite successful in Japan. But that's more or less to the expense of home consoles, not smartphone gaming.



Touchscreen curse? Look at wii u and vita sales.



I missed the VITA-failure-threads! Finally, someone made another one.



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The PSP, when I got mine, was amazing. I had movies, music, games, and a web browser. Eventually, I even got comics. I got a Vita on day one and it did ask of those things (except the comics). Problem is, my cell phone did all of this things, too.

Before, I carried multiple devices. This time, I just needed my phone. If I were younger, I would have more use for the Vita when I was away from home but Sony didn't really target the younger crowd. In the end, we have the most well made, most powerful, most capable portable console the world has ever seen--and nobody wants it.



The biggest issue was and is the memory card they are stupidly expensive
I dont know why sony did this after the psp that had normal memory card support



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

It's not the games that are bitched about, it's the system, more specifically, the fact that it has no system memory so you have to buy a bullshit proprietary memory stick.

You yourself pointed out the other reason. Sony killed by not supporting it past the first year.



Gamertag, PlayStation Network ID, and Nintendo Network ID: Look at username. Huzzah for originality.  3DS Friend Code: 4038-6546-0886

Currently own PS3, Xbox, Xbox 360, Xbox One, GameCube, Wii, Wii U, Switch, and 3DS

Because handhelds are dead.



No enticing software. The invasive mobile market. Barely any advertising. Memory card prices.

All had a role in playing out the scenario that occurred.