By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - UNCHARTED vs THE LAST OF US

 

Uncharted or The Last of Us ?

i love both games <3 166 40.89%
 
Uncharted :) 93 22.91%
 
The Last of Us :) 147 36.21%
 
Total:406

I think I have to say TLOU so far (only played the first 2 Uncharted games so far). Uncharted 1 was good but not great, Uncharted 2 was excellent, but TLOU just felt more evolved. That could very well be because ND took the things they learned in the Uncharted series and grew from there to make TLOU, so it might just be that it's the newest game that makes it the best.

Either way, super pumped to dive into Uncharted 3 (will probably start it tomorrow) and I cannot wait for Uncharted 4.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network

I guess that I can't really say before I've played TLOU...



Porcupine_I said:
DivinePaladin said:

I'll start with the last bit you said. In Pittsburgh, all of your enemies are part of a group of Raiders that kill for the sake of it. There are lines of dialogue I can (admittedly only vaguely) recall where the Raiders just straight up talk about their kills. In Colorado, again, all part of a group of Raiders. The University, all Raiders. The only people I could say are not evil that Joel/Ellie fought (notice FOUGHT, I didn't say meet anywhere in my post, and if I did that was a mistake on my part) are the endgame enemies, and I have a lot of problems with that segment that I'd get into once I can get home and use spoiler tags without worry of them not working. Nice try going with the cherry picking argument when pretty much all the issues I listed are blatant story or logic problems. The only nitpicks I really made are the stealth kill animation (which legitimately did break my immersion after four hours, since I play conservatively and almost exclusively stealth) and the upside down segment, but even the latter of the two has serious problems when compared to the style of the game. 

 

A lot of these issues I wrote WERE writing issues. The character interaction is normally spot on, yes, but again, a shitty plot written well isn't necessarily good. I'll get into that later, though, should we continue this. Again, spoilers, forgive me for delaying that. 

 

But, with all due respect, if you're going to try and go with the blanket statement to discredit everything I say, let's just stop now. Opinions are opinions, and I've played the game more than enough to have logical backup to mine, whether you agree with them or not. 

So you telling me you want the game to give you innocent people to kill? I am pretty sure he FOUGHT Henry when he met him. They were also threatened by his brothers wife before they realized they are not evil. 

Nobody kills for the sake of it. if you read all the clues you would know how the raiders in pittsburg formed and what they do. Talking about selective denial. If you listened to the raiders talk, you would also have heard them complaining how the shoes of the people they killed are too small for them.

But why don't we make this easy on you and you tell me a game that did everything better by that same standards you apply.

If the developers are going to claim that you'll feel remorse and that these are living people, I should feel bad for killing some of them. Fighting Henry in a cutscene doesn't make me feel shitty like if I had to kill a perfectly innocent (as innocent as the era would allow) person. Literally every enemy outside of the final set in Spring is out solely for blood when it comes to the playable sections of the game. The segment with the truck exemplifies this; ambush to kill and then raid supplies afterwards. No thought into whether the effort is worth the kill, it's a kill for the hunt. You might be right and I may have either missed or forgotten some of the notes saying otherwise about the Raiders, but any note I felt bad about normally involved somebody who's already dead. The stories were much better told for characters we never see than the ones we fight. Left Behind did that especially well. Complaining about shoe size still comes off as dickish to me compared to, say, if the same Raider had said the people they killed didn't have enough supplies on them. Context is everything with that. Again, they did this with the notes in Left Behind very well, and it did a good job immersing me into a much shallower environment. 

 

There's no excuse in a game so focused on human interaction for every character you interact with in gameplay being a total asshole that you MUST interact with. Killing thousands of people aside, because video game, it's very rare to find an area where you could actually role play as a less brutal Joel and avoid killing entirely because the AI is static; that's admittedly a tad nitpicky, but if Druckmann wants me to feel like everybody's a real person, I don't wanna kill unless I absolutely have to. Even that option alone would have made many of my issues better because it gives players the option to develop Joel as they see fit instead of being forced into choices the player might disagree with. 

 

As for your last request there, nice job trying big big to deflect the subject from the game at hand. I don't have a stock set of standards for every game, even within a genre; they're gonna change based on what I hear before and after the game comes out. I'm holding this game to these standards because it's called the greatest game of all time when it has too many flaws to deserve that in my opinion. I hold Ocarina to higher standard than Majora's Mask too because of the same reason. Moreover, I have these standards for the game since it was projected a certain way before release by ND and accepted this way by the gaming journalists and fans. If I'm promised sex, I'm gonna expect some damn sex; don't try and tell me I'm unreasonable or cherry picking when they give me a kiss on the cheek and expect that to get the job done. Maybe you find more out of a kiss on the cheek than I do, and that's totally respectable, and it says nothing different about you than it does that I expect the sex I was told I'd get.

