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Rock Band 4 has $3,926 worth of DLC (Added Poll)

Forums - Gaming Discussion - Rock Band 4 has $3,926 worth of DLC (Added Poll)

Do you agree with this kind of DLC?

No, its a rip-off. 103 52.82%
 
Yes, i dont see anything wrong. 44 22.56%
 
Maybe, for lower priced songs. 20 10.26%
 
DLC is the Devil!!! 28 14.36%
 
Total:195
Samus Aran said:
ArchangelMadzz said:
Samus Aran said:
Goddbless said:
Arcturus said:

I'm surprised by the reactions in this thread. What is wrong with having a lot of DLC available for your game. It is completely optional content. It should also be noted that the DLC available for Rockband for is the cumulation of DLC for Rockband 1, 2, 3 & 4.

It is quite surprising that they are charging $2 for songs when the same songs can be purchased and owned on iTunes and other platforms for half the price.

Of course it is going to cost more than a song available on iTunes. You have to pay the artist for the song ($1) plus the effort put into charting the song and making it available in Rockband, plus the small cut that goes to Sony for hosting the content on the PSN store.

Half the people commenting probably don't realize this and most likely were never going to purchase this game. All picket signs and pitch forks...

All the songs are from previous games, so all the work was already done (and paid for by people who bought their bad and uninspired games).

Not sure why people pay to play QTE: the game though.


And they're all available to download for new people, and if you already bought them you still have them (if you're on the same console) 

@bolded I don't even..

It's not a rythym game as you can play these kind of games with the sound turned off. ;)

Most people will buy this on PS4/XBONE, so they will have to rebuy it lol.


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.



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Samus Aran said:
ArchangelMadzz said:
Samus Aran said:
Goddbless said:
Arcturus said:

I'm surprised by the reactions in this thread. What is wrong with having a lot of DLC available for your game. It is completely optional content. It should also be noted that the DLC available for Rockband for is the cumulation of DLC for Rockband 1, 2, 3 & 4.

It is quite surprising that they are charging $2 for songs when the same songs can be purchased and owned on iTunes and other platforms for half the price.

Of course it is going to cost more than a song available on iTunes. You have to pay the artist for the song ($1) plus the effort put into charting the song and making it available in Rockband, plus the small cut that goes to Sony for hosting the content on the PSN store.

Half the people commenting probably don't realize this and most likely were never going to purchase this game. All picket signs and pitch forks...

All the songs are from previous games, so all the work was already done (and paid for by people who bought their bad and uninspired games).

Not sure why people pay to play QTE: the game though.


And they're all available to download for new people, and if you already bought them you still have them (if you're on the same console) 

@bolded I don't even..

It's not a rythym game as you can play these kind of games with the sound turned off. ;)

Most people will buy this on PS4/XBONE, so they will have to rebuy it lol.

There's no way to check your past games. I can just stick a friends PS3 copy into my system. If it was a phsyical copy. The best way, is what they did. Check your DLC that you bough from the past games. But the stock ones on the discs are void.



As much as I usually hate on DLC and microtransaction, a game like Rock Band is a perfect fit for by the piece DLC.

Sure the amount to buy all the tracks is staggering but who the fuck buys all the songs anyway? I also find the fact that I can bring all my Rock Band PS3 DLC tracks over to be pretty fantastic.



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Samus Aran said:
ArchangelMadzz said:
..


And they're all available to download for new people, and if you already bought them you still have them (if you're on the same console) 

@bolded I don't even..

It's not a rythym game as you can play these kind of games with the sound turned off. ;)

Most people will buy this on PS4/XBONE, so they will have to rebuy it lol.

 

http://attackofthefanboy.com/news/rock-band-4-backwards-compatibility-fully-confirmed/

Harmonix has fully confirmed that Rock Band 4 will be backwards compatible on your old instruments and songs.

 

i payed $60 but the game and got the 65 tracks + 10 pre-order bonus songs + my previously purchased dlc all while using my guitar/drums/mic i bought back on ps3.  harmonix did the most wonderful job going out of their way to make this ridicuosly consumer friendly and they deserve applause not feinted indignation.



AEGRO said:

"Rock Band 4, the newly released title in the long-running music game series has a lot of DLC. A lot. The game is selling a massive amount of music tracks, all individually. If you want to purchase all of them, you’d be out an impressive $3,926.

