Porcupine_I said:
DivinePaladin said:
I'll start with the last bit you said. In Pittsburgh, all of your enemies are part of a group of Raiders that kill for the sake of it. There are lines of dialogue I can (admittedly only vaguely) recall where the Raiders just straight up talk about their kills. In Colorado, again, all part of a group of Raiders. The University, all Raiders. The only people I could say are not evil that Joel/Ellie fought (notice FOUGHT, I didn't say meet anywhere in my post, and if I did that was a mistake on my part) are the endgame enemies, and I have a lot of problems with that segment that I'd get into once I can get home and use spoiler tags without worry of them not working. Nice try going with the cherry picking argument when pretty much all the issues I listed are blatant story or logic problems. The only nitpicks I really made are the stealth kill animation (which legitimately did break my immersion after four hours, since I play conservatively and almost exclusively stealth) and the upside down segment, but even the latter of the two has serious problems when compared to the style of the game.
A lot of these issues I wrote WERE writing issues. The character interaction is normally spot on, yes, but again, a shitty plot written well isn't necessarily good. I'll get into that later, though, should we continue this. Again, spoilers, forgive me for delaying that.
But, with all due respect, if you're going to try and go with the blanket statement to discredit everything I say, let's just stop now. Opinions are opinions, and I've played the game more than enough to have logical backup to mine, whether you agree with them or not.
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So you telling me you want the game to give you innocent people to kill? I am pretty sure he FOUGHT Henry when he met him. They were also threatened by his brothers wife before they realized they are not evil.
Nobody kills for the sake of it. if you read all the clues you would know how the raiders in pittsburg formed and what they do. Talking about selective denial. If you listened to the raiders talk, you would also have heard them complaining how the shoes of the people they killed are too small for them.
But why don't we make this easy on you and you tell me a game that did everything better by that same standards you apply.
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If the developers are going to claim that you'll feel remorse and that these are living people, I should feel bad for killing some of them. Fighting Henry in a cutscene doesn't make me feel shitty like if I had to kill a perfectly innocent (as innocent as the era would allow) person. Literally every enemy outside of the final set in Spring is out solely for blood when it comes to the playable sections of the game. The segment with the truck exemplifies this; ambush to kill and then raid supplies afterwards. No thought into whether the effort is worth the kill, it's a kill for the hunt. You might be right and I may have either missed or forgotten some of the notes saying otherwise about the Raiders, but any note I felt bad about normally involved somebody who's already dead. The stories were much better told for characters we never see than the ones we fight. Left Behind did that especially well. Complaining about shoe size still comes off as dickish to me compared to, say, if the same Raider had said the people they killed didn't have enough supplies on them. Context is everything with that. Again, they did this with the notes in Left Behind very well, and it did a good job immersing me into a much shallower environment.
There's no excuse in a game so focused on human interaction for every character you interact with in gameplay being a total asshole that you MUST interact with. Killing thousands of people aside, because video game, it's very rare to find an area where you could actually role play as a less brutal Joel and avoid killing entirely because the AI is static; that's admittedly a tad nitpicky, but if Druckmann wants me to feel like everybody's a real person, I don't wanna kill unless I absolutely have to. Even that option alone would have made many of my issues better because it gives players the option to develop Joel as they see fit instead of being forced into choices the player might disagree with.
As for your last request there, nice job trying big big to deflect the subject from the game at hand. I don't have a stock set of standards for every game, even within a genre; they're gonna change based on what I hear before and after the game comes out. I'm holding this game to these standards because it's called the greatest game of all time when it has too many flaws to deserve that in my opinion. I hold Ocarina to higher standard than Majora's Mask too because of the same reason. Moreover, I have these standards for the game since it was projected a certain way before release by ND and accepted this way by the gaming journalists and fans. If I'm promised sex, I'm gonna expect some damn sex; don't try and tell me I'm unreasonable or cherry picking when they give me a kiss on the cheek and expect that to get the job done. Maybe you find more out of a kiss on the cheek than I do, and that's totally respectable, and it says nothing different about you than it does that I expect the sex I was told I'd get.
Now I DID get the sex I wanted regarding this particular issue, at the end of the game. But that was also a punch in the balls since it went against everything "my" Joel had been throughout my playthroughs. The lack of agency in that final segment infuriated me more than I felt bad about killing the people I'm referring to. If I do ever get around to finishing my Grounded run, I'll be ending it right before the actual ending. I mean, not really, because if I'm that close to the end on Grounded like hell am I not gonna take the trophy and run lol, but you get what I'm saying.