 

Now I DID get the sex I wanted regarding this particular issue, at the end of the game. But that was also a punch in the balls since it went against everything "my" Joel had been throughout my playthroughs. The lack of agency in that final segment infuriated me more than I felt bad about killing the people I'm referring to. If I do ever get around to finishing my Grounded run, I'll be ending it right before the actual ending. I mean, not really, because if I'm that close to the end on Grounded like hell am I not gonna take the trophy and run lol, but you get what I'm saying. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

DivinePaladin said:
Porcupine_I said:

So you telling me you want the game to give you innocent people to kill? I am pretty sure he FOUGHT Henry when he met him. They were also threatened by his brothers wife before they realized they are not evil. 

Nobody kills for the sake of it. if you read all the clues you would know how the raiders in pittsburg formed and what they do. Talking about selective denial. If you listened to the raiders talk, you would also have heard them complaining how the shoes of the people they killed are too small for them.

But why don't we make this easy on you and you tell me a game that did everything better by that same standards you apply.

If the developers are going to claim that you'll feel remorse and that these are living people, I should feel bad for killing some of them. Fighting Henry in a cutscene doesn't make me feel shitty like if I had to kill a perfectly innocent (as innocent as the era would allow) person. Literally every enemy outside of the final set in Spring is out solely for blood when it comes to the playable sections of the game. The segment with the truck exemplifies this; ambush to kill and then raid supplies afterwards. No thought into whether the effort is worth the kill, it's a kill for the hunt. You might be right and I may have either missed or forgotten some of the notes saying otherwise about the Raiders, but any note I felt bad about normally involved somebody who's already dead. The stories were much better told for characters we never see than the ones we fight. Left Behind did that especially well. Complaining about shoe size still comes off as dickish to me compared to, say, if the same Raider had said the people they killed didn't have enough supplies on them. Context is everything with that. Again, they did this with the notes in Left Behind very well, and it did a good job immersing me into a much shallower environment. 

 

There's no excuse in a game so focused on human interaction for every character you interact with in gameplay being a total asshole that you MUST interact with. Killing thousands of people aside, because video game, it's very rare to find an area where you could actually role play as a less brutal Joel and avoid killing entirely because the AI is static; that's admittedly a tad nitpicky, but if Druckmann wants me to feel like everybody's a real person, I don't wanna kill unless I absolutely have to. Even that option alone would have made many of my issues better because it gives players the option to develop Joel as they see fit instead of being forced into choices the player might disagree with. 

 

As for your last request there, nice job trying big big to deflect the subject from the game at hand. I don't have a stock set of standards for every game, even within a genre; they're gonna change based on what I hear before and after the game comes out. I'm holding this game to these standards because it's called the greatest game of all time when it has too many flaws to deserve that in my opinion. I hold Ocarina to higher standard than Majora's Mask too because of the same reason. Moreover, I have these standards for the game since it was projected a certain way before release by ND and accepted this way by the gaming journalists and fans. If I'm promised sex, I'm gonna expect some damn sex; don't try and tell me I'm unreasonable or cherry picking when they give me a kiss on the cheek and expect that to get the job done. Maybe you find more out of a kiss on the cheek than I do, and that's totally respectable, and it says nothing different about you than it does that I expect the sex I was told I'd get.

 

Now I DID get the sex I wanted regarding this particular issue, at the end of the game. But that was also a punch in the balls since it went against everything "my" Joel had been throughout my playthroughs. The lack of agency in that final segment infuriated me more than I felt bad about killing the people I'm referring to. If I do ever get around to finishing my Grounded run, I'll be ending it right before the actual ending. I mean, not really, because if I'm that close to the end on Grounded like hell am I not gonna take the trophy and run lol, but you get what I'm saying. 

I don't get some things you are saying.  You want to kill innocent people so you can feel bad for them? You wanted to kill the Women and children fleeing to the church from your rampage in winter? Is that what you are saying? You killed the people who already started to doubt David's leaderhip, but of course they were still your enemies. You wanted to have the option to kill the people at the hydroelectric plant? Is that what you are saying? I really don't get it. How do you even know what every single man you killed was like? did you talk to them before you killed them? Why didn't you sneak past them? There were plenty of options where you didn't have to fight them.

This game goes into a lot of detail explaining why things are how they are. And if you expected "Sex" because someone told you there will be sex, maybe you just waited for them to come to you and you missed out because you didn't want to go and look for it. I'm not really sure about that whole sex reference though.

I won't comment on the plot of Zelda games, because i didn't play any of the 3D Zeldas, but i'm pretty certain they don't hold up in the number of different animations for certain actions or AI for that matter.

 



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Uncharted, no contest.

