Soundwave said:
I don't think Nintendo can compete with Sony/MS. Even if they have "one" game like this, those other platforms get that type of game every month (literally) and sometimes several times a month.
It's just not in Nintendo's wheelhouse and their previous attempts at "diversity" have largely failed because of this ... Bayonetta on Wii U, Resident Evil on GameCube, the Metroid Prime series in general (sold OK, but nowhere close to the big Sony/MS IPs like Halo or Uncharted). People don't buy a system just because a platform has one game in the style they like, for Sony/MS 95% of their marketing, 1st/2nd party releases, etc. is for people who like games like Uncharted, Halo, COD, Destiny, etc.
For Nintendo it's the inverse basically, go to Nintendo.com right now and look at their game roster, it looks like something from a elementary school storybook (not saying that those games aren't fun or can't be enjoyed/apperciated by adults). It's just very, very different with the occassional Xenoblade throw in once in a blue moon for "diversity" sake.
It would be like Sony saying they want to make a new Pokemon. They just don't have the demographics for that type of franchise.
Maybe they would be smart to try and change it, but I doubt it. If anything Nintendo is more sugary-sweet and cartoon mascot oriented today than they were even in the 1990s.
And you know what? Maybe that's ok. If Sony/MS are going to focus 95% of their energy on violent action/adventure games mixed in with some sports sims and nothing but, maybe Nintendo's role is to act as the "family console". It's a shame that that type of device doesn't have a huge market these days, but it's probably Nintendo's place to do it.
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I don't think it takes only one game, either. I think it takes many, but you have to start somewhere, and Retro is the perfect place to do that. I think that it is very obvious to look at the failed attempts and see how they failed. None of those games are remotely as mainstream as Halo or Uncharted are. Not even Resi. Bayonetta and Metroid are straight up niche. What they need is something that is very deliberately targeted at an "older" western audience, but a very mainstream one. And as you said, it absolutely does need to be more than one game, but those other games don't all need to be out by launch/launch period.
You can argue that it's mostly marketing, but I'd argue right back that their marketing is only effective because they have the software to back it up, and that software is only there because of the exclusive software they constantly make to cultivate that audience. If Sony was only making games like Mario, Zelda, and Pokemon, that marketing wouldn't be as effective. I'm not saying that Nintendo should just make one mainstream western game in a bubble, but continue marketing the way they've been for years. I think they need to change their branding entirely and it needs to be inclusive of that demographic, but they can't do that without the software library to back it up. Retro is a very good first step towards achieving that.
That's the issue, and that's what games like this would work towards solving. Again, not by itself, but along with other 3rd exclusive games and partnerships, as well as aquiring more western talent, that image is very easy to change.
Again, Sony doesn't have the demographics for they franchise solely because they've made no significant attempts at cultivating that audience recently. When they were regularly providing Spyro, Crash, Jak & Daxter, Retchet & Clank, Sly Cooper, etc, and getting a bunch of amazing 3rd party games in catagory as a result, it would absolutely have been viable for them to make a successful Pokemon-like game.
I think it would be obviously smart for their brand. Again, it worked wonders for Disney. They make as much family content as they used to with just as much color, charm, and quality, but they also have Marvel and Star Wars, and that's absolutely perfect for their image. Nintendo needs that, and that's what Retro can start. Nintendo doesn't need to stop making Nintendo games. Nintendo needs to expand the definition of what makes a Nintendo game to encompass a much wider demographic than what it currently does.
I think a game of that style by Retro would do that. I think an exclusive partnership with Capcom would absolutely do that and it more likely than people think. I think the aquisition of some western studio with dormant, used to be popular IP, like Square did with Eidos would allow them a very constant library of recognisable IP from which they could market to an entirely different audience. All these things together, along with multiplats, are what would give them the foundation from which to be marketable to that demographic. And I don't think they need to market themselves to 30-something year olds like Sony and MS do, either.
Disney definitely doesn't with Star Wars, Pirates, and Marvel. All PG-13. All marketed to a much wider demographic than just adults and older teens while still being mainstream. They could find themselves a very nice balance by marketing that software in a similar way.