Rock Band 4 offers almost 2,000 songs (1973 or be exact) for sale, and each is selling for $1.99. This is taking micro-transactions to a whole new level. 

The game launched on October 6 on the PS4 and Xbox One, and ships with 65 songs on the disc. Luckily, if you purchased songs for other Rock Band games on the PS3, you’re able to transfer those to the PS4 and use them. 

It is quite surprising that they are charging $2 for songs when the same songs can be purchased and owned on iTunes and other platforms for half the price."

http://ps4daily.com/2015/10/rock-band-4-has-3926-worth-of-dlc/

Well, there you go guys! This game takes the DLC Crown!  

 

EDIT: I added a Poll, because im seeing very opposite opinions about it.


As someone who is and was genuinely obsessed with every aspect of these games, including making my own custom note charts, making my own custom GH2 DVDs on PS2 and so forth, this has to be the worst and illest informed article I've read in a long time.

 

Believe it or not it takes time talent and skill to translate a real song into 4-5 different instruments across multiple difficulties.  There's around 20 charts that need to be created for each song that includes all instruments.  You need to be trained in game development, you need to know musical theory and so on.  These are NOT micro transactions in the traditional sense and generally when a new pack of songs are released each week they are bundled together at a discount or offered a la carte for a flate rate of $2.00.

 

On iTunes, you can listen to the song. That's it.  That's your interaction with the song, that's where it starts and that's where it ends.  Not so much the same on guitar hero or rock band. Because these games don't sell anywhere close to the amount of songs that major store fronts like iTunes sell, they're probably getting less of a deal when securing licensing rights that allow them to sell DLC in the first place.  Honestly this article is stupid and doesn't know what it's talking about

 

 

Oh and BTW, Harmonix is one of the BEST developers out there. If you've followed their history, if you've played their games, if you've grown with them then you know EXACTLY how well they've treated their fans.



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Uh... Did anyone here play the other Rock Band/Guitar Hero games? This is literally the same thing. And no, it's not a big deal. No one wants to buy every song. They've got music from a ton of different artists to meet everyone's individual tastes. I don't like the price of each song, but I think it's a licensing thing. Plus they're just as much as they were before, so with inflation they're technically cheaper. XD

Really weirded out that no one else (on the front page of the thread at least) is realizing that this is the same thing as before.

EDIT: Okay, granted, it's got sixty something songs on disc instead of eighty something. Yeah, that's less. But the dollar amount on the DLC combined is what seems to be freaking people out, which makes no sense.



MikeRox said:
 


So much wrong with this post I just don't know where to begin...

It is the very definition of a rhythm game. And its only coming out on PS4 and XB1 because if you have other consoles you can already play rock band.

If you already own the content from the same eco system you already have any previously purchased dlc and you can use existing instruments.

As for the ignorance about not needing music etc. To state this misses the entire point of the game. Some people really enjoy music and also enjoy participating. This is essentially karaoke for rock music fans. Though on some of the pro modes it was actually exactly what the real versions entailed. If that doesn't appeal to you great. But to deride it like that is no more ignorant than calling Nintendo games kiddy.

I'm not dextrous enough to play a real guitar, however rock band allows me to enjoy the feeling and also provides enough challenge to still give me something to learn.

Newsflash, you don't need audio on any rhythm game if its using on screen prompts, but to remove the audio would completely defeat the purpose in the first place.

A game that doesn't require the audio to beat the game isn't a rythym game. Using screen prompts is the very definition of QTE.

You  can easily make a platformer based on rythmic platforming with the music providing you hints on when and where to jump. Those are an example of rythmic games (see Rayman Legends or some levels in Mario games). As it stands right now, there are barely any real rythmic games in the game industry because of a severe lack of creativity and originality.

At least with karaoke you're ACTUALLY singing.



LudicrousSpeed said:
It's kind of sad when an Activision product seems to be more consumer friendly than yours.


rockband 4 - fully BC with instruments and dlc.

http://attackofthefanboy.com/news/rock-band-4-backwards-compatibility-fully-confirmed/

 

guitar hero live - no BC

http://www.vg247.com/2015/04/14/new-guitar-hero-costs-99-isnt-backwards-compatible/

 

lovely!,.. i love feinted indignation!!



Not enough, need to go up to $5000



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