The Last of Us was good, but not incredible like all three Uncharted games were. I find it very, very overrated. The good parts were done very well though, the story and character progression were outstanding and the graphics were without a doubt the best I've seen from the 7th Gen. However, the gameplay is, not good. Actions have a terribly slow response for example; you're always too late and you're mashing buttons to perform one slow movement. The mushy buttons of a Playstation-controller aren't exactly helping the mediocre controls here either I'm afraid. I get that the slowness was the idea and it's made to be as realistic as possible, but it just doesn't work for me. Then, it's supposed to be a stealthy survival game, but at some point you'll have so much ammo and the AI is so stupid that you can just make a racket, wait in a corner and shoot everyone (or bash their heads in) while they all come rushing in one at a time. Elly's AI isn't much better, she more in the way rather than doing anything useful, and enemies don't respond to her presence; they can even run into each other and it doesn't matter.

It made me stop playing. So I haven't finished it. Maybe I will one day, because of the story. It does have one of the most powerful introductions to any video game after all.

Uncharted one the other hand is much tighter, it's faster adventure gameplay makes for better controls and more satisfying combat. I also like Drake and his friends better than Joel and Elly and by nature of the game the Uncharted series has more interesting settings and more varied levels.



Around the Network

It's not fair. This is like making me decide between my favorite skintight gear, with both having its pros and cons. I'll go with Uncharted.



I've gotta give it to the last of us even though the uncharted series is a masterpiece in it's own right.



I love both games so it's hard to choose but if i had to i'll pick TLOU. They are both masterpiece games with different approach, Uncharted with its light hearted approach and the grimmy realistic world of TLOU. Both have very memorable and likeable character. But imo TLOU just upped Uncharted on gameplay and story so i'll vote for TLOU.



Porcupine_I said:
DivinePaladin said:

If the developers are going to claim that you'll feel remorse and that these are living people, I should feel bad for killing some of them. Fighting Henry in a cutscene doesn't make me feel shitty like if I had to kill a perfectly innocent (as innocent as the era would allow) person. Literally every enemy outside of the final set in Spring is out solely for blood when it comes to the playable sections of the game. The segment with the truck exemplifies this; ambush to kill and then raid supplies afterwards. No thought into whether the effort is worth the kill, it's a kill for the hunt. You might be right and I may have either missed or forgotten some of the notes saying otherwise about the Raiders, but any note I felt bad about normally involved somebody who's already dead. The stories were much better told for characters we never see than the ones we fight. Left Behind did that especially well. Complaining about shoe size still comes off as dickish to me compared to, say, if the same Raider had said the people they killed didn't have enough supplies on them. Context is everything with that. Again, they did this with the notes in Left Behind very well, and it did a good job immersing me into a much shallower environment. 

 

There's no excuse in a game so focused on human interaction for every character you interact with in gameplay being a total asshole that you MUST interact with. Killing thousands of people aside, because video game, it's very rare to find an area where you could actually role play as a less brutal Joel and avoid killing entirely because the AI is static; that's admittedly a tad nitpicky, but if Druckmann wants me to feel like everybody's a real person, I don't wanna kill unless I absolutely have to. Even that option alone would have made many of my issues better because it gives players the option to develop Joel as they see fit instead of being forced into choices the player might disagree with. 

 

As for your last request there, nice job trying big big to deflect the subject from the game at hand. I don't have a stock set of standards for every game, even within a genre; they're gonna change based on what I hear before and after the game comes out. I'm holding this game to these standards because it's called the greatest game of all time when it has too many flaws to deserve that in my opinion. I hold Ocarina to higher standard than Majora's Mask too because of the same reason. Moreover, I have these standards for the game since it was projected a certain way before release by ND and accepted this way by the gaming journalists and fans. If I'm promised sex, I'm gonna expect some damn sex; don't try and tell me I'm unreasonable or cherry picking when they give me a kiss on the cheek and expect that to get the job done. Maybe you find more out of a kiss on the cheek than I do, and that's totally respectable, and it says nothing different about you than it does that I expect the sex I was told I'd get.

 

Now I DID get the sex I wanted regarding this particular issue, at the end of the game. But that was also a punch in the balls since it went against everything "my" Joel had been throughout my playthroughs. The lack of agency in that final segment infuriated me more than I felt bad about killing the people I'm referring to. If I do ever get around to finishing my Grounded run, I'll be ending it right before the actual ending. I mean, not really, because if I'm that close to the end on Grounded like hell am I not gonna take the trophy and run lol, but you get what I'm saying. 

I don't get some things you are saying.  You want to kill innocent people so you can feel bad for them? You wanted to kill the Women and children fleeing to the church from your rampage in winter? Is that what you are saying? You killed the people who already started to doubt David's leaderhip, but of course they were still your enemies. You wanted to have the option to kill the people at the hydroelectric plant? Is that what you are saying? I really don't get it. How do you even know what every single man you killed was like? did you talk to them before you killed them? Why didn't you sneak past them? There were plenty of options where you didn't have to fight them.

This game goes into a lot of detail explaining why things are how they are. And if you expected "Sex" because someone told you there will be sex, maybe you just waited for them to come to you and you missed out because you didn't want to go and look for it. I'm not really sure about that whole sex reference though.

I won't comment on the plot of Zelda games, because i didn't play any of the 3D Zeldas, but i'm pretty certain they don't hold up in the number of different animations for certain actions or AI for that matter.

 

I never stated Zelda did so. Not sure why you're missing my point entirely here, it's pretty simple. In a game claimed to be so deep and realistic by everybody, developer or otherwise, the lack of variety in a simple character animation is pretty lazy. That's about as nitpicky as I get though, but it legitimately does get annoying that such little effort is put into the presentation of a key element. 

 

And, again, no. I don't WANT to kill anybody in this sort of game. The developers make me kill hundreds to thousands of humans, yes, and that's unavoidable. However, if the developer claims you're going to feel remorse for killing people who are only trying to survive, just like you are. But then everybody we fight is flat, and they always kill with no remorse themselves, and often enjoy the hunt. The no remorse part would be fine on its own because that can be seen as commentary, but then the latter part sort of spoils that argument. 

 

I'm saying, and have been saying, that I'd like to see a character develop through killing somebody who's truly just killing the other to get by. The scene in the hotel comes close, but it's not Joel who gets the development, as usual. When we're meant to feel remorse for our kills, we should at some point have to fight people who are truly just trying to survive, instead of only raiders who are shown to have very little in the way of morals throughout all of the game. It doesn't make me contemplate my actions when I'm forced to be a one man army against a group where I see only assholes, and since ND claimed several times that you'd feel bad because these people all have lives and are just trying to survive, that's a glaring issue to me. Again, if you want to be blind to it, more power to you, but I'm not going to. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

DivinePaladin said:
Porcupine_I said:

I don't get some things you are saying.  You want to kill innocent people so you can feel bad for them? You wanted to kill the Women and children fleeing to the church from your rampage in winter? Is that what you are saying? You killed the people who already started to doubt David's leaderhip, but of course they were still your enemies. You wanted to have the option to kill the people at the hydroelectric plant? Is that what you are saying? I really don't get it. How do you even know what every single man you killed was like? did you talk to them before you killed them? Why didn't you sneak past them? There were plenty of options where you didn't have to fight them.

This game goes into a lot of detail explaining why things are how they are. And if you expected "Sex" because someone told you there will be sex, maybe you just waited for them to come to you and you missed out because you didn't want to go and look for it. I'm not really sure about that whole sex reference though.

I won't comment on the plot of Zelda games, because i didn't play any of the 3D Zeldas, but i'm pretty certain they don't hold up in the number of different animations for certain actions or AI for that matter.

 

I never stated Zelda did so. Not sure why you're missing my point entirely here, it's pretty simple. In a game claimed to be so deep and realistic by everybody, developer or otherwise, the lack of variety in a simple character animation is pretty lazy. That's about as nitpicky as I get though, but it legitimately does get annoying that such little effort is put into the presentation of a key element. 

 

And, again, no. I don't WANT to kill anybody in this sort of game. The developers make me kill hundreds to thousands of humans, yes, and that's unavoidable. However, if the developer claims you're going to feel remorse for killing people who are only trying to survive, just like you are. But then everybody we fight is flat, and they always kill with no remorse themselves, and often enjoy the hunt. The no remorse part would be fine on its own because that can be seen as commentary, but then the latter part sort of spoils that argument. 

 

I'm saying, and have been saying, that I'd like to see a character develop through killing somebody who's truly just killing the other to get by. The scene in the hotel comes close, but it's not Joel who gets the development, as usual. When we're meant to feel remorse for our kills, we should at some point have to fight people who are truly just trying to survive, instead of only raiders who are shown to have very little in the way of morals throughout all of the game. It doesn't make me contemplate my actions when I'm forced to be a one man army against a group where I see only assholes, and since ND claimed several times that you'd feel bad because these people all have lives and are just trying to survive, that's a glaring issue to me. Again, if you want to be blind to it, more power to you, but I'm not going to. 

Yes, you do, you do want to kill someone in that sort just to make yourself feel something, that's your only argument here. You are not happy about what type of people you kill. There are plenty of people just getting by in this game, but guess what? You don't kill them, because it is not neccesary. That's actually pretty sensible and realistic.  And stop telling me that naughty dog told you what you would have to feel. That's just silly. If you don't like it, then you don't like it and nobody can make you. But don't try to discredit the majority of opinios about the game because of that. 

You are not happy with the game, because of what? First you say because you could tell everything that was going to happen and then you say because things didn't happen like you wanted them to. Are you sure you don't keep arguing because of arguments sake?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’